Commit Graph

12 Commits

Author SHA1 Message Date
Paul Chote
400ad49de0 Allow maps/mods to properly disable fog or shroud (or both). 2013-04-11 22:36:56 +12:00
Paul Chote
c428cad70c Refactor per-player shrouds & fix shellmap shroud. 2013-04-10 19:36:03 +12:00
Paul Chote
a5ec473a59 [Sync] the world pause state. 2013-04-07 23:40:34 +12:00
psydev
f741085b61 made crates close to original C&C values + misc.
Nuke powerproxy currently doesnt work so I set its shares to zero.
"allowmultiple" for support powers is broken, and should be fixed.
OpenRA doesn't yet have support for crates full of infantry.
2013-04-06 03:07:24 -07:00
Matthias Mailänder
6d6664d930 make classic production queue speedup less error prone
- avoid float modifiers because of rounding errors and desync
- try not to crash when the last production building is gone
- don't do LINQ queries on selfsame buildings if not required
2013-03-12 12:49:16 +01:00
Matthias Mailänder
f2703dd65d apply recent palette refactoring changes to classic mods 2013-03-08 09:40:11 +01:00
Matthias Mailänder
f29238df6e add production queue speedup to classic mods 2013-03-08 09:40:11 +01:00
Cody Brittain
8bdcbe727f Update mods/cnc-classic/rules/system.yaml
Fix sound
2013-03-08 09:40:10 +01:00
Matthias Mailänder
190342a2c8 remove traits we don't need in cnc-classic 2013-03-08 09:40:10 +01:00
Matthias Mailänder
e47cc68ee2 fix RALint cnc-classic errors 2013-03-08 09:40:09 +01:00
psydev
e0362f3c36 made some minor money changes (start, crate)
Starting money now 5000 instead of 10,000
Crates now give 2000 instead of 1000
Warning audio (low power, silos needed) 20 seconds instead of 10.
2013-03-08 09:40:08 +01:00
Matthias Mailänder
53fefa7c10 cnc-classic mod with ClassicProductionQueue and skin by Harisson 2013-03-08 09:40:08 +01:00