abcdefg30
880f90345e
Add an upgrade rule
2017-03-18 13:42:49 +01:00
Paul Chote
1ef3e246d1
Convert GlobalUpgradable to conditions.
2016-12-13 19:30:41 +00:00
Zimmermann Gyula
5eec9ef463
Automatically upgrade rules.
2016-08-21 12:05:34 +02:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
Paul Chote
d27d265bdd
Add Id field to ProvidesTechPrerequisite.
2016-06-04 10:03:05 +01:00
Oliver Brakmann
a8ead3669d
Enable the insufficient funds warning in ra, d2k and ts
2016-04-11 19:06:18 +02:00
Oliver Brakmann
41388b9c63
Revert the previous InsufficientFundsWarning implementation
2016-04-11 19:06:18 +02:00
reaperrr
38cea38f6b
Migrate BuildSpeed from float to int
2016-03-24 18:43:48 +01:00
abcdefg30
fad0ed7124
Make use of the new InsufficientFunds warning in ra, d2k and ts
2016-02-23 22:16:54 +01:00
Emiel Suilen
3e63869bd1
Eliminated superfluous linendings
2016-01-01 16:22:19 +01:00
Sean Hunt
8f4ec87b63
Factor silos needed warning to a new trait.
2015-12-27 14:40:37 -05:00
Paul Chote
dffd2c87cd
Add upgraded tag to D2K production structures.
2015-11-24 23:21:19 +00:00
abcdefg30
e8cb0a3d48
Add production acceleration to d2k
...
except for starports
2015-11-15 01:48:07 +01:00
OmegaBolt
51a4147b69
D2k 7000 start cash option
2015-11-07 02:26:02 +00:00
reaperrr
bccfc33859
D2k original queue build speeds
2015-09-27 04:56:39 +02:00
Paul Chote
6dae4da8f1
Update D2K rules.
2015-06-19 22:02:06 +01:00
OmegaBolt
f3ec07d4e4
Add Upgrade production queue to D2k
2015-05-21 21:26:10 +03:00
Paul Chote
7eae157ad8
Rework player palette loading.
2015-05-10 00:01:14 +01:00
Paul Chote
d255a3989e
Upgrade mod rules.
2015-04-30 07:35:27 +12:00
penev92
efee3598f9
Add D2k harvester insurance on worm frenzy
2015-03-22 17:00:59 +02:00
penev92
a4a8a793df
Add EnemyWatcher trait to D2k and AnnounceOnSeen to D2k units and sandworms; remove sandworm announcement on worm spawn
2015-01-17 14:41:23 +02:00
Paul Chote
de8f3c3530
Add missing EOF newline to mod yaml files.
2014-10-19 21:06:50 +13:00
Matthias Mailänder
e6a1a2632e
add captureable tech for Dune 2000
2014-08-24 08:41:54 +02:00
Oliver Brakmann
cca6646927
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403
Add support for mission objectives
...
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game. If all primary objectives are
completed the game is won, and lost when any of them fails.
Objectives can be added at any stage during the game, allowing to react
dynamically to game events.
The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed. Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Mustafa Alperen Seki
ec69e05433
Added D2K Tech Levels
2014-07-10 17:17:11 +03:00
Matthias Mailänder
8de154573b
renamed old system.yaml descendened files
2014-04-06 08:15:13 +02:00