Commit Graph

1511 Commits

Author SHA1 Message Date
Paul Chote
f5e38a4e2c Move ISeedableResource interface to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
1de767d9bf Move objectives interfaces to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
3f72076e1a Move radar signature interfaces to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
e54cf9acc3 Move linter interfaces to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
0648fc9f31 Move damage notification interfaces to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
e3212d1e64 Move the IMove interface to Mods.Common. 2017-09-10 18:36:39 +02:00
Matthias Mailänder
8ae2a65d9d Shroud is actually a player trait. 2017-08-26 22:47:48 +01:00
rob-v
97306f2bcd Move DeveloperMode trait to Mods.Common 2017-07-23 15:08:24 +02:00
rob-v
d4e9e0e069 Add Visualization chat commands 2017-07-23 15:08:24 +02:00
Paul Chote
b0906e1836 Add a bot type identifier. 2017-07-07 21:31:45 +01:00
reaperrr
9b137afa6d Add ITargetableCells interface 2017-07-06 01:42:55 +02:00
rob-v
78bedb0513 Fix IsSinglePlayer 2017-06-27 22:43:15 +01:00
reaperrr
82758a8bef Add TargetableOffsets to HitShape
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
abcdefg30
2a3139dc39 Add a IAutoSelctionSizeInfo trait interface 2017-05-28 14:02:18 +02:00
rob-v
fb1d8d780f Fix Service Depot Rally point path finding (+rename ignoredActor) 2017-05-06 19:49:40 +02:00
abcdefg30
ce97b3a3a2 Fix IPositionableInfo not inheriting IOccupySpaceInfo 2017-02-09 22:04:33 +01:00
abcdefg30
a385835939 Fix GiveUnitCrateAction being limited to MobileInfo 2017-02-09 22:04:32 +01:00
Paul Chote
695a572dc3 Move ActorMap to mod code. 2017-01-29 18:57:36 +00:00
Oliver Brakmann
660124156f Add built-in support for child and composite activities 2017-01-22 20:39:17 +01:00
Oliver Brakmann
0dfbd46b1f Let activities know when they are being run for the first or last time 2017-01-21 18:37:00 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
024cc3db7e Prepare condition attributes for new lint rule. 2016-12-23 11:29:24 +00:00
Paul Chote
ff94dd914a Fix missing array bounds check in Shroud.IsExplored. 2016-11-24 19:07:18 +00:00
reaperrr
c4b5b745ef Merge pull request #12307 from pchote/passive-visibility
Add plumbing for improved RA gap generator behaviour.
2016-11-18 14:34:35 +01:00
Paul Chote
d68c705512 Block actor sight above cliffs. 2016-11-11 17:46:53 +00:00
Paul Chote
983d8ac39e Add passive visibility type. 2016-11-06 15:40:22 +00:00
Paul Chote
fdac5a6d8a Rework internal shroud plumbing. 2016-11-06 15:40:22 +00:00
reaperrr
f8077dc113 Move combat modifier interfaces (damage, speed etc.) to mod code 2016-10-30 20:22:16 +01:00
reaperrr
9dfddaf5d9 Move IRenderInfantrySequenceModifier to mod code and require explicit...
implementation.
2016-10-30 20:22:16 +01:00
Paul Chote
6b29d70520 Merge pull request #12284 from reaperrr/interface-cleanups02
More explicit interface cleanups
2016-10-30 18:40:43 +00:00
abcdefg30
2125799e3a Merge pull request #12308 from reaperrr/refactor-shroud-traits
Refactor Shroud and shroud-modifying traits
2016-10-30 17:55:59 +01:00
reaperrr
0aefd87485 Make Shroud object- instead of actor-based 2016-10-25 16:09:52 +02:00
reaperrr
074bb78cbd Made Tooltip trait upgradable 2016-10-23 14:59:18 +02:00
reaperrr
77a134da91 Move INotifyDamageStateChanged to mod code and require explicit implementation 2016-10-22 18:21:52 +02:00
reaperrr
72374279f0 Move interfaces that have no ties to the engine to mod code 2016-10-20 20:31:40 +02:00
reaperrr
7235835280 Move ImpactType to Common.Warhead 2016-10-20 20:31:38 +02:00
reaperrr
22dcb1c66f Move INotifySold to Common and require explicit implementation 2016-10-20 19:02:28 +02:00
reaperrr
b8c04a0887 Move INotifyBlockingMove to Common and require explicit implementation 2016-10-20 18:58:40 +02:00
reaperrr
16d4ee0034 Move IsMovingVertically to IMove
- avoids an Aircraft trait look-up in #11886
- potentially useful for future additional locomotors (jumpjet), custom locomotors in external mods, possibly future updates to default ground locomotor (Mobile) with regard to behavior on slopes
2016-10-02 20:27:03 +02:00
Paul Chote
365bd5b9bd Rename ResourceType trait fields for consistency. 2016-09-25 17:04:18 +01:00
Paul Chote
fdc6ea4564 Add trait descriptions to ResourceType. 2016-09-25 17:04:17 +01:00
Alexis Hunt
becbee8388 Move resource tick logic into chrome classes. 2016-08-27 17:17:24 -04:00
Oliver Brakmann
b3c4ecd7c5 Merge pull request #11881 from reaperrr/always-visible-bar
Allow keeping empty selection bars visible
2016-08-26 14:56:29 +02:00
reaperrr
39034b0de9 Allow keeping empty selection bars visible 2016-08-25 20:40:56 +02:00
Paul Chote
6354686b58 Introduce IRenderAboveShroud interface. 2016-08-22 17:45:25 +01:00
Paul Chote
11805bb567 Rename and tweak post-render interfaces. 2016-08-22 17:40:05 +01:00
Zimmermann Gyula
cf8fff2b99 Remove passing the warheads from DamageWarhead to AttackInfo.
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
Paul Chote
b0c9d49d14 Fix INotifyRepair argument order. 2016-07-09 11:12:56 +01:00
Paul Chote
9edf4be229 Disable hide map crate if explored map is enabled. 2016-06-18 14:18:05 +01:00
Paul Chote
24f166595f Convert lobby dropdowns to new options backend. 2016-06-04 10:06:18 +01:00