Commit Graph

99 Commits

Author SHA1 Message Date
RoosterDragon
727084c5fc Run spell check over solution 2021-12-05 19:23:43 +01:00
Matthias Mailänder
5eaba4f893 Unhardcode AI defensive priorities. 2021-12-05 13:17:32 +01:00
Matthias Mailänder
e82aa9977e Unhardcode AI air units and exclude scripted aircraft. 2021-12-05 13:17:32 +01:00
penev92
8ba6d13b2f Removed unused using directives 2021-10-15 13:12:33 +02:00
Paul Chote
52b597d5d2 Remove order latency checks from BaseBuilderQueueManager. 2021-08-26 22:00:59 +02:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
reaperrr
1a9dfc0893 Refactor GameSpeed setting
*Remove internal GameSpeed defaults
 Enforce setting values explicitly all the time
 Require definition of a DefaultSpeed

*Remove Global.Timestep default

*Remove the hacky Timestep/OrderLatency setting via LobbyInfo

*Fix shellmaps ignoring mod-defined gamespeeds

*Make DateTimeGlobal use the MapOptions gamespeed
2021-04-09 22:58:14 +01:00
teinarss
d60c05eff3 Change to use pattern matching 2021-03-27 17:29:20 +01:00
Paul Chote
dcd8eccee4 Replace ResourceLayer references with IResourceLayer in traits/warheads. 2021-03-20 16:45:41 +01:00
Paul Chote
3dbc6400a6 Use IResourceLayer in BaseBuilderBotModule. 2021-03-20 16:45:41 +01:00
Paul Chote
d52ba83f96 Replace terniary null checks with coalescing. 2021-03-08 18:11:25 +01:00
teinarss
ed43071792 Compile engine and mod dlls as NET5 when not using mono 2021-03-07 16:04:57 +00:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
reaperrr
1a7a47fa08 Randomize AI idle harvester scan intervals 2021-02-28 18:58:03 +01:00
teinarss
53b781960c Change FieldLoader.LoadUsing to use nameof 2021-02-28 18:43:51 +01:00
Paul Chote
fb0031d34a Rename remaining Stance references to PlayerRelationship. 2021-02-04 23:14:09 +01:00
Paul Chote
87790069e9 Add ITerrainInfo interface. 2021-01-11 21:57:55 +01:00
Paul Chote
aeab9a8116 Group bot AttackMove orders. 2021-01-09 23:55:50 +01:00
abcdefg30
aac3174efc Rename Stances to Relationships in the yaml api 2020-12-11 17:13:02 +01:00
Paul Chote
7c852d90fb Ignore aircraft when searching for enemy targets. 2020-12-07 23:39:22 +01:00
Paul Chote
53d98ec255 Abort squad states that are not able to move. 2020-12-07 23:39:22 +01:00
abcdefg30
718cf37146 Misc code improvements 2020-11-14 11:04:41 +00:00
abcdefg30
10f645bf77 Replace usage of the Stances dict by a method call 2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27 Rename Stance to PlayerRelationship 2020-11-14 11:04:41 +00:00
darkademic
8f9c212921 Make AI randomly select from map squares with above average attractiveness when using support powers. 2020-11-01 21:20:00 +00:00
dnqbob
48f4a98c6a Fix AI air squad misbehaving in TS maps
Change Cpos to Mpos by Pchote
2020-10-30 09:20:01 +01:00
Paul Chote
5a7dc385a3 Remove obsolete LocomotorInfo caching. 2020-10-18 18:19:56 +02:00
dnqbob
ca8341d432 Avoid WaterCheck crash in base builder 2020-10-10 11:44:43 +02:00
reaperrr
8d1f72c104 Fix for SquadManagerBotModule
Aircraft and ships are immediately assigned a squad,
so adding them to `unitsHangingAroundTheBase` is bogus.
2020-10-04 00:31:35 +01:00
teinarss
9c4fd0e3d3 Use Null-Propagation Operator 2020-08-19 18:11:07 +01:00
teinarss
8d27d22100 Use discard syntax 2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
Mustafa Alperen Seki
43388cb7fc Don't check HasAdequateRefineryCount if no RefineryTypes defined. 2020-08-05 11:29:22 +02:00
Mustafa Alperen Seki
4cc5104fde Unhardcode AI's MinimumRefineryCount numbers. 2020-08-05 11:29:22 +02:00
Matthias Mailänder
ea9992247d Reorder string placeholders. 2020-08-02 12:00:53 +02:00
Matthias Mailänder
b90fecff76 Remove the prefixed method name. 2020-08-02 12:00:53 +02:00
Matthias Mailänder
a4fc9fea3b Unify AIUtils.BotDebug prefixes. 2020-08-02 12:00:53 +02:00
Andre Mohren
006a87692a Removed unused imports. 2020-07-28 18:22:51 +02:00
darkademic
ae882b85a9 Make AI randomly scan map for targets for its air squads. 2020-07-02 23:05:49 +02:00
Alfred Lang
1c8c49dc8e Fix do allow AI do place plugbuildings like RBG Tower on GDI Component Tower 2020-06-27 10:35:06 +02:00
abcdefg30
27d0465891 Remove workarounds for querying the PlayerActor in Created 2020-05-30 19:47:29 +02:00
Paul Chote
86f61298e6 Replace ITraitInfo interface with TraitInfo class. 2020-05-21 13:01:04 +02:00
atlimit8
2dac16ee02 add SquadManagerBotModuleInfo.IgnoredEnemyTargetTypes 2020-05-17 22:02:32 +01:00
abcdefg30
10dc248f07 Remove unused usings from BaseBuilderBotModule 2020-05-02 14:05:44 -05:00
dnqbob
86394eb56c "FindEnemy" functions ignore hidden actors
(helped by reaperrr and abcdefg30)
2020-04-28 15:35:02 +02:00
dnqbob
2d7790f5e4 StateBase.cs modified:
1. Optimize & move "ammo" related function from "AirStates.cs" to StateBase.cs

2. Optimize & move "IsRearm" function from "AirStates.cs" to StateBase.cs, name changed to "IsRearming"

(optimized by reaperrr)
2020-04-28 15:35:02 +02:00
Paul Chote
b2f0ac15e8 Generalize RallyPointInfo.Offset to support arbitrary length paths. 2020-02-09 16:52:22 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
tovl
203fff0ab7 Allow queued structure rallypoints. 2019-12-13 23:51:03 +01:00