Paul Chote
d1ed0e09d0
Create user map directory if it doesn't exist.
2017-07-21 00:10:48 +02:00
Paul Chote
93fcfbb131
Fix ReadWriteZipFile crashing on update.
2017-07-18 00:10:07 +02:00
RoosterDragon
9413d9595c
Providing streaming AudFormat data.
...
AudFormat.GetPCMInputStream now returns data that is streamed, rather than a MemoryStream.
2017-07-14 23:02:49 +01:00
RoosterDragon
85c948fd8d
Add a streaming audio playback interface.
...
This allows audio to be streamed, rather than needed to be fully loaded into memory.
2017-07-14 23:02:49 +01:00
reaperrr
afa8d3522c
Add strafing support to weapons
2017-07-13 19:12:16 +02:00
Paul Chote
2c522e0371
Add mod registration utility commands.
2017-07-09 20:54:02 +02:00
Paul Chote
bc4a5193e9
Add ExternalMods.Unregister method.
2017-07-09 20:54:02 +02:00
Paul Chote
739f357090
Read mod registrations from system support dir.
2017-07-09 20:54:02 +02:00
Paul Chote
e69f129fed
Add Platform.SystemSupportDir for shared user data.
2017-07-09 20:54:02 +02:00
Paul Chote
372d940936
Rework stale ExternalMod metadata clearing.
2017-07-09 20:54:02 +02:00
Paul Chote
b30cfe4ada
Move launchPath argument from ExternalMods ctor to .Register.
2017-07-09 20:54:02 +02:00
Paul Chote
daf8f8d956
Throw a FileNotFoundException if source zip file isn't found.
2017-07-08 23:22:44 +02:00
Paul Chote
4f16b0d464
Revert "Replace legacy Evaluator with IntegerExpressions."
...
This reverts commit cd0898236d .
2017-07-08 22:11:36 +02:00
Paul Chote
f7c57cfc6f
Fix crash when loading read-only ReadWriteZipFiles.
2017-07-08 16:45:44 +01:00
Paul Chote
b0906e1836
Add a bot type identifier.
2017-07-07 21:31:45 +01:00
Paul Chote
e88754cd4a
Expose Player.BotType and make fields readonly.
2017-07-07 21:31:45 +01:00
Markus Hartung
3a6796ac9d
Fix for some AppDomains that doesn't add trailing DirectorySeparatorChar.
2017-07-06 18:29:24 +01:00
reaperrr
9b137afa6d
Add ITargetableCells interface
2017-07-06 01:42:55 +02:00
RoosterDragon
297f4ad9ed
Ensure we set ZipConstants.DefaultCodePage by using a helper method.
...
We were currently dealing with this terrible global variable in FileSystem/ZipFile.cs previously, but other parts of the code such as DownloadPackageLogic were creating these files too, and may not have executed the static ctors that fixed the encoding yet.
2017-07-05 22:45:15 +01:00
rob-v
4b9c6c4746
Allow multiple terrain (tile) categories
2017-07-05 22:46:59 +02:00
rob-v
f75115a645
Remove unnecessary loading mod exceptions, log missing icon.png
2017-06-29 19:43:44 +02:00
rob-v
78bedb0513
Fix IsSinglePlayer
2017-06-27 22:43:15 +01:00
rob-v
f29d2028fe
Fix missing-failing logging of Ruleset (Yaml)Exceptions
2017-06-25 18:45:12 +02:00
rob-v
1b3422db2d
Fix flickering tooltip
2017-06-24 11:52:27 +01:00
rob-v
6df7f18a3b
Fix Initialize sounds (dispose of null SoundSource)
2017-06-24 11:29:55 +01:00
reaperrr
edffaa4987
Introduce Weapon.TargetActorCenter and adapt projectiles
...
This also fixes issues with attackers that don't have their own Attack
trait.
2017-06-24 11:24:17 +01:00
Oliver Brakmann
f6e87f63e7
Fix GetSupportDir not returning an absolute path
2017-06-18 20:46:22 +02:00
Paul Chote
2683b2507e
Fix remaining voxel references in Game.
2017-06-14 18:56:06 +02:00
Paul Chote
17089f2aee
Rename VoxelSequences to ModelSequences.
2017-06-14 18:56:06 +02:00
Paul Chote
34810756c2
Move Voxel code to Mods.Cnc.
2017-06-14 18:56:06 +02:00
Paul Chote
dc4c3fd546
Rename VoxelRenderer to ModelRenderer.
2017-06-14 18:56:06 +02:00
Paul Chote
4f42778d26
Rename VoxelAnimation to ModelAnimation.
2017-06-14 18:56:06 +02:00
Paul Chote
e1cd00c1dd
Add backend plumbing for model loaders.
2017-06-14 18:56:06 +02:00
rob-v
8276b17570
Fix Sound memory leak (OutOfMemoryException), remove Music caching to free memory
2017-06-12 18:33:53 -05:00
RoosterDragon
2def72a078
Clear previous effects data when generating a new sync report.
2017-06-12 18:25:35 -05:00
Paul Chote
52f1ab0969
Add backend code for unit command bar.
2017-06-06 08:53:54 -06:00
Paul Chote
8dfb7d8bbc
Add Selection.Hash for tracking selection changes.
2017-06-06 08:53:54 -06:00
Paul Chote
f79a3a8d03
Use engine version in crash logs.
2017-06-04 13:21:27 +02:00
Paul Chote
f7db7e3308
Use engine version for master server queries.
2017-06-04 13:21:27 +02:00
reaperrr
82758a8bef
Add TargetableOffsets to HitShape
...
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
Andre Mohren
96ca3baff8
Fixed PNGLoader crash with palette containing less than 256 colors.
2017-05-31 20:34:09 +02:00
rob-v
ada5b6d0e5
Add Unit stance hotkeys, remove Cycle Stance hotkey
2017-05-30 21:16:31 +02:00
Paul Chote
69587a2128
Move InstallShieldPackage to Mods.Common.
2017-05-29 12:41:28 +02:00
Paul Chote
ba7290cc2c
Move classic-mod package loaders and support files to Mods.Cnc.
2017-05-29 12:41:28 +02:00
Paul Chote
8321d1f3e3
Remove legacy FileSystem.OpenPackage(string, IReadOnlyPackage).
2017-05-29 12:27:24 +02:00
Paul Chote
df40d38b91
Rework read/write zip file loading/saving.
2017-05-29 12:20:32 +02:00
abcdefg30
2a3139dc39
Add a IAutoSelctionSizeInfo trait interface
2017-05-28 14:02:18 +02:00
Paul Chote
0ddc4360fe
Remove unused MiniYaml DictFromFile.
2017-05-26 23:02:25 -05:00
Paul Chote
c6816cd33f
Persist unknown settings.yaml entries across load/save.
2017-05-26 23:02:25 -05:00
Paul Chote
b1ac1d06e3
Catch and ignore exceptions while loading map previews.
2017-05-26 23:41:30 +02:00