Commit Graph

75 Commits

Author SHA1 Message Date
reaperrr
311e347ad2 Style fixes 2014-12-26 22:10:52 +01:00
reaperrr
51fe951cd6 Move SupportPowers to Traits namespace 2014-12-26 21:38:47 +01:00
reaperrr
d58807cdb8 Dissolve RA.Buildings namespace.
Move a handfull related, loose traits to RA.Traits as well.
2014-12-26 21:38:46 +01:00
Paul Chote
288a89168f Fix d2k naming style nits. 2014-12-26 12:13:10 +13:00
Paul Chote
2726108cff Fix d2k spacing and ordering style nits. 2014-12-26 12:13:09 +13:00
reaperrr
2d7c1a3394 Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace 2014-12-19 13:18:36 +01:00
reaperrr
ffca040c47 Moves traits from Common and Power namespaces to Common.Traits namespace 2014-12-11 23:21:31 +01:00
penev92
09350528fd Moving renders
Remove Traits.Render
2014-12-09 01:29:25 +02:00
atlimit8
92779cc496 Support multiple Power traits 2014-12-04 14:19:50 -06:00
reaperrr
7240f8db9f Adds description to BuildPaletteWidget. 2014-11-23 18:14:02 +01:00
Matthias Mailänder
bad8f70210 Merge pull request #6921 from reaperrr/common-traits01
Moved various traits to Mods.Common
2014-11-15 09:41:36 +01:00
Paul Chote
563efd678a Revert "DevEnableTech now displays from all factions"
This reverts commit 5d5f302d07.
2014-11-15 09:20:04 +13:00
reaperrr
0cbcae93a9 Move Valued, CustomSellValue and CustomBuildTimeValue to Common 2014-11-14 01:01:46 +01:00
reaperrr
477f5aac94 Move Power and PowerdownIndicator effect to Mods.Common 2014-11-06 18:43:00 +01:00
huwpascoe
5d5f302d07 DevEnableTech now displays from all factions 2014-10-19 20:28:29 +01:00
Paul Chote
311a909f18 Fix the in-game widget hierarchy. 2014-10-17 22:11:06 +13:00
steelphase
2f87a62ee8 Mods.Common Widgets
Moved over Widgets that don't require a bunch of things to move.
2014-10-01 09:48:41 -04:00
Oliver Brakmann
ef35ee2204 Load end-game dialog only after game ends, not already when it starts
This is to ensure that statistics reflect the state at the end of the
game, not that from the start of the game.

Fixes #6547.
2014-09-25 21:02:39 +02:00
Oliver Brakmann
928ee9c625 Add a chat tab to end-game window
Fixes #6422
2014-09-20 12:17:53 +02:00
Oliver Brakmann
bf9a63ff95 Rename widgets 2014-09-06 11:18:47 +02:00
Paul Chote
674998c0ee Merge pull request #6335 from obrakmann/fix6311
Fix end game window conflicting with ingame menu
2014-09-03 18:54:51 +12:00
ScottNZ
b70395e27c Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts. 2014-08-27 18:45:09 +12:00
Oliver Brakmann
2f4c81b7c9 Fix end game window conflicting with ingame menu
Fixes #6311
2014-08-24 17:00:18 +02:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
Paul Chote
54fa8e4d30 Merge pull request #6182 from obrakmann/fix6172
Fix observer widgets not showing up when a player loses
2014-08-09 12:45:54 +12:00
Oliver Brakmann
819eb64011 Add end game dialog 2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00
Oliver Brakmann
b85d5a9193 Fix observer widgets not showing up when a player loses
Fixes #6172.
2014-08-05 12:52:04 +02:00
Paul Chote
43bd8a361e Implement new production hotkeys. Fixes #3915, #4142, #4181. 2014-08-03 19:28:07 +12:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Paul Chote
d88b27745b Fix observer buttons. 2014-07-26 19:26:03 +12:00
Paul Chote
0c607ffff2 Move legacy widgets into D2K project. 2014-07-26 18:20:10 +12:00
Matthias Mailänder
14f71c55bf unify install from CD logic 2014-07-06 14:04:25 +02:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Matthias Mailänder
cdfc21af2c remove redundant install and download logic 2013-10-06 10:52:55 +02:00
Matthias Mailänder
6e26173f0f remove foreign dependencies from d2k mod entirely 2013-08-17 23:31:23 +02:00
Matthias Mailänder
a831b8984a port map actors to DATA.R8 sequences 2013-08-17 23:31:22 +02:00
Matthias Mailänder
efb55d4cb9 read support power icons from sequences
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
b73ca27a8f move vehicles to load sprites from DATA.R8 directly 2013-08-17 23:31:22 +02:00
Matthias Mailänder
8718a9cb44 load projectiles, muzzles and explosions from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
d0d2c7a49b load Dune 2000 aircraft directly from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
bed3fc2498 replace the infantry sequences with transposed DATA.R8 frames 2013-08-17 23:31:22 +02:00
Matthias Mailänder
341522232e migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays

no need to render build-top for refineries
2013-08-17 23:31:22 +02:00
Matthias Mailänder
03eaf76cd8 moved the towers to DATA.R8 sequences 2013-08-17 23:31:22 +02:00
Matthias Mailänder
a7504b5dd9 load Dune 2000 walls directly from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
0dbee935e7 load the Dune 2000 mouse curser from the native MOUSE.R8 format 2013-08-17 23:31:21 +02:00
Matthias Mailänder
040e8eccd9 StyleCop clean D2k Mod DLL 2013-08-07 15:42:34 +02:00
Paul Chote
0e21107694 Add "Change Mod" buttons to RA and D2K. Fixes #3401. 2013-06-15 21:24:49 +12:00
Matthias Mailänder
801f293948 also extract GAMESFX from Dune 2000 setup.z 2013-06-09 17:31:14 +02:00