Commit Graph

3724 Commits

Author SHA1 Message Date
Paul Chote
a42ef6b3ea Update Minimap at ~2Hz, staggering layers. Minimap is faster than ever before. 2010-07-22 23:01:27 +12:00
Paul Chote
ac526f9762 Split the radar into multiple bitmaps 2010-07-22 22:54:12 +12:00
Paul Chote
d21e9fe093 Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster. 2010-07-22 22:22:53 +12:00
Paul Chote
3e493cb93c Fix cursors over closed radarbin 2010-07-22 21:44:45 +12:00
Paul Chote
37a55715d0 Shift the hard work into Tick 2010-07-22 21:41:30 +12:00
Paul Chote
5198ced5aa Remove unnecessary check 2010-07-22 20:44:14 +12:00
Paul Chote
5ce8a643a7 ... 2010-07-22 20:40:24 +12:00
Paul Chote
53304b3de2 Cloaked units (not) on radar; untested but is simple enough that it should work 2010-07-22 20:33:54 +12:00
Paul Chote
a09a6997b4 Radar takes into account visibility under fog 2010-07-22 20:26:19 +12:00
Paul Chote
f7212ef757 Correct bridge / tree / mine color 2010-07-22 19:50:41 +12:00
Paul Chote
5f36933837 Fix custom terrain location 2010-07-22 19:50:41 +12:00
Paul Chote
a234dd4382 New interface for things that show on radar; groundwork for future patches. 2010-07-22 19:50:41 +12:00
Chris Forbes
31d5d18d65 undo ProjectileArgs stuff 2010-07-22 18:59:41 +12:00
Chris Forbes
6d527c3668 unbreak Target 2010-07-22 18:36:56 +12:00
alzeih
1497c31908 some more hax 2010-07-22 18:01:32 +12:00
alzeih
6be4e5c266 Combat.DoExplosion now takes a Target
(needs more refactoring)
2010-07-22 16:00:14 +12:00
alzeih
4e22e37192 Fix the in range check 2010-07-22 15:54:42 +12:00
alzeih
3395f97b20 Attacking is working again 2010-07-22 13:07:15 +12:00
Chris Forbes
73b6eb568b more of attack-ground (order wiring, etc); doesn't work. 2010-07-22 08:26:52 +12:00
Chris Forbes
5c61c9d3a9 migrating most things to use the Target struct rather than Actor directly. 2010-07-22 08:26:51 +12:00
Chris Forbes
88b705c8ef add Target type, in prep for allowing attack-ground 2010-07-22 08:26:51 +12:00
Chris Forbes
a78001a5cc strip some redundancy from UnitOrders, but it still sucks; fix nudges breaking everything 2010-07-22 08:03:44 +12:00
alzeih
b2454c8b8d instead, fix DumpSyncReport warning properly
(? maybe)
2010-07-22 01:40:44 +12:00
alzeih
3f9ffbac80 smite some compiler warnings, hide those that are to stay.
Hide some makefile output too
2010-07-22 01:39:44 +12:00
Paul Chote
55fd5c3b9b Halve the perf fail of custom terrain (down to ~4ms) 2010-07-22 01:21:36 +12:00
Paul Chote
db9cfb9ddd More refactoring and a TODO on custom terrain perf 2010-07-22 01:13:03 +12:00
Paul Chote
2d2362a1a6 Minimap refactoring; don't render the minimap unless we have radar. 2010-07-22 00:15:33 +12:00
Paul Chote
fdc033a63f Fix teamchat in lobby 2010-07-22 00:02:30 +12:00
Paul Chote
b8eab0614f Fix spawn point rendering 2010-07-21 23:49:24 +12:00
Paul Chote
78aff37fe4 Minimap sanity; part 1: rewrite the core radar logic 2010-07-21 23:44:23 +12:00
Paul Chote
58aed632a1 Add sanity to minimap; part 0 2010-07-21 20:50:40 +12:00
Paul Chote
3969dc9fb6 Tweak cnc walls; less extreme than ra 2010-07-21 20:50:40 +12:00
alzeih
ac27b40f7a Oops 2010-07-21 20:44:58 +12:00
alzeih
8e2d422054 Improvements to VictoryConditions, and Dead = Chat to all 2010-07-21 20:21:02 +12:00
Paul Chote
d69267f71c Remove Minimap from world 2010-07-21 19:48:43 +12:00
Chris Forbes
3a7bec1eef implement INudge on Mobile 2010-07-21 19:37:24 +12:00
Chris Forbes
8006e20dd3 however, we *do* need to know who nudged us, so we can tell them where to shove it if required. 2010-07-21 19:27:49 +12:00
Chris Forbes
5ef651ce6d return value not required. 2010-07-21 19:25:32 +12:00
Chris Forbes
e426d50cc2 add INudge interface; Move tries to nudge things that are in the way as a good first option 2010-07-21 19:24:45 +12:00
alzeih
2f9f539857 big pile of Render refactoring 2010-07-21 18:59:33 +12:00
Chris Forbes
84e1ed1cf9 fix helis landing where they shouldnt 2010-07-21 18:52:24 +12:00
Chris Forbes
8cb6e0b229 make walls sortof worth using 2010-07-21 18:42:28 +12:00
Chris Forbes
2584aad0c7 make UOG actually use FindUnitsAtMouse rather than homebrewing it 2010-07-21 18:24:29 +12:00
alzeih
4065a4f6a2 WorldRenderer now uses the global renderers too 2010-07-21 18:17:43 +12:00
Paul Chote
c2197b0adb Hopefully fix some of our pathing issues. Untested. 2010-07-21 18:01:15 +12:00
alzeih
222b29cec6 Bye Bye Chrome! 2010-07-21 17:57:06 +12:00
alzeih
0ac91d3c5e Widget IHandleInputs now 2010-07-21 16:51:00 +12:00
alzeih
d0b4761e07 actually remove the rootWidget from Chrome 2010-07-21 16:18:45 +12:00
alzeih
647252b0cb Chrome.rootWidget -> Widget.RootWidget 2010-07-21 16:14:31 +12:00
alzeih
795da1b088 unhacking IChromeButton. 2010-07-21 16:00:26 +12:00