Commit Graph

5524 Commits

Author SHA1 Message Date
reaperrr
16c2062d9d Replace LandOnCondition with landing when paused 2020-01-06 21:47:53 +00:00
reaperrr
ac44367440 Refactor Spin to MaximumSpinSpeed
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
reaperrr
4499343ed2 Make Aircraft actually pausable/disableable
This commit makes aircraft
- ignore any aircraft-specific orders while disabled
- show blocked move cursor while paused
- set speeds to zero while paused or disabled
2020-01-06 21:47:53 +00:00
reaperrr
4b006bc484 Make Aircraft PausableConditional
Note: This commit only does the minimum changes
to implement PausableConditional, there are no
logic changes yet (like disabling movement on PauseOnCondition).
2020-01-06 21:47:53 +00:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Matthias Mailänder
7e9a3d3bc9 Unhardcode transparent index in manual palettes as well. 2020-01-05 13:17:43 +00:00
Matthias Mailänder
6ea85a1a62 Don't hard-code the transparent background color. 2020-01-05 13:17:43 +00:00
Ivaylo Draganov
535144b208 Use system chat line for audio muted/unmuted notifications 2020-01-04 23:05:25 +00:00
tovl
2094142b7d Include tunnel check in CanStayInCell. 2020-01-04 16:04:27 +00:00
tovl
434c46058f Disallow units idling on service depot. 2020-01-04 16:04:27 +00:00
tovl
c360d8bcef Make service depot passable. 2020-01-04 16:04:27 +00:00
teinarss
76221471ff Remove unused code from Cargo trait 2020-01-03 19:34:56 +01:00
teinarss
a9d7535915 Remove cargo initialization from Tick 2020-01-03 19:34:56 +01:00
teinarss
20610d05a2 Remove CurrentAdjacentCells update on each tick in Cargo 2020-01-03 19:34:56 +01:00
Ivaylo Draganov
af5d8a3bbe Add a hotkey to cycle harvesters 2020-01-02 23:42:22 +01:00
reaperrr
804d61a6a1 Fix DeliverUnit-related crash 2020-01-01 20:42:36 +01:00
Paul Chote
8f2bf27edf Replace Server.Dedicated with Server.Type. 2020-01-01 20:33:30 +01:00
reaperrr
9d7ecdbc2c Disable SupportPowerInstances when player lost
Fixes bots using player actor powers after defeat.
2019-12-30 22:50:54 +01:00
reaperrr
7a57f0e6ef Expose delay of WithDeathAnimation
Allows to show it a few ticks after death if the modder
wishes so.
2019-12-30 18:01:09 +00:00
reaperrr
c55c65f6d7 Add delay support to SpriteEffect 2019-12-30 18:01:09 +00:00
reaperrr
037ce9ebf3 Rename ProneTime to Duration
More in line with our property naming conventions.

Additionally, added descs to ProneOffset and
ProneSequencePrefix, since at  least the purpose of
the former isn't entirely clear without looking at the code.
2019-12-30 11:34:41 +01:00
reaperrr
cef940fea9 Fix TakeCover to be disabled properly
Speed and Damage modifiers were ignoring IsTraitDisabled.
2019-12-30 11:34:41 +01:00
Paul Chote
a7ae93978a Disable sound controls when no audio device is available. 2019-12-29 17:53:44 +01:00
Paul Chote
032c412e09 Fix WithTextDecoration rendering. 2019-12-28 21:44:26 +01:00
Paul Chote
5a686b3289 Fix duplicated/distorted SequencePlaceBuildingPreview annotations. 2019-12-28 20:56:09 +01:00
Paul Chote
2bf16a34d6 Filter invalid actor IDs when restoring selection save data. 2019-12-28 20:48:46 +01:00
Paul Chote
f3d7bf403e Rework chrome.yaml format and panel rendering. 2019-12-28 19:15:36 +01:00
abcdefg30
aabfd91001 Fix an indentation style issue in TransformsIntoAircraft 2019-12-28 19:16:21 +03:00
Ivaylo Draganov
3d1b4c2509 Remove "Surrender" button for single player games 2019-12-28 15:06:26 +00:00
Ivaylo Draganov
14bc7885b3 Always prompt the user to confirm when leaving a game 2019-12-28 15:06:26 +00:00
Ivaylo Draganov
2204e807b8 Add restart button to main menu for single player (missions, skirmish, replays) 2019-12-28 15:06:26 +00:00
abcdefg30
baa50c9c53 Pass DamageTypes in Explodes 2019-12-28 10:54:27 +01:00
Paul Chote
51eaa17b1e Replace frame limit text field with a slider. 2019-12-26 17:25:38 +01:00
Paul Chote
656a260171 Add VSync setting. 2019-12-26 17:25:38 +01:00
abcdefg30
bb1d1f8140 Remove a nowadays unnecessary loop safeguard 2019-12-23 14:57:50 +01:00
Abdurrahmaan Iqbal
a107da0888 Fix for mod credits overriding engine credits 2019-12-23 13:48:47 +00:00
Paul Chote
04bad1ae66 Add MinRange support to AffectsShroud. 2019-12-23 13:53:08 +01:00
abcdefg30
dbe73a06ad Remove ISync from RallyPoint 2019-12-15 23:21:27 +01:00
abcdefg30
1e138a9774 Drop invisible invalid targets immediately when changing stance 2019-12-14 17:17:36 +01:00
abcdefg30
905e02b765 Prevent a crash in AutoTarget.HasValidTargetPriority 2019-12-14 17:17:36 +01:00
Paul Chote
3487846636 Restore NukePower support for proxy actors. 2019-12-14 17:07:16 +01:00
tovl
203fff0ab7 Allow queued structure rallypoints. 2019-12-13 23:51:03 +01:00
tovl
3236499fb7 Increase IMove.MoveTo call flexibility. 2019-12-13 23:51:03 +01:00
Paul Chote
28dbda29e3 Add zoom hotkeys. 2019-12-13 21:29:43 +01:00
Paul Chote
1dcb903580 Implement new viewport size/zoom UI. 2019-12-13 21:29:43 +01:00
Paul Chote
b0c65c5eb9 Overhaul cursor double setting. 2019-12-11 13:38:52 +01:00
Paul Chote
79aac08a48 Fix turret positioning in the map editor. 2019-12-11 11:02:04 +01:00
Paul Chote
630ca0aefb Draw editor selection box using the UI renderers. 2019-12-11 11:02:04 +01:00
reaperrr
82be8d9990 Move AUD support to Mods.Cnc 2019-12-09 22:06:53 +01:00
reaperrr
4d92fde5f7 Remove VqaReader dependency on AudReader
Use ImaAdpcmReader directly, since VQAs only contain
header-less raw IMA  ADPCM audio.
2019-12-09 22:06:53 +01:00