Commit Graph

22008 Commits

Author SHA1 Message Date
Paul Chote
39ddf29a8d Increase ambient light level in gdi06. 2016-04-17 20:07:12 -04:00
Paul Chote
03913ef768 Increase ambient light level in fort lonestar. 2016-04-17 20:07:05 -04:00
Oliver Brakmann
6323f763f1 Merge pull request #11122 from reaperrr/traits-render
Move Render traits to Traits.Render namespace
2016-04-17 21:48:32 +02:00
Oliver Brakmann
2051976f5b Merge pull request #11138 from Mailaender/dispose-xccdb
Made XccGlobalDatabase disposable
2016-04-17 21:27:49 +02:00
Oliver Brakmann
0df7e2361b Merge pull request #11140 from Mailaender/map-preview-package-nre
Fixed NullReferenceExceptions if package opening fails.
2016-04-17 20:23:59 +02:00
Oliver Brakmann
041be70371 Merge pull request #11139 from Mailaender/upgraderules-parentnull
Fixed NullReferenceExceptions in UpgradeRules
2016-04-17 20:11:11 +02:00
abcdefg30
af3d8d4860 Add support for playing a "LoseNotification" to the old owner through CaptureNotification 2016-04-17 16:17:32 +02:00
szabkel
1b4a42d3d9 Added MusicControllerLogic, now we can handle audio buttons anywhere in the game. 2016-04-17 16:11:42 +02:00
Matthias Mailänder
12543f2f32 Avoid logically dead code. 2016-04-17 16:00:57 +02:00
Matthias Mailänder
48ea9dc300 Fix NRE if package download fails or is corrupted. 2016-04-17 15:57:00 +02:00
abcdefg30
a1d39b0a42 Document the existing fields in CaptureNotificationInfo 2016-04-17 15:29:27 +02:00
abcdefg30
c8cfb10ab1 Reduce the usage of different ways to determine the new owner
We don't need the LocalPlayer check if we only play the sound to the new owner,
and captor.Owner == newOwner in this case.
2016-04-17 15:26:53 +02:00
Matthias Mailänder
3e536a61e6 targetPassedBy is always false here so avoid redundant check. 2016-04-17 14:30:22 +02:00
Matthias Mailänder
62bc2a27d9 Fix NREs in UpgradeRules. 2016-04-17 14:15:49 +02:00
Matthias Mailänder
4719a085bb Dispose global mix database.dat properly. 2016-04-17 14:09:52 +02:00
Matthias Mailänder
bd28445754 Merge pull request #10946 from abcdefg30/lobby-bots
Add a "Lonestar AI" to Fort Lonestar
2016-04-17 11:15:50 +02:00
abcdefg30
78b2ffdee1 Merge pull request #11119 from obrakmann/more-map-churn
More map churn
2016-04-17 11:11:04 +02:00
abcdefg30
3294415e8e Add an "Lonestar AI" to Fort Lonestar 2016-04-17 11:01:26 +02:00
Paul Chote
42504bfa9c Add DummyAI trait for scripted maps. 2016-04-17 11:01:25 +02:00
Matthias Mailänder
3d1fadf24a Merge pull request #11014 from dtluna/can_undeploy
Added CanUndeploy property
2016-04-17 10:37:44 +02:00
Matthias Mailänder
e127ada598 Merge pull request #11098 from pchote/vertex-secondary-texcoords
Replace SheetType.DualIndexed with secondary texture coordinates on Vertex.
2016-04-17 10:22:57 +02:00
Matthias Mailänder
7209bc474d Merge pull request #11120 from teees/fix-barrels
Fix barrel recoil being set immediately, not when actually firing
2016-04-17 09:52:06 +02:00
reaperrr
c7eeb60b5d Removed custom selection priority from D2k engineer 2016-04-17 00:38:05 +02:00
Oliver Brakmann
c2c26cbcdc Merge pull request #11131 from abcdefg30/spyName
Fix the spyplane not having a tooltip ingame
2016-04-16 19:48:21 +02:00
abcdefg30
29a79b6175 Drop "U2" out of the spy planes tooltip 2016-04-16 19:40:49 +02:00
abcdefg30
66568104ec Fix the spyplane not having a tooltip ingame 2016-04-16 19:39:30 +02:00
Paul Chote
d59488d496 Merge pull request #11076 from obrakmann/low-funds-warning-2
Fix issues with the insufficient funds warning
2016-04-16 18:00:40 +01:00
Paul Chote
95a5689b9e Merge pull request #11104 from obrakmann/fix11074-lobby-ready-map-install
Fix ready checkbox in the lobby being unusable after installing a map
2016-04-16 17:42:04 +01:00
reaperrr
a1ce5bd978 Move VeteranProductionIconOverlay to Traits.Render 2016-04-16 14:26:26 +02:00
Paul Chote
5d0990f1c6 Removing remaining SheetType.DualIndexed plumbing. 2016-04-15 16:53:37 -04:00
Paul Chote
3a37551812 Remove SheetType.DualIndexed from terrain rendering. 2016-04-15 16:53:37 -04:00
Paul Chote
b68fee9521 Remove SheetType.DualIndexed from voxel rendering. 2016-04-15 16:46:47 -04:00
Paul Chote
7c67b10d28 Add a secondary texture coordinate to Vertex. 2016-04-15 16:46:47 -04:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
reaperrr
f07a5d6f69 Merge pull request #11091 from pchote/sprite-vertex-depth
Add depth buffer support for sprites.
2016-04-15 15:59:21 +02:00
Paul Chote
e54917a0b2 Fix depth-enabled shroud rendering. 2016-04-15 09:42:29 -04:00
Paul Chote
2915db67c4 Add depth buffer support to sprites and sequences. 2016-04-15 09:42:29 -04:00
Paul Chote
2634643d91 Write z data to the depth buffer. 2016-04-15 09:42:29 -04:00
Paul Chote
ecebb2a844 Change depth function to <=. 2016-04-15 09:42:28 -04:00
teees
3c4d9b4c84 Fix barrel recoil being set immediately, not when actually firing 2016-04-15 14:06:21 +02:00
Oliver Brakmann
1e26a9fa51 Add a bunch of new maps to RA 2016-04-14 21:51:15 +02:00
Oliver Brakmann
2d0e39b9d6 Re-add map Caffeinated to RA 2016-04-14 21:50:51 +02:00
Oliver Brakmann
10748d562e Re-balance a couple of RA maps 2016-04-14 21:50:07 +02:00
Oliver Brakmann
ecb0df6f21 Remove some skirmish maps from RA 2016-04-14 21:14:06 +02:00
abcdefg30
0538f0c66e Merge pull request #11105 from obrakmann/fix11046_subs-not-attackable
Fix submarines not being attackable when surfaced
2016-04-14 17:45:23 +02:00
reaperrr
d1e926e007 Remove custom TD engineer selection priority 2016-04-13 20:37:14 +02:00
Oliver Brakmann
189b94f3a0 Merge pull request #11110 from reaperrr/fix-win-make-check
Remove Platforms.Null from Windows style check
2016-04-13 20:31:32 +02:00
reaperrr
f4d5c1d755 Remove Platforms.Null from Windows style check
Doesn't exist anymore.
2016-04-13 18:35:17 +02:00
Oliver Brakmann
2fbea092bc Fix submarines not being attackable when surfaced
This will also fix the issue of all pre-placed subs playing the submerging sound during the start of a map.
2016-04-12 21:17:04 +02:00
Oliver Brakmann
c68e03366c Merge pull request #11097 from Mailaender/group-sound-traits
Grouped the sound traits together
2016-04-12 18:46:08 +02:00