Commit Graph

13 Commits

Author SHA1 Message Date
abcdefg30
880f90345e Add an upgrade rule 2017-03-18 13:42:49 +01:00
Paul Chote
1ef3e246d1 Convert GlobalUpgradable to conditions. 2016-12-13 19:30:41 +00:00
Oliver Brakmann
d292f15cc2 Enable player experience tracking in mod rules 2016-07-19 20:20:38 +02:00
Paul Chote
d27d265bdd Add Id field to ProvidesTechPrerequisite. 2016-06-04 10:03:05 +01:00
Emiel Suilen
3e63869bd1 Eliminated superfluous linendings 2016-01-01 16:22:19 +01:00
Sean Hunt
8f4ec87b63 Factor silos needed warning to a new trait. 2015-12-27 14:40:37 -05:00
Paul Chote
0fdc0f9bc2 Update TD rules. 2015-06-19 22:02:07 +01:00
Paul Chote
7eae157ad8 Rework player palette loading. 2015-05-10 00:01:14 +01:00
Paul Chote
372d03c320 Convert SelfHealing to upgrades. 2014-09-27 22:14:45 +12:00
Oliver Brakmann
cca6646927 Add mission objectives to Lua interface 2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403 Add support for mission objectives
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game.  If all primary objectives are
completed the game is won, and lost when any of them fails.

Objectives can be added at any stage during the game, allowing to react
dynamically to game events.

The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed.  Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Paul Chote
ff78b0f7ea Add tech levels to TD. 2014-07-09 17:50:14 +12:00
Matthias Mailänder
8de154573b renamed old system.yaml descendened files 2014-04-06 08:15:13 +02:00