Chris Forbes
|
0cf39991db
|
new range circle renderer; faster minefield renderer
|
2010-06-24 21:51:21 +12:00 |
|
Chris Forbes
|
e56339897f
|
add additional debug to WorldRenderer.DrawUnitPath so we can see waypoint density, etc
|
2010-06-24 21:51:21 +12:00 |
|
Paul Chote
|
7d717592c7
|
Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace).
|
2010-06-24 21:51:21 +12:00 |
|
Paul Chote
|
5f83f97747
|
Link harvesters with refineries.
|
2010-06-15 20:05:49 +12:00 |
|
Paul Chote
|
de6434c0f1
|
Use the same model for ra (but let proc hold ore as before)
|
2010-06-13 22:00:39 +12:00 |
|
Chris Forbes
|
1bd7a9b590
|
visualize minefields in OG
|
2010-06-11 17:53:35 +12:00 |
|
Chris Forbes
|
47af8fc8f2
|
detectors
|
2010-05-19 19:20:31 +12:00 |
|
Chris Forbes
|
9e705a3bcd
|
ridiculous perf win in SmudgeLayer
|
2010-04-18 18:22:44 +12:00 |
|
Chris Forbes
|
1bd9e4b395
|
only compute a new drawlist on tick, not render
|
2010-04-18 17:59:24 +12:00 |
|
Chris Forbes
|
720f475060
|
remove dead rect arg in WorldRenderer.DrawSpriteList
|
2010-04-18 16:22:01 +12:00 |
|
Bob
|
e38d978849
|
fix some extraneous refs to Game.world
|
2010-04-13 20:25:16 +12:00 |
|
Bob
|
0f98df9a88
|
remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
|
2010-04-11 20:59:04 +12:00 |
|
Bob
|
8a3e5b8ccc
|
remove allowAlpha from SpriteRenderer
|
2010-04-11 20:05:08 +12:00 |
|
Paul Chote
|
3bb69c448d
|
Draw shellmap actors
|
2010-04-10 17:11:33 +12:00 |
|
Chris Forbes
|
44981f50a4
|
don't crash when enabling spatial index debug
|
2010-04-10 17:11:33 +12:00 |
|
Paul Chote
|
1078fc380a
|
Render shellmap / don't assume Game.Localplayer exists
|
2010-04-10 17:11:33 +12:00 |
|
Paul Chote
|
36a6123dd2
|
Fix GPS/Disabled shroud
|
2010-04-10 17:11:33 +12:00 |
|
Paul Chote
|
b8702e494b
|
Fix most of the x/y issues
|
2010-04-09 14:50:46 +12:00 |
|
alzeih
|
3123b4d83b
|
Migration to World.Defaults complete (for RA)
|
2010-04-02 02:16:20 +13:00 |
|
Chris Forbes
|
939ec0408e
|
range circles for base defenses
|
2010-03-31 18:00:27 +13:00 |
|
Chris Forbes
|
4844c82051
|
add a noob little path cache
|
2010-03-28 17:19:54 +13:00 |
|
Chris Forbes
|
dba4859e9a
|
fix dumb naming in WorldRenderer
|
2010-03-24 08:35:05 +13:00 |
|
Chris Forbes
|
411b73a75e
|
settings menu w/ working debug options
|
2010-03-23 07:39:52 +13:00 |
|
Chris Forbes
|
c84109f964
|
turn off that hax debug
|
2010-03-22 21:08:35 +13:00 |
|
Chris Forbes
|
82eea5ad2c
|
zOMG im an idiot
|
2010-03-22 20:58:31 +13:00 |
|
Chris Forbes
|
15ba89e957
|
more hax
|
2010-03-22 20:35:57 +13:00 |
|
Chris Forbes
|
7d0bd51ff4
|
draw bounds overlay
|
2010-03-22 20:15:52 +13:00 |
|
alzeih
|
8e5a5552c4
|
Killed a bunch of logging statements
|
2010-03-18 19:50:11 +13:00 |
|
Chris Forbes
|
34495cf3e7
|
wtf.
|
2010-03-07 23:10:43 +13:00 |
|
Chris Forbes
|
a303299bbb
|
added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf.
|
2010-03-07 17:49:12 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
|