Paul Chote
f42f39f9c9
Refactor JSBridge to simplify adding new methods. Add log(message) and a stub for fileExistsInMod(file,mod).
2010-11-25 22:51:26 +13:00
Paul Chote
810b73e1f0
Fix encoding issue with OpenRA.Utility. Refactor SidebarEntry. Add launcher pages to all mods.
2010-11-25 22:51:25 +13:00
Paul Chote
82850cf4fb
Use window.external instead of Launcher in js for windows support. Tweak the OpenRA.Utility calls - still doesn't work 100%.
2010-11-25 22:51:25 +13:00
Paul Chote
21e597ca2d
Hook up the "Play" button to launch the game.
2010-11-25 22:51:25 +13:00
Paul Chote
ed8203c896
Load mod.html into the right pane when clicked. Refactoring.
2010-11-25 22:51:25 +13:00
Paul Chote
7271dd5248
List installed mods in the sidebar. Changes utility mod info syntax.
2010-11-25 22:51:24 +13:00
Chris Forbes
6a238ab51a
open/closed/bot dropdown for cnc lobby too
2010-11-25 20:04:56 +13:00
Paul Chote
00dc91cf49
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
geckosoft
604aae5980
Fixed : #281 for regular (read: right-click) commands (Modified by pchote)
2010-11-23 15:59:05 +13:00
Chris Forbes
5292272902
#186 unlimited power devhack
2010-11-21 12:36:18 +13:00
Chris Forbes
6dcc401342
add missing EditorAppearance for trees & cnc rocks
2010-11-21 10:59:36 +13:00
geckosoft
175b07c0ff
Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
...
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
Chris Forbes
7bd7f4e56b
remove bogus AttackMoveInteraction trait from cnc
2010-11-15 20:03:49 +13:00
Chris Forbes
bc7a9c14d0
fix helicopters landing in silly places
2010-11-14 21:27:17 +13:00
Chris Forbes
e56bbe367d
add missing WorldCommand trait to cnc
2010-11-14 21:27:16 +13:00
geckosoft
5608756a24
Moved: AutoAttack key handling out of core => RA
...
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00
geckosoft
ebca421856
Moved: BaseBuilding out of core => RA
...
Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00
Paul Chote
8e007131c9
Define ServerTraits in mod.yaml
2010-11-10 10:30:26 +13:00
Paul Chote
d55e58ea1c
Map Tweaks: Remove algernon, remove hospital on chokepoint, fix broken water tiles on wargames.
2010-11-09 23:22:34 +13:00
Chris Forbes
13d76f8e9c
removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see
2010-11-06 15:10:29 +13:00
Chris Forbes
750fd84494
reinstate order validation for ra & cnc
2010-11-06 13:36:53 +13:00
Bob
39b09780f6
refactor Targetable into Targetable{Unit,Building} and ITargetable
2010-11-05 19:50:15 +13:00
geckosoft
f5b8b18d86
Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
2010-11-05 19:48:32 +13:00
geckosoft
030bd4b28d
Core: Added basic support for Spectators
...
TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Bob
f5fe1013ee
remove AttackDefault; use AttackFrontal instead
2010-10-25 09:51:14 +13:00
Chris Forbes
1cde37f32b
update cnc to work with updated engine (AttackBase -> AttackDefault)
2010-10-25 08:45:49 +13:00
Bob
0d9cf63dd2
move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00
Chris Forbes
e3ae1bec75
add Yellowstone II map
2010-10-19 21:04:00 +13:00
Chris Forbes
b98b517e35
add some decent 4p cnc maps
2010-10-19 19:25:05 +13:00
Chris Forbes
5d9f25eef5
add Slendermang's 'Into the River Below' C&C map
2010-10-18 18:54:16 +13:00
Chris Forbes
0064caf1f4
fix cnc missiles a bit; add trails to cnc sam missiles
2010-10-17 12:34:02 +13:00
Chris Forbes
7509bf85aa
#309 add Tiberian's 'chokepoint' cnc 1v1 map
2010-10-16 18:54:04 +13:00
Chris Forbes
64e8088ae4
cnc: nerf apc speed 15 -> 11
2010-10-16 18:54:03 +13:00
Chris Forbes
15584b9b34
c&c unit tuning: orca various nerfs, bggy/jeep/bike speed nerfs
2010-10-16 18:54:03 +13:00
Paul Chote
b64dcbf502
Fix HackyAI in cnc
2010-10-16 11:49:27 +13:00
Paul Chote
5694c113be
undo testing changes
2010-10-16 09:56:01 +13:00
Paul Chote
01cf5c21a7
Add `roof' to lst
2010-10-16 09:56:01 +13:00
Paul Chote
4206d2e131
Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
2010-10-16 09:56:01 +13:00
Paul Chote
83968553aa
Allow maps to override and enforce race/colour selection
2010-10-16 09:56:01 +13:00
Chris Forbes
f58eabe667
fix base cycling (and free mcv logic) for cnc
2010-10-15 18:51:25 +13:00
Chris Forbes
86695dfe29
#299 Updated version of 'The Sentinel' 1v1 map
2010-10-15 18:48:39 +13:00
Caleb Anderson
a904047a16
Toggle-able teamchat on shift-enter
2010-10-15 18:07:36 +13:00
Paul Chote
185ba80e99
Fix FMV player widget display
2010-10-14 23:30:48 +13:00
Paul Chote
28f79533eb
Customisable mcv crates
2010-10-14 19:27:43 +13:00
Paul Chote
5a834c9500
Add mcv, napalm, nuke crates to cnc. Reduce levelup and cash shares.
2010-10-14 19:27:43 +13:00
Chris Forbes
f39b4f0750
fix putting units back into badr/c17 and cursors
2010-10-14 18:09:59 +13:00
Paul Chote
0e845a9f3a
Make tundra slightly less boring
2010-10-13 21:44:14 +13:00
Chris Forbes
2a3c149769
rename oasis map, since that wasn't what it was.
2010-10-13 21:18:26 +13:00
Chris Forbes
247a8c9717
add Tiberian's TD map: 'The Sentinel (1v1)'
2010-10-13 20:52:40 +13:00
Chris Forbes
4afd8ad783
#289 lobby title should show servername -- fixed
2010-10-13 20:45:03 +13:00