Chris Forbes
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8ae3c04212
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fixes #79
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2009-11-08 14:00:02 +13:00 |
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Chris Forbes
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105792612c
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perf graph
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2009-11-06 19:01:46 +13:00 |
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Chris Forbes
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64a6b34d93
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more perf diagnostics
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2009-11-05 23:01:03 +13:00 |
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Chris Forbes
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df4b144df4
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timestep control (rate=N); not failing at SharedRandom seed
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2009-11-05 22:32:47 +13:00 |
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Bob
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edc4a8e6e7
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Harvesting works better, and other related stuff.
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2009-11-05 13:23:23 +13:00 |
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Chris Forbes
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7e0b0541e2
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fixed ore spreading; units no longer block
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2009-11-04 22:59:51 +13:00 |
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Chris Forbes
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66fd532db8
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ore is now in openra.game
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2009-11-04 22:51:17 +13:00 |
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Chris Forbes
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7acd327896
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fix FACT space check on deploying mcv
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2009-11-04 22:08:04 +13:00 |
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Chris Forbes
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d21589c6e8
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fixed harvester LMB lameness; fixed ore rate
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2009-11-04 21:58:45 +13:00 |
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Chris Forbes
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0d2b7eb855
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ore timing too
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2009-11-04 20:44:05 +13:00 |
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Chris Forbes
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db89136adf
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timing
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2009-11-04 20:40:48 +13:00 |
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Chris Forbes
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f84d756570
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merged
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2009-11-04 20:31:59 +13:00 |
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Chris Forbes
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86111b9e91
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ore frequence OAOO
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2009-11-04 20:30:36 +13:00 |
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Bob
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0251cb3e1c
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Gems don't grow.
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2009-11-04 20:28:04 +13:00 |
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Chris Forbes
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e8bbf051f9
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split tick/render frame counters
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2009-11-04 20:20:54 +13:00 |
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Chris Forbes
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5d07ca2c90
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oops. fixed growth and wired up.
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2009-11-02 23:15:29 +13:00 |
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Bob
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ddc91ddafa
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Moved Activity and friends into separate files.
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2009-11-02 20:22:12 +13:00 |
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Bob
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1d7798d40c
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Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
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2009-11-02 00:59:53 +13:00 |
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Chris Forbes
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90ba576cc6
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separated 'index' from 'palette' in player
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2009-11-01 23:22:08 +13:00 |
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Chris Forbes
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f4a5c9069b
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deploy mcv now requires clear space
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2009-11-01 21:29:05 +13:00 |
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Chris Forbes
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4336c2af35
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skip 'make' animation for mapunits
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2009-11-01 19:09:18 +13:00 |
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Chris Forbes
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5dbc70da02
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water splashes
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2009-11-01 17:56:05 +13:00 |
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Bob
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c1a49f715d
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Moved time-stepping out into Game. player ticks (including production) now run at the correct rate.
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2009-11-01 12:10:17 +13:00 |
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Bob
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816c927aa5
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Bugfix: "Unit production requires a right-click before another unit can be produced."
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2009-10-30 09:35:18 +13:00 |
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Bob
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6306690730
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Killed that fail TechTree, and added a new one to Rules.
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2009-10-30 09:04:33 +13:00 |
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Bob
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242fa717b6
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Per-player unit production. Also, fixed an interesting bug in Sequence.
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2009-10-30 04:03:37 +13:00 |
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Bob
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8580ae0f78
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Moved our TerrainRender ref into WorldRenderer; TR.tileSet want to be somewhere else (it's not just renderer, it affects pathing)
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2009-10-30 00:19:53 +13:00 |
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Bob
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be39cdd054
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map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
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2009-10-29 22:10:54 +13:00 |
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Chris Forbes
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c3f8019ab4
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BuildUnit order is now in replay
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2009-10-29 20:45:07 +13:00 |
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Chris Forbes
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704dd5a885
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stripped out dead netplay code
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2009-10-29 20:12:32 +13:00 |
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Bob
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89f9a96de5
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Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
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2009-10-29 01:57:47 +13:00 |
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Bob
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9f237f2530
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Fixes for small bugs.
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2009-10-28 18:45:50 +13:00 |
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Bob
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222b72a679
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Repath around blocking units or structures.
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2009-10-28 17:59:09 +13:00 |
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Chris Forbes
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e9faf62c4a
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move cancels attack
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2009-10-27 00:05:38 +13:00 |
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Chris Forbes
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01198a69e4
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FindUnitPathToRange
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2009-10-26 23:46:13 +13:00 |
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Chris Forbes
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612490e5b8
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boat spawn works now
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2009-10-26 23:05:26 +13:00 |
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Chris Forbes
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0d62318688
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most of the support for boats
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2009-10-26 21:52:13 +13:00 |
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Bob
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384a3ee2e9
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renamed in Mobile.CurrentAction: "Action" -> "Activity"
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2009-10-26 18:57:12 +13:00 |
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Chris Forbes
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e61ef4a93f
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temporarily made all units block pathing
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2009-10-24 22:45:37 +13:00 |
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Chris Forbes
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021e41a5bf
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unit influence blocks building
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2009-10-24 22:39:07 +13:00 |
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Bob
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0956748116
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Merged
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2009-10-24 19:49:27 +13:00 |
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Bob
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78c9ae53df
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On orders, the mouse button is now considered part on issuing the order, not resolving it.
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2009-10-24 19:42:54 +13:00 |
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Chris Forbes
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4aa172a7a7
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war factory incredible hack
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2009-10-24 19:28:16 +13:00 |
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Bob
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d25bd8550a
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Added Cancel() to Mobile.CurrentAction. Added QueueAction to Mobile. Made Order.Apply use queue rather than SetNextAction.
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2009-10-24 19:17:13 +13:00 |
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Chris Forbes
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979bb74bba
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tank production works
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2009-10-24 16:24:44 +13:00 |
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Chris Forbes
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ea3526a238
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voicepool to avoid annoying me with the same sound over and over... and units now have a voice assigned.
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2009-10-24 16:07:23 +13:00 |
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Chris Forbes
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8d2cce5995
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fixes influence map for map buildings
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2009-10-24 00:24:25 +13:00 |
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Chris Forbes
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7f1e881c47
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added player=N commandline option to choose local player id
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2009-10-23 21:39:52 +13:00 |
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Chris Forbes
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7d6e254983
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clipped voronoi regions for ground control; buildings cannot be placed outside of ground control anymore
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2009-10-23 20:10:28 +13:00 |
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Chris Forbes
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7d1f7670b9
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unit lost sound when local player's units die
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2009-10-22 23:48:19 +13:00 |
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