Commit Graph

18 Commits

Author SHA1 Message Date
Chris Forbes
44bb7fa546 reduced mine damage to 500/700 2010-04-19 18:45:43 +12:00
Chris Forbes
ab6961733a emit civilians and engineers when selling too 2010-04-16 21:11:58 +12:00
Chris Forbes
28412cd1b6 made parabombs work 2010-04-12 19:11:57 +12:00
Chris Forbes
2f982c7eea #68 Inaccurate weapons (2/2) 2010-04-05 07:56:29 +12:00
Chris Forbes
edb6a5e812 aftermath upgraded to new weaponmodel 2010-04-02 17:48:31 +13:00
Chris Forbes
08dda12328 naming fixes 2010-04-02 16:45:38 +13:00
Chris Forbes
ca3c6ee5fe damage stuff in any part of the cell; don't put smudge in water 2010-04-02 16:45:38 +13:00
Chris Forbes
03a037a84f nuke damage generalized (DamageModel=PerCell) 2010-04-02 16:45:37 +13:00
Chris Forbes
fb8549aa36 fix up mines 2010-04-02 16:45:37 +13:00
Chris Forbes
10e7afc10c wired up Explodes again; categories != targettypes 2010-04-02 16:45:12 +13:00
Chris Forbes
268c714ac2 fixed up weapon validity stuff 2010-04-02 16:45:11 +13:00
Chris Forbes
37398ab275 remove dead bits of rules.ini 2010-04-02 16:45:09 +13:00
Chris Forbes
b4f5baf1a7 load ALL the weaponinfo properly 2010-04-02 16:44:40 +13:00
Chris Forbes
744eeabb3c half a loader 2010-04-02 16:44:40 +13:00
Chris Forbes
0f2d891f4b the rest of the weapons 2010-04-02 16:44:39 +13:00
Chris Forbes
ee8a21ef7d some more 2010-04-02 16:44:39 +13:00
Chris Forbes
24de986d94 a bunch more weapons 2010-04-02 16:44:38 +13:00
Matthew Bowra-Dean
4429d311c2 A good chunk of weapons.yaml done. 2010-04-02 16:44:38 +13:00