Commit Graph

22008 Commits

Author SHA1 Message Date
reaperrr
239f51e8b2 Merge pull request #11406 from Mailaender/upgrademanager-exception
Added an error message when setting up upgrades without UpgradeManager
2016-06-11 12:59:59 +02:00
Zimmermann Gyula
736d58bd9a Add a maximum limit to InfiltrateForCash. 2016-06-10 18:32:49 +02:00
Zimmermann Gyula
6ef45d8f5c Change the TS Primary notif's palette to the AllowModifiers: false variant. 2016-06-10 16:24:55 +02:00
Zimmermann Gyula
1269d573ab Shift TS Primary Building tag from top to center. 2016-06-10 16:17:20 +02:00
Oliver Brakmann
0c5799cd1b Merge pull request #11411 from r34ch/flak-ground
Change RA flak truck to use flak explosion animation vs ground targets
2016-06-10 15:28:43 +02:00
Zimmermann Gyula
dfdeb81c14 Expose TeslaZap duration to yaml. 2016-06-10 13:22:58 +02:00
Biofreak1987
fc9b9ae19a Add nod07c 2016-06-08 20:32:58 +02:00
abcdefg30
aa53ff2b29 Fix possible NREs in RenderAsync in VoxelRenderer.cs 2016-06-08 18:36:22 +02:00
Matthias Mailänder
89cefbea50 Allow map imports from directories other than game root. 2016-06-07 22:03:48 +02:00
Matthias Mailänder
d76a344ebe Give hard-coded special case waypoints a descriptive name. 2016-06-07 22:03:46 +02:00
Matthias Mailänder
a3af1d91cc Don't add mpspawns when importing single-player maps. 2016-06-07 22:03:04 +02:00
D'Arcy Rush
b681f64ec4 Change RA flak truck to use flak explosion animation vs ground targets 2016-06-06 21:25:55 +01:00
Matthias Mailänder
9b6e15ea78 Add a CustomTerrain debug overlay. 2016-06-06 19:25:37 +02:00
abcdefg30
ad9fac57a3 Merge pull request #11408 from r34ch/incendiary-weapons
V2s and barrels can now ignite trees
2016-06-05 21:36:08 +02:00
reaperrr
225f777eaf Make Cyborgs explode regardless of death type
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
reaperrr
3455d98289 Refactored TS infantry sequences
They now make heavy use of inheritance to cut down duplication. Most infantry in TS uses the Minigunner (E1) sequences, only that some frames are empty (civ2 shoot animation, for example) or used for a different purpose (panic anims for civilians, crippled legs for cyborgs).

To make this inheritance a bit easier, the attack sequences were renamed to a generic 'attack', rather than 'shoot' or 'throw', and split off to a separate abstract default inherited only by infantry with valid attack frames.
2016-06-05 21:24:03 +02:00
D'Arcy Rush
60441765aa V2s and barrels can now ignite trees 2016-06-05 20:05:43 +01:00
reaperrr
f8421fd2f8 Remove obsolete custom electro.shp
This shp was originally used to work around a palette issue with the original file inside conquer.mix, but since then we actually made it use the correct palette, without removing this converted shp. In other words, removing this file fixes the colors of the Zapped infantry death.
2016-06-05 19:07:31 +02:00
Matthias Mailänder
3b27975b33 Also check for a missing UpgradeManager trait
as optional upgrades will otherwise be silently non-functional.
2016-06-05 17:37:36 +02:00
Matthias Mailänder
bec879cf7c Don't check modulare actor templates
as the inherited combinations of the actors are of concern.
2016-06-05 17:36:32 +02:00
Paul Chote
e70b27f857 Merge pull request #11391 from Mailaender/flameguy
Added the FLAMEGUY death animation
2016-06-05 15:20:15 +01:00
Matthias Mailänder
af56bdef94 Explode the cyborgs to avoid glitchy no leg transitions. 2016-06-05 16:02:09 +02:00
reaperrr
5f30883cf5 Merge pull request #11399 from obrakmann/resize-td-missionbrowser
Resize TD mission browser
2016-06-05 15:57:12 +02:00
Oliver Brakmann
c0dd7c3182 Fix NREs in LobbyUtils.GetExternalIP 2016-06-05 12:55:00 +02:00
Oliver Brakmann
1168e4b3c4 Add map numbers to TD mission titles
Also made capitalization in titles consistent
2016-06-05 11:55:51 +02:00
Matthias Mailänder
6cc7a21629 Add FLAMEGUY. 2016-06-05 00:35:42 +02:00
Oliver Brakmann
65a5bd4e89 Resize the Tiberian Dawn mission browser dialog 2016-06-05 00:13:46 +02:00
reaperrr
9f8261514a Merge pull request #11090 from Mailaender/gdi07
Added Tiberian Dawn mission GDI 07
2016-06-04 22:59:09 +02:00
reaperrr
2de84253b5 Merge pull request #11398 from obrakmann/inotifyfiredsalvo
Added INotifyBurstComplete interface
2016-06-04 22:54:54 +02:00
teees
524bc3d45f Added INotifyBurstComplete trait interface to notify when a full salvo has been fired 2016-06-04 22:33:28 +02:00
reaperrr
f35338e88b Fix some style issues in Mobile 2016-06-04 21:44:48 +02:00
reaperrr
adc76638e5 Add Delphi, Chan and Moebius to TD 2016-06-04 21:39:14 +02:00
reaperrr
e9428ddab5 Move TD civ attack traits to separate default
To avoid having to disable several traits for unarmed civilians.
2016-06-04 21:30:09 +02:00
reaperrr
5c23dad2e3 Fix civilian voices in TD
Only civilians 3, 4 and 5 are females.
2016-06-04 21:15:45 +02:00
reaperrr
37c0feb2e8 Clean up TD civilian sequences 2016-06-04 20:58:32 +02:00
Oliver Brakmann
910d04f53d Merge pull request #11395 from pchote/fix-missing-filenames
Set yaml filename when loading from FileSystem.
2016-06-04 18:23:55 +02:00
Oliver Brakmann
8de91be069 Merge pull request #11380 from Mailaender/upgrade-on-terrain
Added UpgradeOnTerrain
2016-06-04 18:16:55 +02:00
Matthias Mailänder
3dc472bb06 Add UpgradeOnTerrain. 2016-06-04 17:42:58 +02:00
reaperrr
099c44f6f9 Remove ActorExtensionsForMove
And use IMove.IsMoving instead.
2016-06-04 16:34:47 +02:00
Paul Chote
b4d1517d0d Set yaml filename when loading from FileSystem. 2016-06-04 15:23:44 +01:00
reaperrr
d94d06d87b Merge pull request #11370 from pchote/fix-game-start-events
Fix shellmap UI disappearing prematurely when starting a mission or replay.
2016-06-04 15:41:35 +02:00
Oliver Brakmann
916f2ea2ea Merge pull request #11382 from reaperrr/projectile-streamlining
Moved projectiles to their own namespace and streamlined property names
2016-06-04 15:00:08 +02:00
Oliver Brakmann
fa3264affc Merge pull request #11381 from reaperrr/cleanup-upgraderules
Cleaned up upgrade rules
2016-06-04 14:43:15 +02:00
reaperrr
3adb0dc4cd Merge pull request #11377 from Mailaender/ra-burning-trees
Added burning trees to the Red Alert mod
2016-06-04 14:09:11 +02:00
reaperrr
8fc59114da Merge pull request #11337 from r34ch/ra-air-balance
[RA] Buff mig and longbow AG weapons
2016-06-04 13:53:40 +02:00
reaperrr
3f19e7c9de Merge pull request #11374 from obrakmann/fix-koth-capture-notification
Fix calling OnOwnerChange with wrong player in ProximityCapturable
2016-06-04 13:47:51 +02:00
reaperrr
e423f965cf Projectile property names upgrade rules 2016-06-04 12:59:05 +02:00
Paul Chote
bb43d3aec6 Merge pull request #11390 from OmegaBolt/d2k-lynchpass
Add Dune 2000 map Lynch Pass (2 player)
2016-06-04 11:31:53 +01:00
Paul Chote
6d17a7c9a1 Merge pull request #11296 from reaperrr/fix-ai-aggro
Removed dead AI code
2016-06-04 10:56:13 +01:00
Paul Chote
24f166595f Convert lobby dropdowns to new options backend. 2016-06-04 10:06:18 +01:00