Commit Graph

227 Commits

Author SHA1 Message Date
Chris Forbes
0c4bf5b2b3 split Target out into its own file 2011-01-30 21:47:04 +13:00
Paul Chote
aa319ee403 Begin refactoring utility process launching. 2011-01-27 20:50:02 +13:00
Paul Chote
775ccc112b Progress bars. 2011-01-27 20:50:01 +13:00
Chris Forbes
1d7f57941e rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise 2011-01-26 21:07:54 +13:00
Paul Chote
8f9e32dcc0 Client/server handshake. Only checks that the correct mods are active. 2010-12-31 11:41:25 +13:00
Chris Forbes
2fad6f3bf1 move replay viewer delegate into mod 2010-12-19 17:48:52 +13:00
Chris Forbes
4f3b16cab2 add non-functional replay browser 2010-12-19 17:48:46 +13:00
Paul Chote
5070a81db4 Move CancelableActivity into the Activities namespace. Remove the Idle activity. 2010-11-30 11:11:14 +13:00
Paul Chote
00a0aac7a3 Scale is now set via a field on Render* and interacts properly with chronoshift and building previews. 2010-11-27 13:30:08 +13:00
Paul Chote
76428cbda2 Move ShroudRenderer into Graphics. 2010-11-27 11:28:22 +13:00
Paul Chote
b423889c06 Remove a pile of duplication from target lines.
Remove MoveFlash.
2010-11-27 11:20:03 +13:00
Paul Chote
7182908728 Rename ListBoxWidget -> ScrollPanelWidget. 2010-11-27 11:20:01 +13:00
Paul Chote
58a92de5a1 Move widget delegates into Mods. 2010-11-27 11:20:01 +13:00
Bob
75e7124af0 oops 2010-11-13 17:07:48 +13:00
geckosoft
ebca421856 Moved: BaseBuilding out of core => RA
Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00
Paul Chote
dfa14f16d3 Move ServerTraits into Mods. 2010-11-10 10:30:26 +13:00
Paul Chote
b77dcd476c Pull the master server communication into a ServerTrait 2010-11-10 10:30:25 +13:00
Paul Chote
ee3437d0f6 Pull the traits into their own files 2010-11-10 10:30:25 +13:00
Paul Chote
047a09bbbd Excise previous server extensions code 2010-11-10 10:30:24 +13:00
geckosoft
f793f4548b Added: A PasswordField widget (based on the TextField widget) 2010-11-06 16:49:46 +13:00
Chris Forbes
13d76f8e9c removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see 2010-11-06 15:10:29 +13:00
Bob
480c5edd75 move Building et al into Mods/ 2010-11-06 11:05:45 +13:00
Bob
39b09780f6 refactor Targetable into Targetable{Unit,Building} and ITargetable 2010-11-05 19:50:15 +13:00
geckosoft
9489196911 Added a new trait : Scale 2010-11-05 19:48:29 +13:00
Chris Forbes
1409016cbd (gecko) Allow mods to override order validation 2010-11-05 19:48:26 +13:00
Chris Forbes
526cf6059a remove Misc.cs; put its contents in sensible places. 2010-11-01 20:15:32 +13:00
Chris Forbes
d7d0d371c6 (bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko 2010-11-01 18:39:37 +13:00
geckosoft
298314626e Added: Dedicated server support
Added: The ability to not render anything when using the client as a dedicated server
Added: The basic server extension (NullServerExtension)
Exposed: Made some fields public, so that the server extension can access it
2010-11-01 17:55:31 +13:00
Bob
25582cb9f8 move CancelableActivity into its own file 2010-10-25 08:03:08 +13:00
Bob
fece294cc6 move RemoveSelf activity into Mods/ 2010-10-25 08:03:07 +13:00
Bob
c3501f68e3 move TurnActivity into Mods/ 2010-10-25 08:03:07 +13:00
Bob
0d9cf63dd2 move Mobile et al into Mods/ 2010-10-22 11:31:13 +13:00
Bob
f8776d773d extract FrameData from OrderManager. fix disconnect bug in NetworkConnection 2010-10-12 17:22:17 +13:00
Bob
915ad7fb7b extract replay saving from OrderManager 2010-10-12 17:22:12 +13:00
Caleb Anderson
9a2fd38ab6 MOTD ticker. ScrollingText Widget 2010-10-02 01:13:51 -05:00
Bob
afda1647fd moved more traits from engine into mods 2010-09-20 21:17:50 +12:00
Bob
aff6889995 moved traits from engine into mod 2010-09-20 20:58:42 +12:00
Paul Chote
ce9caec291 Begin splitting power into its own trait; incomplete and non-working. 2010-09-18 20:46:00 +12:00
Chris Forbes
a64245fc10 fix it so it compiles with VS again 2010-09-18 11:52:51 +12:00
Paul Chote
ad8038867d PlayerProductionQueue -> ClassicProductionQueue. 2010-09-18 11:28:50 +12:00
Paul Chote
fb90400524 Rename TechTreeCache -> TechTree 2010-09-18 11:28:48 +12:00
Paul Chote
22861fca5a Sanitize ProductionQueue and fix bugs in TechTreeCache.
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
2010-09-18 11:28:33 +12:00
Paul Chote
dbbdc171d2 Use the new-format sequences. 2010-09-09 20:31:53 +12:00
alzeih
c88ea2bd7c Fix #51 2010-09-08 21:30:32 +12:00
Bob
c0d0636e08 store traits differently (index on trait class rather than actor) 2010-08-26 19:32:59 +12:00
Paul Chote
142be86934 Import infantry subcell and actor stance 2010-08-25 20:15:47 +12:00
Paul Chote
46d0ce89e9 Fix silly naming conventions 2010-08-24 19:53:05 +12:00
Chris Forbes
09d9396123 move Session back to Game 2010-08-23 18:31:43 +12:00
Bob
9eaa0e5765 extract SyncReport class from Game 2010-08-21 17:59:17 +12:00
Bob
15bd58ddce extracting world-specific data from Game 2010-08-21 17:11:26 +12:00