Chris Forbes
|
e44b965785
|
fixed #999 -- replace order/first[ordefault] with .ClosestTo(point)
|
2011-07-14 20:29:07 +12:00 |
|
Paul Chote
|
3ec5693f69
|
Fix repair depot crash
|
2011-06-26 16:12:18 +12:00 |
|
Lawrence Wang
|
de5db51f25
|
Fixed #856 - created trait for ammo reload time, set for some aircraft
|
2011-06-25 11:54:12 +12:00 |
|
Paul Chote
|
35a5fc3356
|
Work around for #902.
|
2011-06-24 00:40:58 +12:00 |
|
Chris Forbes
|
24586ac056
|
fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount
|
2011-05-30 20:09:22 +12:00 |
|
Chris Forbes
|
3bbcbf4701
|
fix #772 -- GivesBounty uses Actor.GetSellValue
|
2011-05-22 20:41:37 +12:00 |
|
Paul Chote
|
d4baf2d757
|
Refactor UnitInfluence trait -> world.ActorMap
|
2011-05-22 19:32:53 +12:00 |
|
Chris Forbes
|
668dfa1f6f
|
don't show cashticks when there is no refund
|
2011-05-22 19:32:52 +12:00 |
|
Chris Forbes
|
00e9015671
|
fix minelayer going to faraway FIX
|
2011-05-02 21:38:16 +12:00 |
|
Chris Forbes
|
702f787899
|
fix entering helicopters
|
2011-05-01 15:20:35 +12:00 |
|
Chris Forbes
|
e829c01ee6
|
else after return is silly
|
2011-04-22 10:32:47 +12:45 |
|
Chris Forbes
|
c34d987e4a
|
remove a couple of trait lookups
|
2011-04-22 10:31:47 +12:45 |
|
Paul Chote
|
24908b7269
|
Split Harvest activity into saner chunks; fix pathfinding.
|
2011-04-18 10:47:10 +12:00 |
|
Paul Chote
|
a0941db61b
|
Fix warfactory roof glitch
|
2011-04-17 20:02:02 +12:00 |
|
Paul Chote
|
b2167adf1a
|
Kill QueuedActivity
|
2011-04-16 15:37:31 +12:00 |
|
Paul Chote
|
4f83e994d0
|
Tidy up Activity.Cancel(), make Tick abstract
|
2011-04-16 13:18:22 +12:00 |
|
alzeih
|
0a67c68c45
|
GetTargetQueue -> GetTargets + Exts
|
2011-04-16 12:57:55 +12:00 |
|
alzeih
|
255bac6aff
|
QueuedActivity's Insert is broken
|
2011-04-16 12:50:13 +12:00 |
|
Paul Chote
|
8b00e1cfa5
|
Remove some bogus duplication in Sell (caused the double-sell bug).
|
2011-04-16 11:39:32 +12:00 |
|
Paul Chote
|
61db3b3965
|
Kill HPFraction
|
2011-04-12 08:42:13 +12:00 |
|
Paul Chote
|
715425d821
|
Capturable husks for cnc
|
2011-04-12 08:42:07 +12:00 |
|
Paul Chote
|
362170ee67
|
Tweak capturing traits
|
2011-04-12 08:41:25 +12:00 |
|
Paul Chote
|
a31ef3d8e2
|
Use MakeAnimation activity for make animations
|
2011-04-12 08:41:25 +12:00 |
|
Mike Bundy
|
7a63858812
|
Bug Fix: Cash ticks for TRUK and Bounties only show for allies
|
2011-04-10 21:22:42 +01:00 |
|
Paul Chote
|
fe4fd8cab0
|
Use MakeAnimation for selling; Support selling non-buildings
|
2011-04-10 11:03:42 +12:00 |
|
Paul Chote
|
e4d8680bd5
|
Pull the make animation crap out of Transforms
|
2011-04-10 10:53:04 +12:00 |
|
Chris Forbes
|
40f6c4e332
|
clean up unnecessary junk from MoveAdjacentTo
|
2011-04-09 15:21:16 +12:00 |
|
Chris Forbes
|
f851e6a212
|
fix a silly glitch in unit repairing
|
2011-04-09 15:14:19 +12:00 |
|
Paul Chote
|
b0425aff3b
|
Renormalize line endings and fix copyright headers again.
|
2011-04-07 21:15:42 +12:00 |
|
Curtis S
|
88d63d07e6
|
Adds TRUK to both sides - donates cash to others
|
2011-04-06 09:16:42 +12:00 |
|
Paul Chote
|
8c18949861
|
Change C4Demolition from minutes to ticks; actually use this value.
|
2011-03-23 21:07:11 +13:00 |
|
Chris Forbes
|
a3994df925
|
queries dies
|
2011-03-17 22:09:10 +13:00 |
|
Chris Forbes
|
0bfcb4585c
|
fix glitchy vis on exiting a transport
|
2011-03-02 23:13:32 +13:00 |
|
Chris Forbes
|
d80f581e98
|
fix div-by-zero with empty minefield
|
2011-02-15 08:09:31 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
4b3c6cc62a
|
Add a SubCell field to UIM. Allow UIM to query for units by subcell.
|
2011-02-04 18:39:03 +13:00 |
|
Chris Forbes
|
c8a68659a0
|
add INotifyOtherCaptured, for reacting to other units changing ownership
|
2011-01-30 17:43:25 +13:00 |
|
Paul Chote
|
22bf9e7aff
|
Further refactoring of Repair.
|
2011-01-05 13:29:38 +13:00 |
|
Chris Forbes
|
418284672c
|
clean up some potential fp misbehavior in Repair.cs
|
2011-01-05 09:12:29 +13:00 |
|
Paul Chote
|
ece50b0d57
|
RA Harvester docking sequence.
|
2011-01-04 14:34:00 +13:00 |
|
Chris Forbes
|
888fe35f08
|
make repath much less aggressive while attacking, to fix perf
|
2010-12-27 19:17:02 +13:00 |
|
Chris Forbes
|
3149f3efa2
|
fix up some of the capturing duplication
|
2010-12-23 14:25:39 +13:00 |
|
Chris Forbes
|
664692cef9
|
#398 c4 vs friendly buildings goes through the motions, but does nothing
|
2010-12-06 20:46:44 +13:00 |
|
Paul Chote
|
eb8682fd0e
|
Fix AutoHeal
|
2010-11-30 13:37:10 +13:00 |
|
Paul Chote
|
5070a81db4
|
Move CancelableActivity into the Activities namespace. Remove the Idle activity.
|
2010-11-30 11:11:14 +13:00 |
|
Paul Chote
|
c7f1d08748
|
Some thoughts towards improving our bogus idle handling. Untested.
|
2010-11-29 13:15:44 +13:00 |
|
Paul Chote
|
434ea26950
|
Fix cloaked units.
|
2010-11-27 11:28:22 +13:00 |
|
Paul Chote
|
b423889c06
|
Remove a pile of duplication from target lines.
Remove MoveFlash.
|
2010-11-27 11:20:03 +13:00 |
|
Paul Chote
|
d0466714c8
|
Allow Chronoshifted/paradropped units to pick up crates, etc.
|
2010-11-24 15:55:41 +13:00 |
|
Paul Chote
|
dba7335594
|
Fix a pile of compiler warnings.
|
2010-11-21 13:10:22 +13:00 |
|