Commit Graph

131 Commits

Author SHA1 Message Date
Scott_NZ
56f36e45db New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions. 2012-10-02 21:52:38 +13:00
Scott_NZ
0e801f9d3a Rework bottom right of Allies 2 map: add more space, more Soviet soldiers, put the captive Engineer outside. Move the southern Soviet outpost up to where the second SAM site is. Move the Soviet rally point up a bit. 2012-10-02 21:52:37 +13:00
Scott_NZ
0920c67017 Require ra mod, pack allies 02 2012-08-16 21:47:18 +12:00
Scott_NZ
6c79b454bf Improve Allies base 2012-08-16 21:47:16 +12:00
Scott_NZ
245de3abcb Making HBOX unbuildable was crashing the game 2012-08-16 21:47:12 +12:00
Scott_NZ
85fa7eb8c4 Modify tech tree, disable bots 2012-08-16 21:47:10 +12:00
Scott_NZ
62d7168d41 Make the mission not unwinnable if Einstein can't cross the bridge because it is destroyed 2012-08-16 21:47:09 +12:00
Scott_NZ
2a053daa2e Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer 2012-08-16 21:47:09 +12:00
Scott_NZ
83fc546fbe Reposition Soviet barracks/kennel 2012-08-16 21:47:07 +12:00
Scott_NZ
583c3f9a64 Produce dogs, adjust allied building positions 2012-08-16 21:47:05 +12:00
Scott_NZ
0d9c78670e Basic Soviet AI. This is flawed right now as it will just charge all of its starting units towards Tanya 2012-08-16 21:47:04 +12:00
Scott_NZ
bdbb9d2a9f Add oil facility outside allies2 2012-08-16 21:47:00 +12:00
Scott_NZ
e3ae0ceae3 Add some more map detail 2012-08-16 21:46:59 +12:00
Scott_NZ
34ea82e267 Improved Soviet base layout further 2012-08-16 21:46:58 +12:00
Scott_NZ
fe7e016e33 Improved layout of Soviet base 2012-08-16 21:46:57 +12:00
Scott_NZ
f901355bef Make tran unselectable 2012-08-16 21:46:56 +12:00
Scott_NZ
60fb45c909 Move the sam site around to make a new outpost on the top left, add engineer rescue 2012-08-16 21:46:56 +12:00
Scott_NZ
7fffb71ac4 Clean up timer code, add chinook extraction of Einstein 2012-08-16 21:46:53 +12:00
Scott_NZ
bf0cee9057 Redo outpost: move it into the town and put a miss in the old position. The player can rescue engineers from miss to capture the outpost. 2012-08-16 21:46:52 +12:00
Scott_NZ
ffd2588f50 Improved the soviet base 2012-08-16 21:46:49 +12:00
Scott_NZ
81e2c1d2d7 Implement basic reinforcements for allies2 2012-08-16 21:46:46 +12:00
Scott_NZ
fdd356c2e7 Improve allied base, stop tanya autotargeting 2012-08-16 21:46:43 +12:00
Scott_NZ
1e64a63fa4 Have the starting camera viewport position be determined by the local player 2012-08-16 21:46:42 +12:00
Scott_NZ
05f079758a Begin building basic Allies 02 framework 2012-08-16 21:46:41 +12:00
Scott_NZ
b220bbeda2 Wire up SAM 4 2012-08-16 21:46:40 +12:00
Scott_NZ
0a358a8846 Soviet base: construction yard, sam site, silos 2012-08-16 21:46:39 +12:00
Scott_NZ
ed43c1b482 Modified the bridge to stop crossing with sea units, and opened up the mountain for an alternative route to the Soviet outpost 2012-08-16 21:46:39 +12:00
Scott_NZ
1721d7e025 Add Kennel to allies 02 2012-08-16 21:46:35 +12:00
Scott_NZ
881484d06a Some allies 02 map work - add sub pen and rework the Soviet base a bit 2012-08-16 21:46:34 +12:00
Scott_NZ
486d340028 Bridges 2012-08-16 21:46:32 +12:00
Scott_NZ
e2bbd22144 Add allies-02 map yaml/bin 2012-08-16 21:46:31 +12:00