atlimit8
4767b91037
Remove LoadUsing where FieldLoader.GetValue works for the dictionaries
2017-04-19 09:51:06 -05:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
268ed016ab
Rename UpgradableTrait to ConditionalTrait.
2016-12-23 23:28:34 +00:00
Paul Chote
3f0b33992c
Rewrite UpgradeManager implementation to suit conditions.
2016-11-20 13:55:47 +00:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
abc013
ebb1c45786
Added an AttackSequences property to WithInfantryBody
2016-09-30 22:18:16 +02:00
reaperrr
75c49620d1
Introduce INotifyAttack.PreparingAttack
...
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
teees
4fa3ecfafb
Add DynamicFacingInit.
2016-06-15 20:36:23 +01:00
teees
8724ed29bc
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00
reaperrr
fd5a597966
Move Render traits to Traits.Render namespace
2016-04-15 20:43:04 +02:00
Paul Chote
2b076dd35d
Merge pull request #10961 from Mailaender/animate-infantry-stand
...
Added animation support to infantry stand sequences
2016-03-26 17:54:12 +00:00
Jonathan Ling
2d4c3f715f
Refactored ticks to delay per issue #9810
2016-03-22 17:03:37 -04:00
Matthias Mailänder
0c41142027
Add animation support to infantry stand sequences.
2016-03-21 19:48:09 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
reaperrr
006e66a3c3
Refactored IQuantizeBodyOrientation implementation
...
Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Pavel Penev
09f67d18bb
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
Matija Hustić
72e8e08f48
Step in the direction of RA2 paratroopers.
2015-07-14 20:39:06 +01:00
Matthias Mailänder
41b488779a
fix crash when disguising the spy as infantry without stand2
2015-07-12 22:20:52 +02:00
atlimit8
a9908bffb4
UpgradeManager after IUpgradables
2015-06-28 10:24:00 -05:00
reaperrr
5acc103242
Fixes infantry sequence modifier for good
2015-06-21 11:03:52 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
penev92
afb97ac4b4
Make WithInfantryBody upgradable
2015-05-30 20:01:38 +03:00
abcdefg30
a39f966a11
Don't skip the heal animation
2015-05-26 12:00:10 +02:00
Paul Chote
614f96046c
Remove RenderSprites animation keys.
2015-04-27 19:38:23 +12:00
Paul Chote
09bad3f0ef
Account for damage state in ActorPreviews.
2015-04-26 18:12:19 +12:00
Paul Chote
4ea55809ca
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 13:04:17 +00:00