Paul Chote
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9566385aac
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Add renderer support for additional vec* uniforms.
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2013-06-04 20:25:20 +12:00 |
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Paul Chote
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064938378f
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Add renderer support for matrix uniforms.
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2013-06-04 20:25:20 +12:00 |
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Paul Chote
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21e8e3a78d
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Remove unnecessary duplication between renderers.
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2013-03-08 00:07:26 +13:00 |
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Paul Chote
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786c3b1f1a
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Rename uniform setters to avoid future ambiguity.
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2013-03-04 19:06:42 +13:00 |
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James Dunne
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aac78773f4
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Upgraded to VS2010
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2012-06-26 20:39:56 -05:00 |
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Chris Forbes
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40029c6688
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use string.F() extension method everywhere possible; fix various small issues in error messages
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2011-12-13 23:57:23 +13:00 |
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Chris Forbes
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77ebd5d6de
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removing more renderer code duplication; cleanup
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2011-10-31 09:11:47 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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16fa2f2c1e
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sort file lists in projectfiles, fix newlines
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2011-09-16 08:57:11 +12:00 |
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Chris Forbes
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a79cc0a0e0
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drop unused parameter on IGraphicsDevice.Clear()
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2011-08-09 08:51:36 +12:00 |
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Paul Chote
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6183621a72
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Scale line-width to match zoom.
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2011-07-25 22:23:17 +12:00 |
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Chris Forbes
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a95b59081f
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remove duplicated GL setup code
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2011-07-17 17:55:52 +12:00 |
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Chris Forbes
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2fcb11d7cc
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remove duplicated SDL input handling
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2011-07-17 17:55:52 +12:00 |
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Chris Forbes
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31c2306a57
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get rid of Cg versions of Texture and VertexBuffer
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2011-07-17 17:55:52 +12:00 |
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Chris Forbes
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b0ccc58516
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remove unused vsync parameter from renderers
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2011-07-17 17:55:52 +12:00 |
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Chris Forbes
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df1201b4c2
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start moving common parts of the renderer into OpenRA.Renderer.SdlCommon
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2011-07-17 17:55:52 +12:00 |
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Chris Forbes
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2ec88a6f64
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remove duplicated NextPowerOf2 definition
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2011-07-14 20:29:11 +12:00 |
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Chris Forbes
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6f477a2c14
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fix broken detection of desktop resolution on linux
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2011-07-14 20:29:10 +12:00 |
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Chris Forbes
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88d0c9238c
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more debug output from Cg renderer setup
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2011-07-14 20:29:10 +12:00 |
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Chris Forbes
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54dee43590
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test for required extensions in Cg renderer too
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2011-07-14 20:29:03 +12:00 |
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Chris Forbes
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dcd9627c22
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fixed #989: don't do renderer setup in a reflected call.
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2011-07-14 20:29:03 +12:00 |
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Paul Chote
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b58e091892
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Write graphics.log on Cg renderer errors. Fixes second half of #967. Untested.
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2011-06-29 11:37:52 +12:00 |
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Chris Forbes
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0bd4d6d417
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remove unused duplicated function from GraphicsDevice
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2011-05-23 19:47:20 +12:00 |
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Chris Forbes
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5ecc1ebefc
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split IGraphicsDevice.{Present,PumpInput}
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2011-05-22 22:10:48 +12:00 |
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Chris Forbes
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a52d7fb496
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fix leaky textures & vbos
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2011-05-22 20:38:56 +12:00 |
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Chris Forbes
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4d6b2c7954
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IBOless rendering with quads; considerably reduces renderer complexity
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2011-05-18 20:42:10 +12:00 |
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Chris Forbes
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7155747337
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remove IShader.Commit
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2011-04-30 14:29:32 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Paul Chote
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6ba6940aad
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Support the meta key modifier
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2011-03-19 17:48:56 +13:00 |
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Paul Chote
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eb69b697b1
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Fix bogus handling of special keyboard characters everywhere else. Textfields now only accept valid characters, support right-delete.
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2011-03-18 10:48:12 +13:00 |
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Chris Forbes
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e9a1c3f477
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fix indent; make this work for Cg renderer too
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2011-03-08 19:28:57 +13:00 |
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Chris Forbes
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16cb275a5f
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fix rendering of very large maps
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2011-03-08 19:24:15 +13:00 |
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Chris Forbes
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ad2ae8b763
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report memory usage for textures
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2011-02-24 18:48:55 +13:00 |
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Chris Forbes
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b90a90f8cc
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refactor texture code a bit
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2011-02-24 18:48:54 +13:00 |
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Chris Forbes
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e90177ca58
|
blah
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2011-02-23 21:55:52 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Caleb Anderson
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03bbe8d0a0
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Windowed mode defaults to center of screen
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2011-02-10 19:26:49 +13:00 |
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Paul Chote
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3c1f5e18f9
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Use Pseudofullscreen under all platforms by default.
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2011-01-27 20:50:00 +13:00 |
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Paul Chote
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7b5b84b1b7
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Unstatic MakeButton and MakeModifiers. Fixes mouse clicks in vs `Release' builds.
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2011-01-05 15:32:21 +13:00 |
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Paul Chote
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6e7156e023
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Mousewheel scrolls ScrollPanel.
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2011-01-04 14:33:59 +13:00 |
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Paul Chote
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ccf66cde2f
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Expose Graphics.Renderer setting; Refactor Renderer.Null.
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2010-11-21 13:10:19 +13:00 |
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Paul Chote
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a058eb06b2
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Duplicate the Cg renderer as a base for the glsl renderer.
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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64a7592fed
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Rename OpenRA.Gl -> OpenRA.Renderer.Cg
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2010-11-21 13:10:18 +13:00 |
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