Matthias Mailänder
01a3162725
allow animations to pause on low power
...
closes #2949
2014-04-20 14:47:53 +02:00
Paul Chote
1b2a90c00c
Migrate to System.Lazy.
2014-04-09 20:20:41 +12:00
Matthias Mailänder
67cd0645a4
update to .NET 4.0
2014-04-09 20:20:26 +12:00
Matthias Mailänder
c76ebbdc46
exclusive force fire on husks and bridges
2014-04-03 15:57:41 +02:00
Paul Chote
387a5ded4b
Add AttackGarrisoned for allowing passengers to shoot outside. Fixes #4483 .
2014-03-21 10:03:53 +13:00
Paul Chote
ea79eb28fc
Allow Attack* to control a subset of armaments.
2014-03-21 10:03:53 +13:00
Paul Chote
9d1526f4e7
Clean up Attack*.
2014-03-21 10:03:53 +13:00
Paul Chote
0ca7ee280f
Move unwanted AttackBase logic to the individual Armaments.
2014-03-21 10:03:53 +13:00
Pizzaoverhead
ce49d5df5e
Display an "outside range" cursor for attacks.
2014-03-12 23:50:08 +13:00
Paul Chote
2fd47ee743
Remove some unnecessary trait/info lookups from AttackBase.
2014-03-12 23:50:08 +13:00
Paul Chote
113bfe5311
Make Attack*Info plumbing consistent.
2014-03-12 23:50:08 +13:00
Paul Chote
116e4acda3
Fix style nits in other Attack traits (no logic changes).
2014-03-12 23:50:08 +13:00
Paul Chote
a8bd25a6a5
Clean up AttackPopupTurreted.
2014-03-12 23:50:08 +13:00
Paul Chote
93c8be4e79
Clean up AttackOmni.
2014-03-12 23:50:07 +13:00
Paul Chote
6d95c93bea
Clean up AttackCharge.
2014-03-12 23:50:07 +13:00
reaperrr
c1954f498b
Fixes unused fields.
2014-03-07 14:28:22 +01:00
reaperrr
2319709749
Renamed AttackTesla into AttackCharge and improved it.
...
Delay for initial charge is no longer hard-coded and can be customized now.
Same for delay between each charge.
Changed default MaxCharges to 1.
Added descriptions (except for MaxCharges since it's self-explanatory).
2014-03-06 20:26:48 +01:00
Paul Chote
1759d73ed7
Add following to IMove.
2014-02-01 10:55:05 +13:00
Paul Chote
ecdae4cbbe
Convert weapons to world coords.
2013-12-26 19:45:12 +13:00
ScottNZ
1394c1dcee
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
e30d8cb817
Remove redundant CanAttackGround flag.
2013-11-02 12:49:26 +13:00
Matthias Mailänder
a5b954a563
never heal enemies
...
fixes #3597
2013-09-21 07:37:20 +02:00
Paul Chote
bc5c11e44f
Check ITargetable when deciding target validity. Fixes #3659 .
2013-08-22 19:29:05 +12:00
Paul Chote
8fd4243861
Avoid unnecessary Mobile lookups in Follow.
2013-08-22 19:29:05 +12:00
ScottNZ
115a447b2f
Fix the autotarget bug that made turrets uncontrollable in combat
2013-08-17 17:53:50 +12:00
Paul Chote
9c5b526a3d
Enable frozen order: Attack.
2013-08-12 21:34:19 +12:00
Paul Chote
40a9caddc7
Add FrozenActor target type.
2013-08-12 21:34:18 +12:00
Paul Chote
e4d1c654ed
Merge IOrderTargeter.CanTargetActor and CanTargetLocation.
2013-08-11 22:23:52 +12:00
Paul Chote
4f3c9aa0af
Introduce Target.Type property.
2013-08-11 22:23:52 +12:00
Paul Chote
755fa6eaf4
Include Armament and Barrel in INotifyAttack.
2013-08-03 16:21:57 +12:00
Paul Chote
4a425e0fa0
Remove PSubVec from AttackWander.
2013-08-01 20:18:43 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Paul Chote
0326d2bbd0
Use WRange for Follow.
2013-07-10 20:03:53 +12:00
Paul Chote
ae987b3c10
Tidy AttackFrontal.
2013-07-10 19:24:49 +12:00
Paul Chote
2cff2d8bbe
Improve Leap behavior:
...
* Configurable jump speed.
* Configurable jump angle.
* Configurable attack sound (uses weapon report).
* Don't accidentally eat tanks.
2013-07-08 23:40:22 +12:00
Paul Chote
87361df043
Centralize weapon validity check into WeaponInfo.
2013-07-08 23:40:21 +12:00
Paul Chote
d0bed06765
Use WVec overload of Util.GetFacing where possible.
2013-07-08 21:52:27 +12:00
Paul Chote
9eaeeffae9
CenterLocation.ToCPos() -> CenterPosition.ToCPos().
2013-07-08 21:52:26 +12:00
Paul Chote
561cb6cfe0
Rewrite Leap activity to be more robust.
...
The dog will now always leap to the target
subcell (even if the target dies or moves),
and will kill whatever happens to be in the
target cell when it lands.
2013-07-08 21:52:25 +12:00
Paul Chote
ec9054ceb1
Use Target range checks in AutoTarget and dependencies.
2013-07-06 19:16:16 +12:00
Paul Chote
4a471eff8b
Use Target range checks in AttackLoyalty.
2013-07-06 19:12:26 +12:00
Paul Chote
07f9575bb7
Use Target range checks in AttackLeap.
2013-07-06 19:12:26 +12:00
Paul Chote
6f67602d57
Use Target range checks in attack activities.
2013-07-06 19:12:26 +12:00
ScottNZ
fd454d86fc
Fix Tesla Coil zap and sequence timings
2013-07-02 14:15:08 +12:00
Scott_NZ
ac430bd3bc
Add force-move
2013-05-18 17:52:36 +12:00
Matthias Mailänder
c7900b2cc0
Give the mechanic a wrench icon instead of red-cross
...
closes #3133
don't try to guess hard-coded cursors from weapon damage
2013-04-24 13:53:52 +02:00
Chris Forbes
b6de3b3991
move autotarget scan time params into AutoTargetInfo
2013-04-20 16:19:06 +12:00
Matthias Mailänder
a682670b97
update developer commentary
...
for weapon traits, crates and palettes
clarify that you don't need to update the wiki page manually
2013-03-27 09:22:23 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00