Commit Graph

16 Commits

Author SHA1 Message Date
reaperrr
9115395fb8 GravityBomb palette can now be customized the same way as for Bullets and Missiles.
Update CHANGELOG.

Also mentioned Bullets and Missiles since it seems there wasn't an entry for that before.
2014-04-18 23:53:03 +02:00
Paul Chote
91ea2d978f Don't render GravityBombs that are obscured by fog. 2014-03-13 00:59:36 +13:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Paul Chote
911716fb18 Fix GravityBomb explosion position. 2013-11-01 17:47:30 +13:00
Matthias Mailänder
5f8d8beec1 sync bullets and missiles
to investigate desyncs

StyleCop clean WeaponInfo and friends
2013-08-29 17:37:35 +02:00
Paul Chote
da5c85dbac Rewrite GravityBomb with world coords and gravity. 2013-08-01 20:18:42 +12:00
Paul Chote
df46ffeb84 Convert ProjectileArgs to world coords. 2013-08-01 20:18:41 +12:00
Paul Chote
ca5f2c3785 Split Renderable into an IRenderable interface and SpriteRenderable implementation. 2013-05-17 18:12:28 +12:00
Paul Chote
885eec7444 Move effects to WorldRenderer palette lookup. 2013-02-24 15:43:20 +13:00
Paul Chote
f0ba0ce2e8 Wrap palette references with a PaletteRef object. 2013-02-24 15:43:15 +13:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
83eae029b7 add explicit Z to Renderable. eating my hat, etc. 2010-09-17 20:21:21 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
bd74b29ea3 move projectile effects into mod 2010-07-08 16:04:18 +12:00