Paul Chote
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a42ef6b3ea
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Update Minimap at ~2Hz, staggering layers. Minimap is faster than ever before.
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2010-07-22 23:01:27 +12:00 |
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Paul Chote
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ac526f9762
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Split the radar into multiple bitmaps
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2010-07-22 22:54:12 +12:00 |
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Paul Chote
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d21e9fe093
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Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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2010-07-22 22:22:53 +12:00 |
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Paul Chote
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3e493cb93c
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Fix cursors over closed radarbin
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2010-07-22 21:44:45 +12:00 |
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Paul Chote
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37a55715d0
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Shift the hard work into Tick
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2010-07-22 21:41:30 +12:00 |
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Paul Chote
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5198ced5aa
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Remove unnecessary check
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2010-07-22 20:44:14 +12:00 |
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Paul Chote
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5ce8a643a7
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...
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2010-07-22 20:40:24 +12:00 |
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Paul Chote
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53304b3de2
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Cloaked units (not) on radar; untested but is simple enough that it should work
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2010-07-22 20:33:54 +12:00 |
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Paul Chote
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a09a6997b4
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Radar takes into account visibility under fog
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2010-07-22 20:26:19 +12:00 |
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Paul Chote
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f7212ef757
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Correct bridge / tree / mine color
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2010-07-22 19:50:41 +12:00 |
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Paul Chote
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5f36933837
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Fix custom terrain location
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2010-07-22 19:50:41 +12:00 |
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Paul Chote
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a234dd4382
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New interface for things that show on radar; groundwork for future patches.
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2010-07-22 19:50:41 +12:00 |
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Chris Forbes
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31d5d18d65
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undo ProjectileArgs stuff
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2010-07-22 18:59:41 +12:00 |
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Chris Forbes
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6d527c3668
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unbreak Target
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2010-07-22 18:36:56 +12:00 |
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alzeih
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1497c31908
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some more hax
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2010-07-22 18:01:32 +12:00 |
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alzeih
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6be4e5c266
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Combat.DoExplosion now takes a Target
(needs more refactoring)
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2010-07-22 16:00:14 +12:00 |
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alzeih
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4e22e37192
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Fix the in range check
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2010-07-22 15:54:42 +12:00 |
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alzeih
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3395f97b20
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Attacking is working again
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2010-07-22 13:07:15 +12:00 |
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Chris Forbes
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73b6eb568b
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more of attack-ground (order wiring, etc); doesn't work.
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2010-07-22 08:26:52 +12:00 |
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Chris Forbes
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5c61c9d3a9
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migrating most things to use the Target struct rather than Actor directly.
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2010-07-22 08:26:51 +12:00 |
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Chris Forbes
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88b705c8ef
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add Target type, in prep for allowing attack-ground
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2010-07-22 08:26:51 +12:00 |
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Chris Forbes
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a78001a5cc
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strip some redundancy from UnitOrders, but it still sucks; fix nudges breaking everything
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2010-07-22 08:03:44 +12:00 |
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alzeih
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b2454c8b8d
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instead, fix DumpSyncReport warning properly
(? maybe)
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2010-07-22 01:40:44 +12:00 |
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alzeih
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3f9ffbac80
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smite some compiler warnings, hide those that are to stay.
Hide some makefile output too
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2010-07-22 01:39:44 +12:00 |
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Paul Chote
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55fd5c3b9b
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Halve the perf fail of custom terrain (down to ~4ms)
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2010-07-22 01:21:36 +12:00 |
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Paul Chote
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db9cfb9ddd
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More refactoring and a TODO on custom terrain perf
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2010-07-22 01:13:03 +12:00 |
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Paul Chote
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2d2362a1a6
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Minimap refactoring; don't render the minimap unless we have radar.
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2010-07-22 00:15:33 +12:00 |
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Paul Chote
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fdc033a63f
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Fix teamchat in lobby
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2010-07-22 00:02:30 +12:00 |
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Paul Chote
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b8eab0614f
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Fix spawn point rendering
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2010-07-21 23:49:24 +12:00 |
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Paul Chote
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78aff37fe4
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Minimap sanity; part 1: rewrite the core radar logic
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2010-07-21 23:44:23 +12:00 |
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Paul Chote
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58aed632a1
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Add sanity to minimap; part 0
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2010-07-21 20:50:40 +12:00 |
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Paul Chote
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3969dc9fb6
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Tweak cnc walls; less extreme than ra
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2010-07-21 20:50:40 +12:00 |
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alzeih
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ac27b40f7a
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Oops
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2010-07-21 20:44:58 +12:00 |
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alzeih
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8e2d422054
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Improvements to VictoryConditions, and Dead = Chat to all
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2010-07-21 20:21:02 +12:00 |
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Paul Chote
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d69267f71c
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Remove Minimap from world
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2010-07-21 19:48:43 +12:00 |
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Chris Forbes
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3a7bec1eef
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implement INudge on Mobile
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2010-07-21 19:37:24 +12:00 |
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Chris Forbes
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8006e20dd3
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however, we *do* need to know who nudged us, so we can tell them where to shove it if required.
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2010-07-21 19:27:49 +12:00 |
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Chris Forbes
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5ef651ce6d
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return value not required.
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2010-07-21 19:25:32 +12:00 |
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Chris Forbes
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e426d50cc2
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add INudge interface; Move tries to nudge things that are in the way as a good first option
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2010-07-21 19:24:45 +12:00 |
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alzeih
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2f9f539857
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big pile of Render refactoring
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2010-07-21 18:59:33 +12:00 |
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Chris Forbes
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84e1ed1cf9
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fix helis landing where they shouldnt
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2010-07-21 18:52:24 +12:00 |
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Chris Forbes
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8cb6e0b229
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make walls sortof worth using
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2010-07-21 18:42:28 +12:00 |
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Chris Forbes
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2584aad0c7
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make UOG actually use FindUnitsAtMouse rather than homebrewing it
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2010-07-21 18:24:29 +12:00 |
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alzeih
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4065a4f6a2
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WorldRenderer now uses the global renderers too
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2010-07-21 18:17:43 +12:00 |
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Paul Chote
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c2197b0adb
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Hopefully fix some of our pathing issues. Untested.
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2010-07-21 18:01:15 +12:00 |
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alzeih
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222b29cec6
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Bye Bye Chrome!
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2010-07-21 17:57:06 +12:00 |
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alzeih
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0ac91d3c5e
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Widget IHandleInputs now
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2010-07-21 16:51:00 +12:00 |
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alzeih
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d0b4761e07
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actually remove the rootWidget from Chrome
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2010-07-21 16:18:45 +12:00 |
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alzeih
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647252b0cb
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Chrome.rootWidget -> Widget.RootWidget
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2010-07-21 16:14:31 +12:00 |
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alzeih
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795da1b088
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unhacking IChromeButton.
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2010-07-21 16:00:26 +12:00 |
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