Chris Forbes
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44bb7fa546
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reduced mine damage to 500/700
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2010-04-19 18:45:43 +12:00 |
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Chris Forbes
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ab6961733a
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emit civilians and engineers when selling too
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2010-04-16 21:11:58 +12:00 |
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Chris Forbes
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28412cd1b6
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made parabombs work
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2010-04-12 19:11:57 +12:00 |
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Chris Forbes
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2f982c7eea
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#68 Inaccurate weapons (2/2)
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2010-04-05 07:56:29 +12:00 |
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Chris Forbes
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edb6a5e812
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aftermath upgraded to new weaponmodel
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2010-04-02 17:48:31 +13:00 |
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Chris Forbes
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08dda12328
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naming fixes
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2010-04-02 16:45:38 +13:00 |
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Chris Forbes
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ca3c6ee5fe
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damage stuff in any part of the cell; don't put smudge in water
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2010-04-02 16:45:38 +13:00 |
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Chris Forbes
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03a037a84f
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nuke damage generalized (DamageModel=PerCell)
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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fb8549aa36
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fix up mines
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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10e7afc10c
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wired up Explodes again; categories != targettypes
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2010-04-02 16:45:12 +13:00 |
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Chris Forbes
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268c714ac2
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fixed up weapon validity stuff
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2010-04-02 16:45:11 +13:00 |
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Chris Forbes
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37398ab275
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remove dead bits of rules.ini
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2010-04-02 16:45:09 +13:00 |
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Chris Forbes
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b4f5baf1a7
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load ALL the weaponinfo properly
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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744eeabb3c
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half a loader
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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0f2d891f4b
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the rest of the weapons
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2010-04-02 16:44:39 +13:00 |
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Chris Forbes
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ee8a21ef7d
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some more
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2010-04-02 16:44:39 +13:00 |
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Chris Forbes
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24de986d94
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a bunch more weapons
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2010-04-02 16:44:38 +13:00 |
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Matthew Bowra-Dean
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4429d311c2
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A good chunk of weapons.yaml done.
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2010-04-02 16:44:38 +13:00 |
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