abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
penev92
2f6f214bac
Removed a bunch of explicit access modifiers
2022-01-09 18:58:37 +01:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
d60c05eff3
Change to use pattern matching
2021-03-27 17:29:20 +01:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
teinarss
c2279d3071
Change GetField calls to use nameof
2021-02-28 18:43:51 +01:00
Paul Chote
c9b2a34561
Save SubCellInit as an integer.
2020-09-12 17:17:26 +02:00
Paul Chote
a2269e7ee7
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
Paul Chote
b856613194
Add ISingleInstanceInit interface.
...
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.
Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
b38018af9c
Replace IActorInit with an abstract class.
...
A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
2020-06-08 19:18:38 +02:00
Paul Chote
7c6ec577dc
Rewrite ActorInit queries.
2020-05-28 19:04:53 +02:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
ae34410c80
Replace MoveIntoWorld with ReturnToCell/AssociateWithAirfield.
2019-10-17 23:31:15 +02:00
tovl
2d394f33b8
Fix units from transports appearing at load point.
2019-08-19 00:33:38 +02:00
Paul Chote
78a70be0d4
Fix and enable SA1133, SA1134 style rules.
2019-05-24 10:47:57 +02:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
teinarss
e353c8c176
Changed SubCell to byte
2018-09-30 19:48:27 +01:00
Paul Chote
1ac13de4b2
Remove byte order marks from C# files.
2018-07-01 11:08:32 +02:00
Arular101
21504a774d
Add missing copyright notice
2018-01-17 23:07:01 +01:00
abcdefg30
eab93ccf97
Add an EffectiveOwnerInit
2017-12-24 00:41:15 +01:00
teees
4fa3ecfafb
Add DynamicFacingInit.
2016-06-15 20:36:23 +01:00
teees
b7bf7b6ec0
Move mod-level ActorInits out of the engine.
2016-06-15 20:35:22 +01:00