Paul Chote
d4f8fe1666
Move map configuration to rules.
2016-03-07 21:41:13 +00:00
Zimmermann Gyula
505542955c
Normalize InsufficientFundsWarning header.
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It got merged with the old, now outdated header.
2016-02-28 12:57:36 +01:00
abcdefg30
be1080f7bd
Add support for playing an InsufficientFunds warning
2016-02-23 22:16:51 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
eb3be990a6
Remove dead code and encapsulate more in Sync.cs.
2016-01-31 00:42:00 +00:00
abcdefg30
79829c5270
Add support for playing a "Our ally is under attack" notification
2016-01-26 21:16:29 +01:00
abcdefg30
a56ffb581f
Move some checks in *AttackNotifier to improve performance
2016-01-26 21:10:12 +01:00
abcdefg30
ed3f3706f9
Reduce trait lookups further by adding a BuildableInfo parameter to GetBuildTime
2016-01-21 22:29:01 +01:00
abcdefg30
4e0775b59e
Remove the unused ISync implementation in ClassicProductionQueue.cs
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The base class ProductionQueue already implements ISync
2016-01-21 22:24:51 +01:00
abcdefg30
5496245a00
Remove unnecessary lookups and checks
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- We already return early if the unit doesn't have a BuildableInfo
- World.Map.Rules.Actors[actorName] won't return null
- Made BuildUnit use an ActorInfo instead of the name as parameter
2016-01-21 22:24:50 +01:00
abcdefg30
17daac11a1
Avoid unnecessary lookups in the production logic
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by improving the GetBuildTime method and moving lookups around.
2016-01-21 22:24:49 +01:00
abcdefg30
fdfea2f0fb
Fix style errors in ProductionQueue.cs
2016-01-21 15:41:33 +01:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Oliver Brakmann
aaeb715006
Merge pull request #10246 from penev92/terrainPalettes
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Allow tile templates to define their own palette
2016-01-17 21:39:28 +01:00
Pavel Penev
861d1368a4
Unhardcode internal terrain palette name from all over the codebase
2016-01-17 19:02:16 +02:00
RoosterDragon
3026bdcea5
Implement equality on TraitPair.
2016-01-17 00:13:06 +00:00
Sean Hunt
8f4ec87b63
Factor silos needed warning to a new trait.
2015-12-27 14:40:37 -05:00
RoosterDragon
b0619a3e25
Added comments in performance sensitive code.
2015-12-13 16:24:54 +00:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00
Oliver Brakmann
177d983728
Merge pull request #9759 from atlimit8/ActorsHavingTrait
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Add ActorsHavingTrait<TTrait>()
2015-11-04 22:26:10 +01:00
Oliver Brakmann
e7e4f2f825
Fix base range circle not being shown during building placement
2015-10-29 11:00:59 +01:00
atlimit8
b6f17df260
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
RoosterDragon
7c889c5ef0
Fix TOCTOU issues when calling Game.RunAfterDelay.
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Since the action runs after a delay, the state of the game may no longer be the same and it may no longer be valid to run the action. Anything that references the world now calls IsCurrentWorld to ensure the world hasn't changed or been disposed.
2015-10-25 19:44:21 +00:00
Paul Chote
9aa5828155
Merge pull request #9307 from obrakmann/fix6174_beacon-key-in-replays
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Make some navigation keys available to spectators
2015-09-26 11:30:50 +01:00
atlimit8
9acf121eb1
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
Paul Chote
7f4663f606
Pull out a temporary variable in ProductionQueue.
2015-09-20 22:46:07 +01:00
Oliver Brakmann
379b5a181f
Make (Harvester|Base)AttackNotifiers visible to team mates and spectators
2015-09-20 22:37:34 +02:00
Paul Chote
ef55d646f7
Unstatic the Sound class.
2015-09-20 14:11:06 +01:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
85fab45451
Remove Actor.HasTrait<T>()
2015-09-19 09:49:23 -05:00
atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
reaperrr
bc2b60be05
Extend WithSpriteBody funtionality
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Move building placement range circle to PlaceBuilding, add
PauseAnimationWhenDisabled.
2015-08-29 23:10:22 +02:00
RoosterDragon
d415d3ba4e
Reduce allocations in the main game loop.
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- Cache the shroud projection even for flat maps to avoid allocating single element arrays.
- Avoid LINQ in shroud and map projection queries to avoid enumerator allocations.
- Avoid LINQ in calculation of sync values.
- Cache enumerables in ProductionQueue.
- Cache delegate in HackyAI.
2015-08-18 21:17:28 +01:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
Matthias Mailänder
e13f983946
Merge pull request #9038 from penev92/bleed_rename
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Some more renaming from "race" to "faction"
2015-08-13 21:13:31 +02:00
Pavel Penev
8b58f3a1d8
Rename ProductionQueue.Race to Faction
2015-08-11 03:29:49 +03:00
Pavel Penev
6e9b5ed2c9
Rename ProductionQueueInfo.Race to Factions
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Also add an upgrade rule.
2015-08-11 03:27:12 +03:00
RoosterDragon
a0117a3890
Add a method to look up actors by ID.
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This can be used to speed up some methods.
2015-08-09 20:25:34 +01:00
Matthias Mailänder
bbb186d9c8
fix marking player as spectator going through unsynced code
2015-08-03 10:28:32 +02:00
Pavel Penev
10c5b82ef0
Rename BuildableInfo.ForceRace
2015-07-31 05:41:19 +03:00
Pavel Penev
a8dae72409
Clean ProvidesPrerequisite.cs of "race"
2015-07-31 05:38:49 +03:00
Pavel Penev
1e9cc50805
Clean Production.cs of "race"
2015-07-31 05:38:43 +03:00
Oliver Brakmann
a77e9c0d87
Delay loading the observer UI until the game is actually over
2015-07-25 18:56:25 +03:00
Oliver Brakmann
a725d63b0c
Remove World.ObserveAfterWinOrLose
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Fixes RenderPlayer for "All Players" view.
2015-07-25 18:56:24 +03:00
penev92
7c1ef2231d
Rename RaceInit to FactionInit
2015-07-25 00:39:31 +03:00
penev92
bb648decc3
Rename Player.Country to Player.Faction
2015-07-15 04:06:52 +03:00
penev92
2e04fb5ddd
Rename Faction trait members
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Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
abcdefg30
b4031c6e9b
Merge pull request #8703 from atlimit8/RequireInMiniYaml
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Require trait properties in MiniYaml
2015-07-13 15:50:06 +02:00