Paul Chote
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b134ba41f4
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Convert Waypoints to actors
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2011-02-11 21:50:11 +13:00 |
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Chris Forbes
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56952c1ab8
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put RA AA structures in their own group for range circles
|
2011-02-11 07:11:30 +13:00 |
|
Paul Chote
|
0bd733d7a0
|
Fix bogus rebase
|
2011-02-07 20:10:52 +13:00 |
|
geckosoft
|
0f17fa34a8
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Added ProximityCaptor and filtering of possible captors for KOTH
|
2011-02-05 19:22:06 +13:00 |
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Paul Chote
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4b0ab1c461
|
Remove detectors from subs (prevents them from revealing themselves)
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2011-02-05 12:45:32 +13:00 |
|
Paul Chote
|
7693f3d16a
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Craters and scorches smoke.
|
2011-02-05 09:19:31 +13:00 |
|
Paul Chote
|
504fe9e427
|
Fix infantry group damage
|
2011-02-04 18:39:04 +13:00 |
|
Paul Chote
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73a08624ef
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Hacky fix for group movement
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2011-02-04 18:39:03 +13:00 |
|
Paul Chote
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d45db9eb9c
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Shift production audio onto ProductionQueue.
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2011-01-29 12:58:56 +13:00 |
|
Paul Chote
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6c14b78b7c
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Load the game into an intermediate state where RAInitDelegate can install packages, etc (an even bigger hack).
|
2011-01-27 20:50:00 +13:00 |
|
Paul Chote
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272ba08c21
|
Likewise for PlayerResources
|
2011-01-25 18:26:15 +13:00 |
|
Paul Chote
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58f1589f95
|
Add debug traits to Aircraft so we can see what is desyncing.
|
2011-01-25 18:19:36 +13:00 |
|
Chris Forbes
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93a56f9a18
|
#250 resources should have a list of allowed terrain types
|
2011-01-08 09:31:36 +13:00 |
|
Chris Forbes
|
cc1c183d66
|
fix initial placement and facing of mig/yak on afld
|
2011-01-05 09:12:29 +13:00 |
|
Paul Chote
|
cc356bcfee
|
Refactoring.
|
2011-01-04 14:34:00 +13:00 |
|
Paul Chote
|
ece50b0d57
|
RA Harvester docking sequence.
|
2011-01-04 14:34:00 +13:00 |
|
Paul Chote
|
76216b8dd9
|
Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
|
2011-01-04 14:34:00 +13:00 |
|
Chris Forbes
|
f7b34e1c5e
|
#339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production
|
2010-12-28 18:27:00 +13:00 |
|
Chris Forbes
|
68e8565561
|
reduce size of attack forces to reduce base blockages
|
2010-12-23 08:42:45 +13:00 |
|
Chris Forbes
|
92e6570f50
|
fix a crash, add a normal bot (harder)
|
2010-12-23 08:42:45 +13:00 |
|
Chris Forbes
|
29fbeb2c5d
|
add enumeration of bots
|
2010-12-23 08:42:43 +13:00 |
|
Chris Forbes
|
92b0f77867
|
#381 fixed (thanks, [Arcturus])
|
2010-12-20 20:00:41 +13:00 |
|
Chris Forbes
|
7802931e54
|
SAM requires power to operate
|
2010-12-19 18:51:14 +13:00 |
|
Chris Forbes
|
14737cc1dc
|
nerf 1tnk pretty hard; add more hp for 2tnk but increase price slightly
|
2010-12-19 18:48:51 +13:00 |
|
Paul Chote
|
f5bffc4da9
|
Restore sane timings.
|
2010-12-07 22:19:58 +13:00 |
|
Paul Chote
|
48b7cdad44
|
InfiltrateForSupportPower / Sonar pulse.
|
2010-12-07 22:00:20 +13:00 |
|
Paul Chote
|
c7500084df
|
Parabomb crates. Multiple can be collected and queued. Support uncharged powers (0 charge time) with appropriate tooltip.
|
2010-12-07 21:50:33 +13:00 |
|
Paul Chote
|
c465a58976
|
Sonar Pulse power. It still doesn't do anything.
|
2010-12-07 21:49:26 +13:00 |
|
Paul Chote
|
6b05b2c2f0
|
Iron Curtain.
|
2010-12-07 21:45:04 +13:00 |
|
Paul Chote
|
cd10fb1db0
|
GPS Satellite.
|
2010-12-07 21:45:04 +13:00 |
|
Paul Chote
|
172e1eb295
|
Paratroopers, Spyplane.
|
2010-12-07 21:45:04 +13:00 |
|
Paul Chote
|
9e16eb513f
|
Reimplemented chronoshift. (still has desync)
|
2010-12-07 21:45:04 +13:00 |
|
Paul Chote
|
24b322053c
|
Fix ra shellmap; reimplement ra nuke.
|
2010-12-07 21:45:04 +13:00 |
|
Chris Forbes
|
3a309ec916
|
remap hotkeys 's' -> 'y' in prep for adding 'stop' order
|
2010-12-05 12:29:11 +13:00 |
|
Chris Forbes
|
3f47715c36
|
harvesters show colors for each resource type
|
2010-12-05 12:10:52 +13:00 |
|
Chris Forbes
|
94715a1561
|
add AutoTargetIgnore to ^Wall in ra and cnc
|
2010-12-05 11:41:14 +13:00 |
|
Chris Forbes
|
05718f9e8e
|
#400 bogus pip color for e7 fixed
|
2010-12-04 10:36:01 +13:00 |
|
Paul Chote
|
fa84cfb26e
|
Rebalance Invulnerability and Chronoshift.
|
2010-12-01 18:43:12 +13:00 |
|
Paul Chote
|
deed6c7267
|
Make LST unbuildable; it is completely broken.
|
2010-12-01 13:19:56 +13:00 |
|
Paul Chote
|
b4101c03ee
|
MSLO requires power and can be powered down.
|
2010-11-30 23:13:51 +13:00 |
|
Paul Chote
|
eb8682fd0e
|
Fix AutoHeal
|
2010-11-30 13:37:10 +13:00 |
|
Paul Chote
|
748a055a24
|
Disable FrozenUnderFog for this release.
|
2010-11-28 10:29:05 +13:00 |
|
Paul Chote
|
240b26a265
|
Remove bogus WorldGameOver trait.
|
2010-11-28 09:54:29 +13:00 |
|
Paul Chote
|
434ea26950
|
Fix cloaked units.
|
2010-11-27 11:28:22 +13:00 |
|
Paul Chote
|
00dc91cf49
|
Standardise Theater -> Tileset.
|
2010-11-24 10:09:51 +13:00 |
|
Paul Chote
|
3d1d4a1aff
|
AOE Chronosphere
|
2010-11-23 21:39:31 +13:00 |
|
Chris Forbes
|
cf26e4aa8a
|
improve appearance of smoketrails
|
2010-11-21 18:28:29 +13:00 |
|
Chris Forbes
|
060d544390
|
add smoke trails for damaged aircraft
|
2010-11-21 11:48:09 +13:00 |
|
Chris Forbes
|
6dcc401342
|
add missing EditorAppearance for trees & cnc rocks
|
2010-11-21 10:59:36 +13:00 |
|
Chris Forbes
|
bc7a9c14d0
|
fix helicopters landing in silly places
|
2010-11-14 21:27:17 +13:00 |
|