Commit Graph

1032 Commits

Author SHA1 Message Date
Paul Chote
048289e6a9 Merge pull request #5138 from Mailaender/disable-idle-overlay
Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
01a3162725 allow animations to pause on low power
closes #2949
2014-04-20 14:47:53 +02:00
Matthias Mailänder
00ca5516fc add crane animation to Dune 2000 and Tiberian Sun
closes #3754
2014-04-19 13:12:32 +02:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Matthias Mailänder
c76ebbdc46 exclusive force fire on husks and bridges 2014-04-03 15:57:41 +02:00
Paul Chote
ac5a4589ea Add IMove.MoveIntoWorld and IMove.VisualMove. 2014-03-19 13:40:32 +13:00
Curtis Shmyr
cc8284740c Fixed team health colors and spy disguise interaction 2014-03-16 19:37:45 -06:00
Curtis Shmyr
8576c24988 Add IEffectiveOwner trait 2014-03-14 19:36:51 -06:00
Paul Chote
0a4423a9b8 Rename Waypoint -> Immobile and move it into Mods.RA. 2014-03-13 00:59:35 +13:00
Paul Chote
20b88fd904 Remove World.FrameNumber. 2014-03-12 17:19:29 +13:00
Paul Chote
1d9681a1d2 Merge pull request #4768 from Mailaender/map-sequences
Fixed map.yaml sequences being ignored
2014-03-07 22:19:31 +13:00
Chicken man
cf3cc43a28 Changed things to do with Shroud to WRange. Updated Utility. 2014-03-05 17:30:33 -05:00
Pizzaoverhead
ed6147ce0b Fixes order lines not being shown after reselect once their lifetime has expired.
Adds INotifyBecomingIdle.
2014-03-05 18:14:57 +00:00
Matthias Mailänder
cb43581c91 also check map.yaml Sequences:
closes #4765
2014-03-03 15:52:56 +01:00
Pizzaoverhead
e0b40e2088 Added debug cheat button to grow map resources. 2014-02-15 17:30:36 +00:00
Taryn
9c4ad15d1e Changed most references of trait Mobile -> IMove.
In Mobile.cs IsMoving now has a public set as opposed to the initial internal. 
Added IMoveInfo interface to go with *Info classes that require IMove.
WithRotor now uses IMove.IsMoving instead of (self.CenterPosition.Z > 0) as part of a check.
2014-02-02 15:13:49 -06:00
Paul Chote
1759d73ed7 Add following to IMove. 2014-02-01 10:55:05 +13:00
Paul Chote
99cb698424 Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Matthias Mailänder
a6c5b80731 this is not just ShowMuzzles anymore 2014-01-04 09:57:17 +01:00
Paul Chote
0143e8bfb8 Support rectangular tiles. 2013-12-29 14:16:20 +13:00
Matthias Mailänder
c78a856894 C4 demolishable bridges 2013-12-26 21:22:47 +01:00
Paul Chote
c49b06fdde Convert Health Radius to world coordinates. 2013-12-26 19:44:50 +13:00
Paul Chote
45ccf0035e Only render the frozen actors that are visible. Fixes #4300. 2013-12-13 22:36:25 +13:00
Matthias Mailänder
0c199126cc Merge pull request #4289 from pchote/ore-spawn-fix
Don't spawn resources at maximum density.
2013-12-11 09:09:34 -08:00
Paul Chote
439d800f03 Don't spawn resources at maximum density. Fixes #4278. 2013-12-11 22:20:17 +13:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
4e814a8c2e Move ShroudRenderer into a trait. 2013-12-11 19:22:55 +13:00
Paul Chote
fa067fa905 Remove custom terrain when clearing resources. Fixes #4272. 2013-12-10 16:52:41 +13:00
Paul Chote
410cd1c7b1 Reorganise ResourceLayer implementation. 2013-12-06 22:24:07 +13:00
Paul Chote
0fe839add0 Move HealthExts.IsDead and Kill to Actor. 2013-12-01 00:14:47 +13:00
Curtis Shmyr
d30f60809b Added 2 settings for unit health bars: always show unit health, and team health bar colors 2013-11-24 12:12:52 -07:00
Matthias Mailänder
8a13cd6c6a additional checks to avoid giving dead actors a rank sign
closes #4134
2013-11-17 23:28:02 +01:00
ScottNZ
1394c1dcee Remove some misc redundancies 2013-11-12 19:39:39 +13:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
ScottNZ
1a5df86329 Apply a simple constraint to ScreenShaker's multiplier to stop it shaking the game too much 2013-11-09 22:53:32 +13:00
Matthias Mailänder
be1ab707c5 separate TargetFlash from DrawLineToTarget 2013-11-02 18:03:55 +01:00
ScottNZ
d74c54d9f7 Add shake multiplier value to ScreenShaker 2013-11-02 17:19:08 +13:00
Paul Chote
4814c0541e Replace cash tick options with a simple on/off. 2013-10-23 19:37:09 +13:00
Matthias Mailänder
5803661d83 Merge pull request #3974 from pchote/frozen-actor-fix
Fix bogus screen-map queries.
2013-10-21 11:43:41 -07:00
Paul Chote
03c4c476f1 Use scale in RenderSimple.RenderPreview. Fixes #3970. 2013-10-21 18:52:29 +13:00
Paul Chote
33f514001e Fix viewport-px / world-px confusion in ScreenMap. Fixes #3964. 2013-10-21 17:57:53 +13:00
Paul Chote
59f5c8ed52 Fix the pip/tag/group decoration size when zooming. 2013-10-16 19:12:59 +13:00
Paul Chote
84bb78060f Don't zoom UI lines when pixel doubling. 2013-10-15 11:19:16 +13:00
Paul Chote
44dd801f16 Extract shared constants in Draw*Bar and DrawSelectionBox. 2013-10-15 10:45:51 +13:00
Paul Chote
483120ea20 Extract DrawTargetMarker to WorldRenderer. 2013-10-15 10:45:51 +13:00
Taryn Hill
e3e7d0b38c Add ignoreActor and checkTransientActors to IPositionable.CanEnterCell
Improved 'return' checks
Removed unnecessary 'using'
Fixed defaults.yaml spelling error
2013-10-13 20:24:29 -04:00
Paul Chote
919181e04d Clean up viewport internals. 2013-10-05 21:01:22 +13:00
Paul Chote
3ae75362bb Remove WorldUtils.FindFrozenActorsAtMouse. 2013-10-05 21:01:22 +13:00
Paul Chote
1ca9c90565 Add ScreenMap.ActorsAt(MouseInput) overload. 2013-10-05 21:01:21 +13:00
Paul Chote
0b560bfc6e Move more viewport lookups to WorldRenderer. 2013-10-05 21:01:21 +13:00