Matthias Mailänder
|
32851e624c
|
specify map folders in mod.yaml
closes #3544
|
2013-10-27 08:02:05 +01:00 |
|
ScottNZ
|
6598f0382a
|
Add support for game translation
|
2013-10-14 19:38:18 +13:00 |
|
Matthias Mailänder
|
452342f289
|
StyleCop clean ModData
|
2013-08-07 15:52:29 +02:00 |
|
Paul Chote
|
82faf7e929
|
Allow mods and maps to define voxel sequences.
|
2013-06-04 20:40:24 +12:00 |
|
Paul Chote
|
a00696ec3b
|
Add core voxel rendering code.
|
2013-06-04 20:40:24 +12:00 |
|
Paul Chote
|
0dd8d7f7b6
|
Distinguish between classic and crc file hashes. Fixes #3306, #3328.
|
2013-05-24 21:10:41 +12:00 |
|
Matthias Mailänder
|
6a6776754b
|
added .mix file support for game asset browser
|
2013-05-15 18:13:39 +02:00 |
|
Paul Chote
|
4ebe547a05
|
Allow SheetBuilder to generate 1/2/4 channel sheets.
This makes the SpriteFont RBGA sprite hack explicit,
and adds a DualIndexed option to be used by the voxel
renderer.
|
2013-05-15 20:18:41 +12:00 |
|
Curtis Shmyr
|
f40fbaf35e
|
Merge pull request #3134 from chrisforbes/load-time
avoid spurious re-indexing of maps just prior to shellmap load
|
2013-04-20 16:58:48 -07:00 |
|
Chris Forbes
|
8750f04f4c
|
avoid spurious re-indexing of maps just prior to shellmap load
|
2013-04-21 11:38:24 +12:00 |
|
Matthias Mailänder
|
3649342317
|
be more verbose about missing sequences and files
as requested in #3039
|
2013-04-20 21:56:29 +02:00 |
|
Paul Chote
|
82426e0e45
|
Move Palette from ModData to WorldRenderer.
|
2013-02-26 09:35:41 +13:00 |
|
Chris Forbes
|
d57dfd1997
|
tidy
|
2011-12-27 21:23:25 +13:00 |
|
Chris Forbes
|
bc6af1841b
|
fix indents everywhere
|
2011-10-18 15:10:17 +13:00 |
|
Chris Forbes
|
f9eb62beee
|
tidy uid->map lookup in ServerBrowser implementations
|
2011-09-26 08:40:40 +13:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Chris Forbes
|
896cbaae39
|
clean up ModData package mounting
|
2011-08-21 20:26:00 +12:00 |
|
Chris Forbes
|
1fe5c1d60f
|
catch map load failures
|
2011-08-20 14:13:52 +12:00 |
|
Chris Forbes
|
3d2635fca5
|
drop CursorSheetBuilder; use normal SheetBuilder for cursors now.
|
2011-07-19 21:14:11 +12:00 |
|
Chris Forbes
|
0e45968573
|
remove 'private' keyword where possible
|
2011-06-29 09:15:39 +12:00 |
|
Paul Chote
|
372d2f5426
|
Saner load code for cnc. Installing not yet implemented.
|
2011-05-21 17:26:10 +12:00 |
|
Paul Chote
|
3d347848f3
|
Remove another hardcoded widget reference and prepare for saner init code.
|
2011-05-21 17:25:45 +12:00 |
|
Chris Forbes
|
b183366d54
|
add ChromeMetrics for values we dont want to duplicate everywhere
|
2011-05-21 16:27:06 +12:00 |
|
Matthew Bowra-Dean
|
20458fc552
|
Move Platform.cs to OpenRA.FileFormats, fix #765.
|
2011-05-21 11:35:04 +12:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
c2db816837
|
Kill MapStub
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
580b9014b3
|
Install map button (does not verify that maps are valid).
|
2011-01-27 20:50:03 +13:00 |
|
Paul Chote
|
827a19adef
|
Fix the cursor during init.
|
2011-01-27 20:50:00 +13:00 |
|
Paul Chote
|
6a90f00298
|
Start tidying things up
|
2011-01-27 20:50:00 +13:00 |
|
Paul Chote
|
6c14b78b7c
|
Load the game into an intermediate state where RAInitDelegate can install packages, etc (an even bigger hack).
|
2011-01-27 20:50:00 +13:00 |
|
Paul Chote
|
6776d6f906
|
Load the main menu without loading mixes or creating a shellmap world. A giant hack.
|
2011-01-27 20:50:00 +13:00 |
|
Chris Forbes
|
848622054d
|
unstatic SpriteLoader
|
2011-01-26 21:09:07 +13:00 |
|
Chris Forbes
|
1d7f57941e
|
rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
|
2011-01-26 21:07:54 +13:00 |
|
Paul Chote
|
b9e32e5c06
|
Load maps from <support dir>/maps/<mod>/ too.
|
2011-01-21 17:38:28 +13:00 |
|
Paul Chote
|
cb50182fac
|
Bugfixes: ZipFile.GetInputStream().GetAllBytes/.Length doesn't work; Divide by zero when no shellmaps are available; UseAsShellmap isn't saved by the editor; Duplicate maps crashes game.
|
2010-12-30 17:43:44 +13:00 |
|
Paul Chote
|
fc6438e311
|
Use Filepaths instead of IFolders where possible.
|
2010-12-29 21:25:43 +13:00 |
|
Paul Chote
|
829fe6530a
|
Start fixing the editor
|
2010-12-29 19:03:45 +13:00 |
|
Chris Forbes
|
fa36c71023
|
fix game failing to load compressed maps; convert 'a path beyond.'
|
2010-12-29 00:55:10 +13:00 |
|
Chris Forbes
|
1cee570207
|
blah
|
2010-12-28 18:44:44 +13:00 |
|
Chris Forbes
|
382435e629
|
blah
|
2010-12-28 18:42:46 +13:00 |
|
Chris Forbes
|
637dbee32f
|
remove support for loading from maps/
|
2010-12-28 18:41:46 +13:00 |
|
Chris Forbes
|
81f6843791
|
bind .oramap -> ZipFile; search for .zip and .oramap in the map enumerator
|
2010-12-28 18:40:52 +13:00 |
|
Chris Forbes
|
cc6d445ef1
|
blah
|
2010-12-28 18:32:18 +13:00 |
|
Chris Forbes
|
cc2efdfa4a
|
start reworking map enumerator
|
2010-12-28 18:27:40 +13:00 |
|
Paul Chote
|
f9f9fbf3e4
|
Reinit the sheetbuilder too - appending more sprites to the old sheets isn't the best of ideas. Fixes "Terrain sprites span multiple sheets" on cnc tundra map.
|
2010-11-27 15:11:38 +13:00 |
|
Paul Chote
|
00dc91cf49
|
Standardise Theater -> Tileset.
|
2010-11-24 10:09:51 +13:00 |
|
Chris Forbes
|
d78dde4db1
|
fix ModData still being bogus about custom sequences
|
2010-11-21 11:26:22 +13:00 |
|
geckosoft
|
be9f52e029
|
Changed: Mounts the map' IFolder with least possible priority, allowing the map to has its own assets
|
2010-11-21 10:59:26 +13:00 |
|
geckosoft
|
b31a35d34b
|
Changed: Made it possible for maps to contain custom sequences (allowing 100% custom map-specific units to be 'build')
|
2010-11-21 10:57:16 +13:00 |
|
Paul Chote
|
356c750b23
|
Refactor Package -> MixFile; group filesystem related classes in FileFormats.
|
2010-11-09 11:02:13 +13:00 |
|