ScottNZ
74e2baeb48
Fix a few spelling errors
2013-11-12 19:39:41 +13:00
ScottNZ
1394c1dcee
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
Paul Chote
96d37df4b3
Restore original sound parameters. Fixes #3919 .
2013-10-16 17:53:40 +13:00
Paul Chote
fe8c80aca6
Add Game.Zoom for remaining engine stuff.
2013-10-05 21:01:22 +13:00
Paul Chote
90ab2477b4
Convert Sound to world coordinates.
2013-09-27 15:41:33 +12:00
Matthias Mailänder
06233a76a8
don't hide the pause button after unpause
2013-08-02 20:17:05 +02:00
Paul Chote
4009edfa96
Add audio device selection. Fixes #3553 .
2013-08-02 19:38:49 +12:00
Matthias Mailänder
332759a5f5
Put audio related problems into sound.log
2013-07-31 22:16:01 +02:00
Paul Chote
11cebddaa9
Convert Sound.Play* to WPos.
2013-07-11 17:37:27 +12:00
Matthias Mailänder
13fbcc56ee
inform the user which sound engine is used
2013-06-21 18:13:13 +02:00
Matthias Mailänder
0554ef35b7
added support for WAVE sound files
...
closes #2174
2013-06-12 20:18:07 +02:00
Matthias Mailänder
3dfce53bf8
throw specific exception on missing sound definitions
2013-04-02 12:06:28 +02:00
Matthias Mailänder
0a82bfe552
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Curtis Shmyr
5e9cdad044
No more sound attentuation for PlayNotification - fixes #2466
2012-11-10 19:52:21 -07:00
Igor Popov
1fbd8f6cc6
dedicated: null SoundEngine
2012-09-23 17:20:45 +12:00
James Dunne
ce806fdbe6
Prevent too many instances of a single sound starting at once in an absolute location and attenuate volume of new sounds based on number active sounds already playing.
2012-07-06 14:41:24 +12:00
Matthias Mailänder
208a3a47fe
don't crash when sound rules are not loaded
...
e.g. when trying to get the gamefiles
2012-07-06 14:37:24 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
11da96fe22
Fix for #2277 : Failing to load sounds/music should never crash.
2012-07-01 09:11:27 +12:00
Chris Forbes
a2b92d0fe4
Merge commit 'matt/dune^'
...
Conflicts:
.gitignore
mods/d2k/rules/system.yaml
2012-06-25 09:05:49 +12:00
Matthias Mailänder
0b6eda0815
replaced RA sounds by Dune 2000 ones
2012-06-23 16:00:20 +02:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Matthias Mailänder
6bc3249685
voices now support prefixes
...
required for d2k
2012-06-21 15:31:12 +02:00
Chris Forbes
6e3aa46008
#2039 fixed - add Sound.Engine config item, default is "AL" for OpenAL sound engine; "Null" gives you no sound
2012-04-24 20:23:41 +12:00
Chris Forbes
fdafb9d411
fix broken capitalization of variantExt
2011-12-19 14:40:05 +13:00
Chris Forbes
23a9e0503d
don't crash on missing voice phrases
2011-12-19 14:39:00 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
c76d2e37dc
Make the sound engine less dumb about music. Fix the music player not knowing about already playing tracks.
2011-05-21 17:26:20 +12:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
a3f26cec46
Fix sound after mod switching.
2011-01-27 20:50:02 +13:00
Chris Forbes
1c4f4b7886
removing some duplication
2010-12-27 21:03:51 +13:00
Chris Forbes
56675a61f5
rationalize the mess of Sound.Play[ToPlayer] functions.
2010-11-06 16:49:08 +13:00
Chris Forbes
5e3fce6820
(gecko) Return the ISound when playing sounds, so you can stop it later
2010-11-05 19:48:28 +13:00
Paul Chote
49bfd69707
Fix voice crash on adding a 3rd side (thanks raminator for finding this)
2010-10-15 12:33:15 +13:00
Paul Chote
4bdf675def
Mute shellmap combat
2010-10-14 20:03:36 +13:00
Paul Chote
8b4551c605
Next track / repeat on song completion.
2010-09-10 21:51:11 +12:00
Paul Chote
f635835b1c
Refactor common fmv playing code
2010-08-25 20:15:49 +12:00
Paul Chote
1143f496db
Part 2 of 3: Split Settings into logical units.
...
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
2010-08-24 19:53:05 +12:00
alzeih
1f54ad3238
Oops
2010-08-15 00:38:31 +12:00
alzeih
271be551b0
Add Voices and DisableVariants to VoiceInfo, remove the ".aud" for die sounds.
2010-08-15 00:07:27 +12:00
alzeih
fe481d7445
Fix #36
...
- add to ra
- add default variant
2010-08-15 00:07:27 +12:00
alzeih
7a10ae3dea
Some of fixing #36
2010-08-15 00:07:27 +12:00
alzeih
db16ab4cdc
Add VideoVolume
2010-08-14 17:39:50 +12:00
Paul Chote
a569c712f0
Video pausing support; sync video to audio nicer.
2010-08-14 17:21:54 +12:00
alzeih
3f4f1ff75e
MusicSeekPosition
2010-08-14 14:24:25 +12:00
Paul Chote
3f3ac377b2
Backend changes for new music player
2010-08-13 19:46:13 +12:00
Paul Chote
74500c369c
Stop video soundtrack when video stops
2010-08-12 00:44:53 +12:00
Chris Forbes
ca6debde66
buffer up all the audio upfront
2010-08-11 22:56:32 +12:00
Chris Forbes
ec9da154ad
add crap broken sound support for vqa
2010-08-11 22:04:55 +12:00