Commit Graph

8 Commits

Author SHA1 Message Date
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
410cd1c7b1 Reorganise ResourceLayer implementation. 2013-12-06 22:24:07 +13:00
Matthias Mailänder
07c9c70426 use the TS move flash instead of the RA one 2013-11-21 21:38:53 +01:00
Matthias Mailänder
b1c3ac20bf brought back the MoveFlash
closes #2592
2013-11-02 18:03:49 +01:00
reaperrr
271dc3b4d4 Adding Nod buildings matching current GDI tech tree (power plant, production facilities).
Improving Weapons Factory exit, enabling RallyPoint (so you don't have to move units out of the way manually).
2013-08-28 00:10:02 +02:00
reaperrr
acb7534dde Adds support for nearly all explosions, and some other misc stuff. 2013-08-22 16:49:54 +02:00
reaperrr
37208a608c Added building explosion sequence to prevent game from crashing when a building blows up. 2013-08-22 16:48:33 +02:00
Matthias Mailänder
389aa6c929 Added a minimal work in progress TS mod with few backfalls on RA
to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00