Commit Graph

41 Commits

Author SHA1 Message Date
steelphase
628463f920 remove copy local
remove copy local from project references
2014-10-08 02:29:14 -04:00
Paul Chote
9312d1915f Fix the legacy map editor. 2014-10-07 09:55:50 +13:00
RoosterDragon
e0d8d8cf80 Clean up project settings.
- Create single platform config named x86 and have all projects target x86.
- Remove Release config (broken anyway).
- For the Debug config, ensure TRACE and DEBUG constants are set and unsafe code is allowed for all projects (same as the makefile).
- Warn level 4 and optimizations off were removed from the config automatically by VS (it assumes these values by default, and these match the makefile).
- The CrashDialog project can reuse the icon from the Game project as long as the path is set correctly.
- Fix TS project so it builds (I know it's going but its annoying that the project must be unloaded).
2014-06-20 19:29:54 +01:00
ScottNZ
40e9fb93d6 Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows (de7a837d94, #5403).
VS will also generate a warning if it tries to source an icon from somewhere not in the project directory, so added it to the CrashDialog folder.
2014-05-26 00:07:30 +12:00
RoosterDragon
de7a837d94 Unify settings for solution and project setups.
Create a single solution platform named x86.
Ensure both Debug and Release configs build to the root for all projects.
Ensure all Release configs generate pdbs.
2014-05-23 08:16:09 +01:00
Paul Chote
d73af0190f Add a new native-lua implementation. 2014-05-02 22:18:34 +12:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Matthias Mailänder
67cd0645a4 update to .NET 4.0 2014-04-09 20:20:26 +12:00
Matthias Mailänder
50bc073791 move legacy map import into the command line utility
closes #4368
2014-01-03 16:45:40 +01:00
Paul Chote
314f819940 Load terrain from any SpriteSource. 2013-12-01 09:49:25 +13:00
Matthias Mailänder
79355bbb32 remove unused AssemblyInfos 2013-08-07 15:42:29 +02:00
Matthias Mailänder
a0bd6f0d46 Map Editor beautification
- show full name + version of the loaded mod in titlebar
- added a help menu with useful links
- added icons to to the menu with tooltips
- added a toolbar to the editor, closes #2825
2013-03-26 15:42:44 +01:00
James Dunne
aac78773f4 Upgraded to VS2010 2012-06-26 20:39:56 -05:00
Chris Forbes
6cb8ee1f9f expose appropriate *Inits, and make them work in editor 2011-11-06 18:17:13 +13:00
Chris Forbes
df1201b4c2 start moving common parts of the renderer into OpenRA.Renderer.SdlCommon 2011-07-17 17:55:52 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
11384f692b remove bogus resx 2011-02-28 22:47:39 +13:00
Chris Forbes
772b3a2f9d only add Neutral player if it doesnt exist in the map definition. 2011-02-28 22:46:24 +13:00
Chris Forbes
88436bda45 add ability to throw nonfatal errors in the map importer, and display them. 2011-02-28 22:19:02 +13:00
Chris Forbes
3e28fce7ba remove various leftover crap from editor 2011-02-15 16:18:14 +13:00
Paul Chote
b134ba41f4 Convert Waypoints to actors 2011-02-11 21:50:11 +13:00
Chris Forbes
1dc8de3fc1 split out hardcoded editor tools into ITool impls 2011-01-30 14:23:05 +13:00
Paul Chote
64a7592fed Rename OpenRA.Gl -> OpenRA.Renderer.Cg 2010-11-21 13:10:18 +13:00
Chris Forbes
13d76f8e9c removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see 2010-11-06 15:10:29 +13:00
Bob
480c5edd75 move Building et al into Mods/ 2010-11-06 11:05:45 +13:00
Chris Forbes
ce78944a9e more editor hax 2010-09-18 13:30:12 +12:00
katzsmile
d809fb1e7b Updated Map Editor:
New Open/Save dialogs
Added icon for program
Hacked Actors Tab.
Started work on floater with tools

Signed-off-by: katzsmile <katzsmile@lead-games.com>
2010-09-16 22:32:34 +12:00
Chris Forbes
724df5ad54 add central-conflict and marooned-ii via new importer 2010-08-01 18:02:02 +12:00
Chris Forbes
741e43ab14 disable vshost for editor; move tabs back to top edge 2010-08-01 16:19:35 +12:00
Chris Forbes
443f2bb6b9 fix msbuild project files. thanks, monodevelop: what was there worked JUST FINE 2010-07-25 15:52:09 +12:00
Paul Chote
301007e225 Fix compile errors/warnings 2010-07-25 15:02:01 +12:00
Paul Chote
5776d351b4 Fix Monodevelop build; remove Aftermath project. 2010-07-25 14:55:44 +12:00
alzeih
484bea106b OpenRA works nicely with monodevelop 2010-07-24 16:19:54 +12:00
Chris Forbes
ce9f7666b4 make build process saner (emit binaries into root rather than spray them through /bin/Debug/) 2010-05-27 20:59:02 +12:00
Chris Forbes
de59ce1091 add map metadata dialog, and make it work 2010-05-10 20:57:22 +12:00
Chris Forbes
5c7a545855 new map dialog; not quite wired yet 2010-05-10 20:23:11 +12:00
Chris Forbes
0673fc23bf actortemplate hax 2010-05-10 17:49:11 +12:00
Chris Forbes
b7e6dc90c3 resize dialog 2010-05-09 13:24:07 +12:00
Chris Forbes
e06b2dd9e6 set editor to x86-only; editor loads rules 2010-05-09 13:02:21 +12:00
Chris Forbes
08f5238be0 a bit of perf 2010-05-08 21:09:01 +12:00
Chris Forbes
f08247afd0 beginning of an editor 2010-05-08 19:05:05 +12:00