Matthias Mailänder
167ba72119
Merge pull request #7246 from Hellhake/stylecop-ra
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Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 16:38:22 +01:00
Hellhake
b6410bc1e0
Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 14:39:49 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
reaperrr
9dfd369446
Move some Building traits and related elements to Mods.Common
2014-12-26 21:38:49 +01:00
reaperrr
2f67a88b93
Move Armament, Attack* and various other traits to Traits namespace
2014-12-26 21:38:48 +01:00
reaperrr
2054e41552
Dissolve Render namespace
2014-12-26 21:38:47 +01:00
reaperrr
d58807cdb8
Dissolve RA.Buildings namespace.
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Move a handfull related, loose traits to RA.Traits as well.
2014-12-26 21:38:46 +01:00
penev92
681042caec
Further RA project cleanup
2014-12-23 15:18:07 +02:00
reaperrr
52219b1c7a
Dissolve Infiltration namespace
2014-12-22 18:13:28 +01:00
reaperrr
5c5210f5e3
Dissolve Move namespace into Activities & Traits
2014-12-22 17:32:08 +01:00
Paul Chote
488f0d1140
Revert "Fixes AttackMove moving even if an enemy is within range."
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This reverts commit a155c7b7ac .
2014-12-22 15:17:51 +13:00
Paul Chote
e212517bbb
Merge pull request #7126 from penev92/bleed_sandworm
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Fix worms not releasing targets when they move deep onto rock
2014-12-22 14:46:08 +13:00
reaperrr
2d7c1a3394
Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace
2014-12-19 13:18:36 +01:00
Paul Chote
cb471bb36b
Merge pull request #7133 from reaperrr/ra-reorg10
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Reorganise Mods.D2k, more reorganisation for Mods.RA
2014-12-18 23:00:21 +13:00
David Russell
5e2df2c39a
Decloak on demolish and infiltrate
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Per issue #7028 , infiltrating or demolishing a building will now cause an
infantry unit to decloak (if it has a cloak ability). This behaviour is
configurable (defaults to true in both cases) using the
DecloakOnInfiltrate and DecloakOnDemolish options.
2014-12-16 22:25:49 +00:00
reaperrr
b5872d9fa5
Reorganise RA-specific parts of Mods.RA a little more
2014-12-15 00:01:36 +01:00
reaperrr
ee8e1f46c1
Move 'Activity' into its own namespace in OpenRA.Game.
2014-12-14 17:12:46 +01:00
reaperrr
91c19b0f66
Move various RA-specific traits to the new folder/namespace structure
2014-12-14 17:11:52 +01:00
reaperrr
b217730caa
Move Activities CallFunc, RemoveSelf and SimpleTeleport to Common
2014-12-14 17:11:52 +01:00
penev92
fbda9dc1b1
Fix worms getting stuck when target reaches rock
2014-12-14 02:32:01 +02:00
abcdefg30
ddf4a4a656
Don't hunt cloaked units
2014-12-13 11:46:18 +01:00
Matthias Mailänder
e353c93b76
Merge pull request #7107 from reaperrr/ra-common-move01
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Made Common namespaces more consistent
2014-12-12 22:19:54 +01:00
reaperrr
584a6b2e75
Splits AttackMove into trait and activity.
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Moves them to subfolders/namespaces accordingly.
2014-12-12 13:24:30 +01:00
reaperrr
ffca040c47
Moves traits from Common and Power namespaces to Common.Traits namespace
2014-12-11 23:21:31 +01:00
penev92
ce2c536a1a
Move Upgrades and Prerequisites
2014-12-10 00:07:07 +02:00
Matthias Mailänder
4be6b51c58
save a trait lookup
2014-12-09 20:31:34 +01:00
Oliver Brakmann
ac1e7a7352
check shroud against the initiating owner when teleporting
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fixes #6999
2014-12-09 20:31:33 +01:00
Matthias Mailänder
253dfcac29
split SimpleTeleport into it's own file
2014-12-09 20:31:33 +01:00
penev92
09350528fd
Moving renders
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Remove Traits.Render
2014-12-09 01:29:25 +02:00
Jonathan Gustafsson
d7f321e04d
Fix aircraft fly endlessly in a circle when ordered to attack inside own turning radius
2014-12-08 07:41:10 +01:00
reaperrr
7470391c5d
Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits
2014-12-03 12:52:17 +01:00
Matthias Mailänder
5361b920ca
document various traits
2014-11-30 19:08:44 +01:00
Matthijs Benschop
2d380c64bd
Implementation of the automated D2k Carryall
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Closes #2246
2014-11-29 12:17:11 +01:00
Matthias Mailänder
7ad2a57517
Merge pull request #6927 from huwpascoe/actor-fixup
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Actor properties consistency improved
2014-11-23 14:53:33 +01:00
Chris Forbes
68309af233
Remove enemy territory avoidance in FindResources.
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This is called from the inner loop of the pathfinder, so cannot afford
to do actor queries etc. It also didn't have the desired effect --
harvesters still wander through enemy territory even with the bias.
Just rip it out for a perf win.
2014-11-23 15:09:48 +13:00
huwpascoe
a660bb95b5
Actor properties consistency improved
2014-11-21 02:44:05 +00:00
reaperrr
127969d014
Move Air activities and traits to Activities\Air and Traits\Air, respectively
2014-11-17 12:56:18 +01:00
Paul Chote
5c4d49394d
Merge pull request #6945 from Phrohdoh/madtank-fix
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MadTank deployed teleportation fix.
2014-11-16 17:31:46 +13:00
Taryn Hill
31b24b4802
Implement (new) IPreventsTeleport in MadTank.
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Prevents MadTank from being teleported after deployment.
2014-11-15 20:55:44 -06:00
reaperrr
0cbcae93a9
Move Valued, CustomSellValue and CustomBuildTimeValue to Common
2014-11-14 01:01:46 +01:00
reaperrr
5aec72ce6d
Adds Mods.Common usings where necessary.
2014-11-05 20:46:53 +01:00
Taryn Hill
b8f5786bdb
Clean up some chars.
2014-10-30 20:34:56 -06:00
Paul Chote
3eb05ef23e
Don’t reveal shroud at the original transport load point.
2014-10-26 10:01:47 +13:00
Matthias Mailänder
c9346d1da8
setup the minelayer rearm sound
2014-10-18 21:08:50 +02:00
huwpascoe
15fa152bc3
MCV no longer loses controlgroup when transforming
2014-10-16 01:44:06 +01:00
atlimit8
3b21c9713f
Added bridge hut repair tracking
2014-10-09 18:04:13 -05:00
atlimit8
acc0b618c8
Restricted terrain targeting to force-move enter transports
2014-10-09 18:04:13 -05:00
atlimit8
b736e059e9
Removed Enter(Actor self, Actor target, Activity inside) & made Enter abstract
2014-10-09 18:04:13 -05:00
atlimit8
ad24a70235
Infiltrate as Enter subclass
2014-10-09 18:04:12 -05:00
atlimit8
c994ee4668
DonateSupplies as Enter subclass
2014-10-09 18:04:12 -05:00