Commit Graph

27 Commits

Author SHA1 Message Date
abcdefg30
880f90345e Add an upgrade rule 2017-03-18 13:42:49 +01:00
Paul Chote
1ef3e246d1 Convert GlobalUpgradable to conditions. 2016-12-13 19:30:41 +00:00
Zimmermann Gyula
5eec9ef463 Automatically upgrade rules. 2016-08-21 12:05:34 +02:00
Oliver Brakmann
d292f15cc2 Enable player experience tracking in mod rules 2016-07-19 20:20:38 +02:00
Paul Chote
d27d265bdd Add Id field to ProvidesTechPrerequisite. 2016-06-04 10:03:05 +01:00
Oliver Brakmann
a8ead3669d Enable the insufficient funds warning in ra, d2k and ts 2016-04-11 19:06:18 +02:00
Oliver Brakmann
41388b9c63 Revert the previous InsufficientFundsWarning implementation 2016-04-11 19:06:18 +02:00
reaperrr
38cea38f6b Migrate BuildSpeed from float to int 2016-03-24 18:43:48 +01:00
abcdefg30
fad0ed7124 Make use of the new InsufficientFunds warning in ra, d2k and ts 2016-02-23 22:16:54 +01:00
Emiel Suilen
3e63869bd1 Eliminated superfluous linendings 2016-01-01 16:22:19 +01:00
Sean Hunt
8f4ec87b63 Factor silos needed warning to a new trait. 2015-12-27 14:40:37 -05:00
Paul Chote
dffd2c87cd Add upgraded tag to D2K production structures. 2015-11-24 23:21:19 +00:00
abcdefg30
e8cb0a3d48 Add production acceleration to d2k
except for starports
2015-11-15 01:48:07 +01:00
OmegaBolt
51a4147b69 D2k 7000 start cash option 2015-11-07 02:26:02 +00:00
reaperrr
bccfc33859 D2k original queue build speeds 2015-09-27 04:56:39 +02:00
Paul Chote
6dae4da8f1 Update D2K rules. 2015-06-19 22:02:06 +01:00
OmegaBolt
f3ec07d4e4 Add Upgrade production queue to D2k 2015-05-21 21:26:10 +03:00
Paul Chote
7eae157ad8 Rework player palette loading. 2015-05-10 00:01:14 +01:00
Paul Chote
d255a3989e Upgrade mod rules. 2015-04-30 07:35:27 +12:00
penev92
efee3598f9 Add D2k harvester insurance on worm frenzy 2015-03-22 17:00:59 +02:00
penev92
a4a8a793df Add EnemyWatcher trait to D2k and AnnounceOnSeen to D2k units and sandworms; remove sandworm announcement on worm spawn 2015-01-17 14:41:23 +02:00
Paul Chote
de8f3c3530 Add missing EOF newline to mod yaml files. 2014-10-19 21:06:50 +13:00
Matthias Mailänder
e6a1a2632e add captureable tech for Dune 2000 2014-08-24 08:41:54 +02:00
Oliver Brakmann
cca6646927 Add mission objectives to Lua interface 2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403 Add support for mission objectives
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game.  If all primary objectives are
completed the game is won, and lost when any of them fails.

Objectives can be added at any stage during the game, allowing to react
dynamically to game events.

The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed.  Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Mustafa Alperen Seki
ec69e05433 Added D2K Tech Levels 2014-07-10 17:17:11 +03:00
Matthias Mailänder
8de154573b renamed old system.yaml descendened files 2014-04-06 08:15:13 +02:00