Forcecore
8027bed6b2
Separated ship squad from ground unit squad
...
Just like aircrafts are independent from ground squads.
2017-09-13 23:31:26 +02:00
Paul Chote
96a1c8d54b
Update internal ra/cnc/d2k/ts bot types.
2017-07-07 21:31:45 +01:00
Paul Chote
b0906e1836
Add a bot type identifier.
2017-07-07 21:31:45 +01:00
Mustafa Alperen Seki
4187a69904
Remove afld and hpad from Rush AI's Production: list
2017-06-14 18:26:18 +02:00
abc013
0f1146a067
Changed the Naval AI to build Service Depots
2017-01-07 14:07:08 +01:00
Oliver Brakmann
7e6488c522
Remove AI capturing from TD and RA
2016-12-17 20:53:31 +00:00
Oliver Brakmann
d340f864ec
Remove medics and mechanics from RA AIs
2016-12-17 20:53:25 +00:00
Mustafa Alperen Seki
a2933808cc
Make Rush AI don't build Helipad/Airfield
2016-10-12 14:43:36 +02:00
Mustafa Alperen Seki
c53a1cb0bc
Limit Barracks counts for Naval AI.
2016-10-12 14:43:09 +02:00
Mustafa Alperen Seki
6bbca7ef0e
Make AI Build Gap Generator
2016-10-12 14:42:24 +02:00
Zimmermann Gyula
028edc8051
Update Red Alert AI.
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Increase land AI infantry percentages.
Add medic and mechanic to Normal and Turtle AI.
Limit Engineers at Rush AI.
2016-08-12 14:38:49 +02:00
Taryn Hill
4e4676036f
RA: Add capturing to Rush AI
2016-08-10 19:06:24 -05:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
abcdefg30
1a269d0f2e
Fix the rushAI building spens/syrds without being able to build naval units
2015-11-21 20:29:28 +01:00
Zimmermann Gyula
11c5144cb4
Restore AI kennel usage, limit AI harvesters and dogs.
2015-09-01 23:32:22 +02:00
Matthias Mailänder
0ba54b425e
Merge pull request #8759 from reaperrr/ai-bldgcheck
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Improved AI BaseBuilder
2015-07-28 22:32:21 +02:00
reaperrr
ed1a55df83
Fixed AI soviet paratrooper target evaluation so it doesn't always fail
2015-07-28 19:26:43 +02:00
reaperrr
5f9834d250
Shifted Turtle AI priority more from adv. power plants to defenses
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This will work better once #8759 is merged (due to improved low power check).
2015-07-28 17:05:20 +02:00
reaperrr
793a9e4f20
Disable dog kennels for AI
...
I saw the AI build kennels early and waste cash on an army of dogs quite a
few times, putting that AI at severe disadvantage.
2015-07-28 17:04:05 +02:00
reaperrr
e1ef6967f6
Sniper isn't buildable anymore
2015-07-27 16:00:53 +02:00
reaperrr
65a6489ef1
Avoid consecutive attempts to build naval structures
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If not enough water space can be found inside the base perimeter, stop the AI from trying to build naval production buildings permanently until it deploys another construction yard.
If enough water is available within the base perimeter, check whether any
building that provides buildable area (for adjacency) is close enough to
water, otherwise don't even start producing this naval structure.
2015-07-27 13:28:05 +02:00
reaperrr
27ffd4967a
AI base builder power tweaks
2015-07-07 22:22:59 +02:00
reaperrr
9594dd7e30
RA AI cleanups
2015-07-07 22:14:30 +02:00
Paul Chote
8483152a3c
Merge pull request #8222 from Mailaender/water-troopers
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Fixed the AI not avoiding boats when searching for viable paradrop targets
2015-05-24 12:54:48 +01:00
Matthias Mailänder
add0cc565a
don't paradrop units near boats
2015-05-23 16:05:56 +02:00
abcdefg30
e9884b740b
ArmorDrop has been removed
2015-05-12 13:53:08 +02:00
ScottNZ
c526f572e7
Set up tank drop for Russia, parabombs for Ukraine and spy plane/paradrop for Soviet
2014-12-19 18:08:47 +13:00
Mustafa Alperen Seki
3aea3faa8e
Updated RA AI
2014-11-27 17:21:41 +02:00
UberWaffe
a1e51b71d6
AI Support Power Meta Data implemented.
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Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Paul Chote
a46baeaf2b
Reorganise AI base building logic.
...
- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
2014-07-09 17:50:14 +12:00
Matthias Mailänder
09e5cf2d03
whitespace cleanup
2014-05-18 08:16:51 +02:00
Matthias Mailänder
d9626597b3
removed unmaintained AI definitions optimized for legacy AI code
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closes #4543
2014-04-21 11:30:19 +02:00
Matthias Mailänder
1dfdeb8d8b
bring it in line with the other naming
2014-04-21 11:26:26 +02:00
Matthias Mailänder
2320a7d571
avoid easy/hard classification as they are identical
2014-04-21 11:24:04 +02:00
Matthias Mailänder
8de154573b
renamed old system.yaml descendened files
2014-04-06 08:15:13 +02:00