Commit Graph

3661 Commits

Author SHA1 Message Date
Pavlos Touboulidis
558924f265 Fixes #5278: SAM site on the TD shellmap starts open 2014-05-14 00:17:24 +03:00
Pavlos Touboulidis
03a5be4f0d Fixes #3036
See also #5149, #5191
2014-05-13 23:08:00 +03:00
reaperrr
f7506b8a79 Fix warning message when compiling under Windows (MSBuild/VS). 2014-05-13 14:45:53 +02:00
Paul Chote
b4298982a0 Merge pull request #5262 from Mailaender/parse-invariant-culture
Added checks for NumberFormatInfo.InvariantInfo everywhere
2014-05-14 00:20:35 +12:00
Matthias Mailänder
59ace5d01b new shorthand Exts.(Try)ParseIntegerInvariant 2014-05-13 14:16:41 +02:00
Paul Chote
c1e94489f8 Merge pull request #5233 from Squiggles211/BuildLimitTech
Fix TechTree prerequisite bug for buildings with a build limit.
2014-05-13 20:43:55 +12:00
Matthias Mailänder
12bc472cc6 Merge pull request #5253 from Unit158/console
Closes #4131
2014-05-13 09:09:47 +02:00
Matthias Mailänder
18621aefb5 Merge pull request #5260 from JordanGlue/bleed
closes #4779 Deploy hotkey F not repairing orcas/apaches in cnc/td
2014-05-12 22:35:21 +02:00
Chicken man
fa4b157b42 Added ConsoleCommand, and an example to go with it 2014-05-12 16:30:53 -04:00
Squiggles211
ce69ea2237 Fix sold tech bug on build limited structures
Fixes where if a structure with a build limit was sold, it was not
properly removed from the buildables prerequisite list until next
update.
2014-05-12 08:42:44 -05:00
Matthias Mailänder
1124d55224 OpenRA.Thirdparty is now OpenRA.Support 2014-05-09 10:04:16 +02:00
Paul Chote
fab1c9e7b9 Merge pull request #4843 from Mailaender/local-mirrors
Moved mirror selection to the client
2014-05-09 19:51:52 +12:00
Matthias Mailänder
b19d286f56 parse with NumberFormatInfo.InvariantInfo everywhere
closes #5240
2014-05-06 18:31:48 +02:00
Jordan Glue
2379d6167b closes #4779 Deploy hotkey F not repairing helis 2014-05-05 22:28:27 +10:00
Matthias Mailänder
bf9d3a8082 Merge pull request #5259 from JordanGlue/bleed
Fixing Helis taking off after rearmed but before repaired
2014-05-05 13:47:28 +02:00
Jordan Glue
84030fd3c0 Fixing Helis taking off after rearmed but before repaired 2014-05-05 20:51:44 +10:00
Matthias Mailänder
7587e80484 Merge pull request #5250 from JordanGlue/bleed
Have Helis take off after repair/rearm
2014-05-05 11:37:20 +02:00
Jordan Glue
ea32390700 closes #3091 Have Helis take off after repair/rearm 2014-05-05 19:31:57 +10:00
matija-hustic
ae149c420e Bigger spawn points, numbers within. 2014-05-03 19:08:56 +01:00
reaperrr
7ba00ced5a Make MuzzleFlash palette customizable. 2014-05-03 15:38:34 +02:00
reaperrr
9f0f11db54 Make TeslaZap color palette customizable. 2014-05-03 15:19:36 +02:00
Squiggles211
a495d9d552 Rewrite for better efficiency
uses a single, more concise statement rather than an if statement, and
checks buildLimit before attempting to check if the buildables cache
contains the key.
2014-05-02 08:26:36 -05:00
reaperrr
18e37e4216 Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.

Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
Matthias Mailänder
1a432e9e9e Merge pull request #5190 from pchote/new-lua
New Lua API.
2014-05-02 13:29:28 +02:00
Paul Chote
aa8695dd24 Merge pull request #5191 from pavlos256/chat-window-improvements
Chat window improvements
2014-05-02 22:56:39 +12:00
Paul Chote
06f162ad57 Add initial standard library, and port shellmaps. 2014-05-02 22:18:34 +12:00
Paul Chote
d73af0190f Add a new native-lua implementation. 2014-05-02 22:18:34 +12:00
Paul Chote
f6efc9c5bc Add deprecation notice to the original api. 2014-05-02 22:08:42 +12:00
Paul Chote
fdd4437c52 Re-enable shellmaps. 2014-05-02 22:08:41 +12:00
Paul Chote
e83a21808f Produce actors in a FrameEndTask. 2014-05-02 22:08:41 +12:00
Paul Chote
097d6ad47c Merge pull request #5163 from Mailaender/prettify-trait-documentation
Beautified the trait documentation
2014-05-02 21:32:24 +12:00
Squiggles211
11c9bd7bc8 Fix TechTree prerequisite bug for buildings with a build limit.
Fixes where a building/unit whose prereq is a build limited structure
was always available to be built even when the prereq was not satisfied.
2014-05-01 18:28:21 -05:00
Matthias Mailänder
cb93e8cb70 Merge pull request #5218 from reaperrr/crateeffect-palette
Made CrateEffect color palette customizable
2014-04-29 11:17:57 +02:00
reaperrr
a422f03c0a Makes CrateEffect color palette customizable.
CrateAction can now define a custom Palette, levelup effect of GainsExperience uses ChevronPalette.
2014-04-28 21:03:59 +02:00
reaperrr
c8815e1413 Un-hardcodes pip/tag/group palettes.
-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
Matthias Mailänder
e861e7c07e port harvester documentation to the new inline Desc format 2014-04-28 09:41:24 +02:00
reaperrr
49b35dca6e Add UseInfantryDeath option to RenderInfantry trait.
This allows the use of RenderInfantry for units that do not have a Die voice or die sequences.

Additionally fixed Wolverine stand and shoot sequences.
2014-04-27 22:56:23 +02:00
Matthias Mailänder
7517cbb941 Merge pull request #5197 from pavlos256/minor-cleanup
Minor cleanup
2014-04-27 18:33:13 +02:00
Matthias Mailänder
0da6ab6c20 Merge pull request #5185 from reaperrr/rank-palette
Makes rank chevron palette customizable
2014-04-27 18:04:20 +02:00
Pavlos Touboulidis
c28faffa45 Remove custom Stopwatch wrapper
Remove the redirection (that doesn't offer any new functionality)
and replace it with the familiar System.Diagnostics.Stopwatch.
2014-04-26 23:58:18 +03:00
Oliver Brakmann
63f4a0646f Fix build palette showing too many queued items when BuildLimit is reached
When a BuildLimit on an actor type is set and nearly reached, you could
shift-click the build palette and it would show it had five more items
queued when really less are allowed to be built. This fixes it so that
only the allowed number of items is enqueued, and thus showing the
correct number on the build palette.
2014-04-26 16:27:02 +02:00
Paul Chote
e572c0dcb6 Merge pull request #5184 from pavlos256/loading-perf
Loading performance measurements
2014-04-26 11:17:21 +12:00
Matija H
a0f6038ea6 Facilitated spawn choice at game setup screen. 2014-04-25 23:27:16 +01:00
Pavlos Touboulidis
e5e97c9a11 Fix issue #5149: Make chat window not autoscroll
It will autoscroll unless the chat window is open and the scroll
position is not at the bottom.
2014-04-25 16:16:54 +03:00
Sebastien Kerguen
a7c77d4155 Fixes the speed of the blinking READY text (in RA & TD). 2014-04-24 20:22:22 +02:00
reaperrr
6ae4b74535 Makes rank chevron palette customizable.
Adds levelup crate-effect and art.
2014-04-24 19:25:30 +02:00
Pavlos Touboulidis
035834978d Make Stopwatch.ElapsedTime() a property and TimeSpan 2014-04-23 00:56:07 +03:00
Matthias Mailänder
082667eeea Merge pull request #5180 from pavlos256/abort-mission-confirmation
Closes #4650
2014-04-22 22:09:48 +02:00
Pavlos Touboulidis
e3a12f0f97 Update license headers 2014-04-22 22:49:51 +03:00
Pavlos Touboulidis
6ed6288e53 Hide ingame menu before showing the confirmation dialog
As a bonus, don't show the confirmation dialog if the game is over.
2014-04-22 22:20:45 +03:00