atlimit8
bbd54cb32f
Added IDisabledTrait & rewrote upgrade code using a level-based approach.
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Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter.
IDisabledTrait for identifying (and filtering) disabled traits
UpgradableTrait provides an abstract base for traits to support upgrade levels
Added IDisabledTrait support to GlobalButtonOrderGenerator
Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
Matthias Mailänder
a3baee9d68
remove BelowUnits
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closes #3670
2014-10-29 21:38:30 +01:00
Matthias Mailänder
426f146905
Merge pull request #6725 from reaperrr/ts-smudges
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Fixes TS smudges...
2014-10-18 14:36:06 +02:00
Matthias Mailänder
a946fac06b
Merge pull request #6716 from LipkeGu/ts_PreReqs
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[TS] Correcting the Prerequisites
2014-10-16 06:53:03 +02:00
reaperrr
11cd7684a0
Fix Laser Turret and Nod SAM Site selection bounds
2014-10-12 14:20:53 +02:00
Guido L
7306cd32c8
[TS] fix Prerequisites and typos
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changed the Prereqs
aircraft changes
vehicle changes
Infantry changes
removed forgotten (who has added this crap)
2014-10-08 22:54:04 +02:00
reaperrr
71d81eb4ad
Fixes a TS weapon typo and removes redundant armament recoil values
2014-10-08 21:49:19 +02:00
Matthias Mailänder
15b358afa5
Merge pull request #6670 from reaperrr/ts-offsets01
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Closes #5905
2014-10-05 13:23:23 +02:00
reaperrr
a6814bf0a2
Tweak TS barracks SpawnOffset and ExitCell
2014-10-05 13:17:41 +02:00
reaperrr
e9cad50652
Fix Footprint, DockOffset, SpawnOffset and spawn Facing of TS refinery
2014-10-05 13:17:06 +02:00
reaperrr
67e7c99b5c
Fix TS offsets, selection bounds, weapon factory exits
2014-10-05 01:25:11 +02:00
Paul Chote
1a5ff440d1
Add the stealth generator to TS.
2014-10-04 14:01:45 +13:00
Paul Chote
bb44d76762
Add a GrantUpgradeWarhead and initial TS EMP implementation.
2014-10-01 21:29:21 +13:00
Paul Chote
b4c826237e
Remove duplicated IronCurtainable rules.
2014-10-01 20:58:40 +13:00
reaperrr
4e169a0441
TS elite weapons
2014-09-27 14:41:46 +02:00
Taryn Hill
2988c500c0
More TS art fixes.
2014-09-24 14:20:14 -05:00
LipkeGu
dce744c51d
Make the TS Construction Yard selectable
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Increasing the size of the selection box to make the Construction Yard selectable.
2014-09-20 16:31:28 +02:00
LipkeGu
be38c873bf
PROC: Fix Shroud revealing use "6c0" instead of "6"
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- PROC doesnt reveal shroud, because all Buildings have Xc0 as Value and PROC has only "6" instead of "6c0"
- GALIGHT (Civillian Light post): increase Shroud reveal from "0c0" up to "2c0"
2014-09-18 09:16:16 +02:00
Matthias Mailänder
d4a3a3f97f
setup all the silo sequences
2014-09-14 15:38:46 +02:00
Taryn Hill
80ca506e74
Fix GAPOWR.
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Fix PROC.
Add Guard/Guardable to ^Helicopter.
Add GASILO.
Add TS Test AI
^Building now has FrozenUnderFog.
2014-09-14 08:11:48 -05:00
reaperrr
8c1ab03623
Wall -> Crushable + BlocksBullets yaml changes
2014-09-14 01:33:48 +02:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
Taryn Hill
4abee8682f
Visual fixes for TS structures and units.
2014-08-22 19:01:01 -05:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
ScottNZ
058185754e
Remove Infiltratable trait and refactor surrounding code to use target types
2014-08-02 22:31:46 +12:00
Matthias Mailänder
cefc848ee8
visually attach component towers to walls
2014-07-23 06:45:07 +02:00
Matthias Mailänder
2405ce3251
allow walls to attach to component towers
2014-07-20 19:00:04 +02:00
Matthias Mailänder
dbe64f496b
add bibs to refinery and factories
2014-07-20 11:28:06 +02:00
reaperrr
1600b30fde
Doubles Refinery storage capacity.
2014-07-09 20:14:19 +02:00
reaperrr
1973208694
Fixes Light Post. Closes #5903 .
2014-07-09 20:13:38 +02:00
Matthias Mailänder
d6c60f6436
tweak the DockOffset a bit
2014-07-05 09:08:50 +02:00
Matthias Mailänder
9199cf4669
get to work automatically
2014-07-05 08:45:37 +02:00
Matthias Mailänder
270975a590
fix crash when docking with a voxel harvester
2014-07-05 08:45:34 +02:00
Mustafa Alperen Seki
d70e4a9e32
Defence Hotkeys
2014-06-26 17:36:11 +03:00
Mustafa Alperen Seki
02c7d727d1
Hotkeys
2014-06-26 16:41:49 +03:00
Mustafa Alperen Seki
9ddc53e3fc
Harv. Spawn point
2014-06-26 16:16:55 +03:00
Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
reaperrr
4aafd4ecf4
Adds TODO comments to GDI placeholder defenses
2014-05-24 13:12:31 +02:00
reaperrr
37f831ca9c
Adds defenses and advanced Nod power plant, fixes GDI radar dish animation
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Additionally tweaks offsets for deployed artillery and tick tank.
2014-05-24 13:12:30 +02:00
Matthias Mailänder
20a441a1f4
add the Tiberian Sun light post
2014-05-22 14:59:43 +02:00
Matthias Mailänder
d80edcd4e8
add Tiberian Sun repair depot
2014-05-20 20:52:47 +02:00
Matthias Mailänder
09e5cf2d03
whitespace cleanup
2014-05-18 08:16:51 +02:00
Matthias Mailänder
86c0614558
fix neighbored walls connecting to everyhing
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closes #5232
2014-05-16 16:39:04 +02:00
Matthias Mailänder
c6663f7505
add Tiberian Sun refinery
2014-05-02 15:35:09 +02:00
reaperrr
c8815e1413
Un-hardcodes pip/tag/group palettes.
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-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
Matthias Mailänder
e53fee7d0c
added production overlay to Tiberian Sun factories
2014-04-20 15:07:44 +02:00
Paul Chote
048289e6a9
Merge pull request #5138 from Mailaender/disable-idle-overlay
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Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
a229e224d1
stop spinning the radar dishes in Tiberian Sun on low power
2014-04-20 14:50:00 +02:00
Matthias Mailänder
00ca5516fc
add crane animation to Dune 2000 and Tiberian Sun
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closes #3754
2014-04-19 13:12:32 +02:00