Commit Graph

421 Commits

Author SHA1 Message Date
Matthias Mailänder
167ba72119 Merge pull request #7246 from Hellhake/stylecop-ra
Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 16:38:22 +01:00
Hellhake
b6410bc1e0 Fix StyleCop warnings in OpenRA.Mods.RA 2015-01-02 14:39:49 +01:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
reaperrr
9dfd369446 Move some Building traits and related elements to Mods.Common 2014-12-26 21:38:49 +01:00
reaperrr
2f67a88b93 Move Armament, Attack* and various other traits to Traits namespace 2014-12-26 21:38:48 +01:00
reaperrr
2054e41552 Dissolve Render namespace 2014-12-26 21:38:47 +01:00
reaperrr
d58807cdb8 Dissolve RA.Buildings namespace.
Move a handfull related, loose traits to RA.Traits as well.
2014-12-26 21:38:46 +01:00
penev92
681042caec Further RA project cleanup 2014-12-23 15:18:07 +02:00
reaperrr
52219b1c7a Dissolve Infiltration namespace 2014-12-22 18:13:28 +01:00
reaperrr
5c5210f5e3 Dissolve Move namespace into Activities & Traits 2014-12-22 17:32:08 +01:00
Paul Chote
488f0d1140 Revert "Fixes AttackMove moving even if an enemy is within range."
This reverts commit a155c7b7ac.
2014-12-22 15:17:51 +13:00
Paul Chote
e212517bbb Merge pull request #7126 from penev92/bleed_sandworm
Fix worms not releasing targets when they move deep onto rock
2014-12-22 14:46:08 +13:00
reaperrr
2d7c1a3394 Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace 2014-12-19 13:18:36 +01:00
Paul Chote
cb471bb36b Merge pull request #7133 from reaperrr/ra-reorg10
Reorganise Mods.D2k, more reorganisation for Mods.RA
2014-12-18 23:00:21 +13:00
David Russell
5e2df2c39a Decloak on demolish and infiltrate
Per issue #7028, infiltrating or demolishing a building will now cause an
infantry unit to decloak (if it has a cloak ability). This behaviour is
configurable (defaults to true in both cases) using the
DecloakOnInfiltrate and DecloakOnDemolish options.
2014-12-16 22:25:49 +00:00
reaperrr
b5872d9fa5 Reorganise RA-specific parts of Mods.RA a little more 2014-12-15 00:01:36 +01:00
reaperrr
ee8e1f46c1 Move 'Activity' into its own namespace in OpenRA.Game. 2014-12-14 17:12:46 +01:00
reaperrr
91c19b0f66 Move various RA-specific traits to the new folder/namespace structure 2014-12-14 17:11:52 +01:00
reaperrr
b217730caa Move Activities CallFunc, RemoveSelf and SimpleTeleport to Common 2014-12-14 17:11:52 +01:00
penev92
fbda9dc1b1 Fix worms getting stuck when target reaches rock 2014-12-14 02:32:01 +02:00
abcdefg30
ddf4a4a656 Don't hunt cloaked units 2014-12-13 11:46:18 +01:00
Matthias Mailänder
e353c93b76 Merge pull request #7107 from reaperrr/ra-common-move01
Made Common namespaces more consistent
2014-12-12 22:19:54 +01:00
reaperrr
584a6b2e75 Splits AttackMove into trait and activity.
Moves them to subfolders/namespaces accordingly.
2014-12-12 13:24:30 +01:00
reaperrr
ffca040c47 Moves traits from Common and Power namespaces to Common.Traits namespace 2014-12-11 23:21:31 +01:00
penev92
ce2c536a1a Move Upgrades and Prerequisites 2014-12-10 00:07:07 +02:00
Matthias Mailänder
4be6b51c58 save a trait lookup 2014-12-09 20:31:34 +01:00
Oliver Brakmann
ac1e7a7352 check shroud against the initiating owner when teleporting
fixes #6999
2014-12-09 20:31:33 +01:00
Matthias Mailänder
253dfcac29 split SimpleTeleport into it's own file 2014-12-09 20:31:33 +01:00
penev92
09350528fd Moving renders
Remove Traits.Render
2014-12-09 01:29:25 +02:00
Jonathan Gustafsson
d7f321e04d Fix aircraft fly endlessly in a circle when ordered to attack inside own turning radius 2014-12-08 07:41:10 +01:00
reaperrr
7470391c5d Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits 2014-12-03 12:52:17 +01:00
Matthias Mailänder
5361b920ca document various traits 2014-11-30 19:08:44 +01:00
Matthijs Benschop
2d380c64bd Implementation of the automated D2k Carryall
Closes #2246
2014-11-29 12:17:11 +01:00
Matthias Mailänder
7ad2a57517 Merge pull request #6927 from huwpascoe/actor-fixup
Actor properties consistency improved
2014-11-23 14:53:33 +01:00
Chris Forbes
68309af233 Remove enemy territory avoidance in FindResources.
This is called from the inner loop of the pathfinder, so cannot afford
to do actor queries etc. It also didn't have the desired effect --
harvesters still wander through enemy territory even with the bias.

Just rip it out for a perf win.
2014-11-23 15:09:48 +13:00
huwpascoe
a660bb95b5 Actor properties consistency improved 2014-11-21 02:44:05 +00:00
reaperrr
127969d014 Move Air activities and traits to Activities\Air and Traits\Air, respectively 2014-11-17 12:56:18 +01:00
Paul Chote
5c4d49394d Merge pull request #6945 from Phrohdoh/madtank-fix
MadTank deployed teleportation fix.
2014-11-16 17:31:46 +13:00
Taryn Hill
31b24b4802 Implement (new) IPreventsTeleport in MadTank.
Prevents MadTank from being teleported after deployment.
2014-11-15 20:55:44 -06:00
reaperrr
0cbcae93a9 Move Valued, CustomSellValue and CustomBuildTimeValue to Common 2014-11-14 01:01:46 +01:00
reaperrr
5aec72ce6d Adds Mods.Common usings where necessary. 2014-11-05 20:46:53 +01:00
Taryn Hill
b8f5786bdb Clean up some chars. 2014-10-30 20:34:56 -06:00
Paul Chote
3eb05ef23e Don’t reveal shroud at the original transport load point. 2014-10-26 10:01:47 +13:00
Matthias Mailänder
c9346d1da8 setup the minelayer rearm sound 2014-10-18 21:08:50 +02:00
huwpascoe
15fa152bc3 MCV no longer loses controlgroup when transforming 2014-10-16 01:44:06 +01:00
atlimit8
3b21c9713f Added bridge hut repair tracking 2014-10-09 18:04:13 -05:00
atlimit8
acc0b618c8 Restricted terrain targeting to force-move enter transports 2014-10-09 18:04:13 -05:00
atlimit8
b736e059e9 Removed Enter(Actor self, Actor target, Activity inside) & made Enter abstract 2014-10-09 18:04:13 -05:00
atlimit8
ad24a70235 Infiltrate as Enter subclass 2014-10-09 18:04:12 -05:00
atlimit8
c994ee4668 DonateSupplies as Enter subclass 2014-10-09 18:04:12 -05:00