reaperrr
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311e347ad2
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Style fixes
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2014-12-26 22:10:52 +01:00 |
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reaperrr
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51fe951cd6
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Move SupportPowers to Traits namespace
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2014-12-26 21:38:47 +01:00 |
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reaperrr
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d58807cdb8
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Dissolve RA.Buildings namespace.
Move a handfull related, loose traits to RA.Traits as well.
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2014-12-26 21:38:46 +01:00 |
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Paul Chote
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288a89168f
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Fix d2k naming style nits.
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2014-12-26 12:13:10 +13:00 |
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Paul Chote
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2726108cff
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Fix d2k spacing and ordering style nits.
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2014-12-26 12:13:09 +13:00 |
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reaperrr
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2d7c1a3394
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Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace
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2014-12-19 13:18:36 +01:00 |
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reaperrr
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ffca040c47
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Moves traits from Common and Power namespaces to Common.Traits namespace
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2014-12-11 23:21:31 +01:00 |
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penev92
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09350528fd
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Moving renders
Remove Traits.Render
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2014-12-09 01:29:25 +02:00 |
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atlimit8
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92779cc496
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Support multiple Power traits
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2014-12-04 14:19:50 -06:00 |
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reaperrr
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7240f8db9f
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Adds description to BuildPaletteWidget.
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2014-11-23 18:14:02 +01:00 |
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Matthias Mailänder
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bad8f70210
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Merge pull request #6921 from reaperrr/common-traits01
Moved various traits to Mods.Common
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2014-11-15 09:41:36 +01:00 |
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Paul Chote
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563efd678a
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Revert "DevEnableTech now displays from all factions"
This reverts commit 5d5f302d07.
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2014-11-15 09:20:04 +13:00 |
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reaperrr
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0cbcae93a9
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Move Valued, CustomSellValue and CustomBuildTimeValue to Common
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2014-11-14 01:01:46 +01:00 |
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reaperrr
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477f5aac94
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Move Power and PowerdownIndicator effect to Mods.Common
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2014-11-06 18:43:00 +01:00 |
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huwpascoe
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5d5f302d07
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DevEnableTech now displays from all factions
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2014-10-19 20:28:29 +01:00 |
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Paul Chote
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311a909f18
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Fix the in-game widget hierarchy.
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2014-10-17 22:11:06 +13:00 |
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steelphase
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2f87a62ee8
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Mods.Common Widgets
Moved over Widgets that don't require a bunch of things to move.
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2014-10-01 09:48:41 -04:00 |
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Oliver Brakmann
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ef35ee2204
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Load end-game dialog only after game ends, not already when it starts
This is to ensure that statistics reflect the state at the end of the
game, not that from the start of the game.
Fixes #6547.
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2014-09-25 21:02:39 +02:00 |
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Oliver Brakmann
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928ee9c625
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Add a chat tab to end-game window
Fixes #6422
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2014-09-20 12:17:53 +02:00 |
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Oliver Brakmann
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bf9a63ff95
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Rename widgets
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2014-09-06 11:18:47 +02:00 |
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Paul Chote
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674998c0ee
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Merge pull request #6335 from obrakmann/fix6311
Fix end game window conflicting with ingame menu
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2014-09-03 18:54:51 +12:00 |
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ScottNZ
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b70395e27c
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Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
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2014-08-27 18:45:09 +12:00 |
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Oliver Brakmann
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2f4c81b7c9
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Fix end game window conflicting with ingame menu
Fixes #6311
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2014-08-24 17:00:18 +02:00 |
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Alexander Fast
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070d00c678
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Fixes year numbers in license text in file headers.
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2014-08-21 11:27:52 +02:00 |
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Paul Chote
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54fa8e4d30
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Merge pull request #6182 from obrakmann/fix6172
Fix observer widgets not showing up when a player loses
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2014-08-09 12:45:54 +12:00 |
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Oliver Brakmann
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819eb64011
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Add end game dialog
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2014-08-08 13:35:49 +02:00 |
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Oliver Brakmann
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8cec848a0f
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Add a mission objectives GUI panel
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2014-08-08 13:35:49 +02:00 |
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Oliver Brakmann
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b85d5a9193
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Fix observer widgets not showing up when a player loses
Fixes #6172.
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2014-08-05 12:52:04 +02:00 |
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Paul Chote
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43bd8a361e
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Implement new production hotkeys. Fixes #3915, #4142, #4181.
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2014-08-03 19:28:07 +12:00 |
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ScottNZ
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692e3a9c88
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Move Power out of Building and into its own trait
Conflicts:
mods/ts/rules/structures.yaml
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2014-08-03 18:53:51 +12:00 |
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Paul Chote
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d88b27745b
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Fix observer buttons.
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2014-07-26 19:26:03 +12:00 |
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Paul Chote
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0c607ffff2
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Move legacy widgets into D2K project.
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2014-07-26 18:20:10 +12:00 |
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Matthias Mailänder
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14f71c55bf
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unify install from CD logic
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2014-07-06 14:04:25 +02:00 |
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ScottNZ
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dbffce81a6
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Remove unused usings
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2014-06-15 22:16:40 +12:00 |
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ScottNZ
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00ec1ca87a
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Remove unused usings
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2013-11-12 19:39:33 +13:00 |
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Matthias Mailänder
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cdfc21af2c
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remove redundant install and download logic
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2013-10-06 10:52:55 +02:00 |
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Matthias Mailänder
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6e26173f0f
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remove foreign dependencies from d2k mod entirely
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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a831b8984a
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port map actors to DATA.R8 sequences
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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efb55d4cb9
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read support power icons from sequences
so that d2k can grab them from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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b73ca27a8f
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move vehicles to load sprites from DATA.R8 directly
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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8718a9cb44
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load projectiles, muzzles and explosions from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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d0d2c7a49b
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load Dune 2000 aircraft directly from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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bed3fc2498
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replace the infantry sequences with transposed DATA.R8 frames
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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341522232e
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migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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03eaf76cd8
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moved the towers to DATA.R8 sequences
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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a7504b5dd9
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load Dune 2000 walls directly from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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0dbee935e7
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load the Dune 2000 mouse curser from the native MOUSE.R8 format
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2013-08-17 23:31:21 +02:00 |
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Matthias Mailänder
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040e8eccd9
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StyleCop clean D2k Mod DLL
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2013-08-07 15:42:34 +02:00 |
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Paul Chote
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0e21107694
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Add "Change Mod" buttons to RA and D2K. Fixes #3401.
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2013-06-15 21:24:49 +12:00 |
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Matthias Mailänder
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801f293948
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also extract GAMESFX from Dune 2000 setup.z
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2013-06-09 17:31:14 +02:00 |
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