Commit Graph

3724 Commits

Author SHA1 Message Date
Paul Chote
f10e3a4d2d Always update player info on server join 2010-07-27 21:52:21 +12:00
Paul Chote
cfd0e045cb Add Edge Scroll setting 2010-07-27 21:28:40 +12:00
Chris Forbes
4386970bd3 add standalone PNGs for checkbox & scrollbar use 2010-07-27 21:19:17 +12:00
Paul Chote
c6f0b792d3 Do the right thing when stances change 2010-07-27 21:19:17 +12:00
Paul Chote
966f607230 Only show the diplomacy window if its useful 2010-07-27 21:19:17 +12:00
Paul Chote
9a704e69b2 Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last 2010-07-27 21:19:16 +12:00
Paul Chote
a91ebb4eda Allies share sight 2010-07-27 11:34:28 +12:00
Paul Chote
9fe6671ace Fix retarded crash on server create; redirect server console spam into a logfile. 2010-07-27 10:48:37 +12:00
Paul Chote
386211df8c Update correct download size for deps-v2. 2010-07-26 22:40:25 +12:00
alzeih
ce513ed61a oops 2010-07-26 22:23:25 +12:00
alzeih
3f75e655ce Set Allow Cheats on server creation 2010-07-26 22:23:25 +12:00
alzeih
d9a423b596 Smite Indexdebug, tidy up dev mode 2010-07-26 22:23:24 +12:00
alzeih
30241ddccc Locate devmode code largely in the trait, reduce exploitability. 2010-07-26 22:23:24 +12:00
alzeih
10c7674433 Add to cnc, tidy up ingame menus 2010-07-26 22:23:24 +12:00
alzeih
c749fcfce3 Nearly There 2010-07-26 22:23:24 +12:00
alzeih
fe527c1297 Some of DeveloperMode trait (not working yet) 2010-07-26 22:23:24 +12:00
alzeih
3b72af2e9b AllowCheats 2010-07-26 22:23:24 +12:00
alzeih
2d916e60d9 Remove Developer Settings from Settings > Debug. Adjust Widget layout in DeveloperMode. In preparation for DeveloperMode trait. 2010-07-26 22:23:23 +12:00
Paul Chote
d8d731b321 Don't draw target line when idle 2010-07-26 22:18:40 +12:00
Chris Forbes
4cc021adfe fix dumb crash in minimap -- actors outside the map accessed memory that wasnt part of the bitmap. 2010-07-26 22:16:23 +12:00
Chris Forbes
56e929014d slightly faster again (map.IsInMap isnt free) -- but be careful 2010-07-26 21:42:11 +12:00
Chris Forbes
e0a5350ed6 slightly faster again 2010-07-26 21:39:23 +12:00
Chris Forbes
d774817b0e remaining dumbness removed. 2010-07-26 21:35:00 +12:00
Chris Forbes
3526c05dc8 a bit more 2010-07-26 21:30:23 +12:00
Chris Forbes
69a74425d9 a free 40% or so. 2010-07-26 21:23:19 +12:00
Paul Chote
eb1e325fe2 More caching 2010-07-26 20:44:47 +12:00
Paul Chote
ffa0c16ab9 Ignore opendiff files 2010-07-26 20:36:48 +12:00
Paul Chote
30f16e1a7a Fix cnc 2010-07-26 20:36:48 +12:00
Chris Forbes
0d0353f8f3 a little faster -- don't look up the Mobile every expand either. 2010-07-26 20:33:42 +12:00
Paul Chote
637fae87cd Remove a bunch of unused stuff. May help pathfinder perf a little. 2010-07-26 20:27:56 +12:00
Paul Chote
c39116df84 DefaultInputController -> WorldInteractionController; Tooltip tweaks. 2010-07-26 20:14:36 +12:00
Paul Chote
dcef8770a7 Edge scrolling 2010-07-26 20:14:36 +12:00
Paul Chote
816722256b Split viewport scrolling into its own widget 2010-07-26 20:14:36 +12:00
Chris Forbes
2b890bdb2f make backspace 'cycle bases' binding more obvious. not all of us know the whole character set, or care to. 2010-07-26 20:14:36 +12:00
Chris Forbes
882d94a22a DefaultInputControllerWidget should not ever consume input it doesnt want 2010-07-26 20:14:36 +12:00
Paul Chote
43a488ed6d Rebase fixes 2010-07-26 20:14:35 +12:00
Paul Chote
305fa03355 Kill Controller 2010-07-26 20:14:35 +12:00
Paul Chote
e677be7908 Remove more cruft from Game.controller 2010-07-26 20:14:35 +12:00
Paul Chote
eac49ca641 Refactor existing hodgepodge of hardcoded mouse/keyboard events into DefaultInputController. 2010-07-26 20:14:35 +12:00
Paul Chote
2248320af7 Move Game.Controller.HandleInput into a widget; works but is hacky 2010-07-26 20:14:35 +12:00
Chris Forbes
f61421edd0 gain ~20% faster pathing perf 2010-07-26 19:14:54 +12:00
Chris Forbes
9bb5e49058 draw building grid under actors too 2010-07-26 18:32:29 +12:00
Chris Forbes
16c9f2b873 render range circle and detection circle under actors 2010-07-26 18:27:02 +12:00
Chris Forbes
69d30ac71b RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where. 2010-07-26 18:19:39 +12:00
Chris Forbes
9cf8ac0c3d remove dead IVictoryConditions interface 2010-07-26 18:07:48 +12:00
Chris Forbes
f1a5998049 remove dead ChooseFreePalette crap 2010-07-26 17:54:18 +12:00
Chris Forbes
41b76144da force the socket closed so the client thread will die pretty fast. dirty hack, but teh read timeout is nuts otherwise. 2010-07-26 17:49:08 +12:00
Chris Forbes
e30e97037f squash warning 2010-07-26 17:40:36 +12:00
Chris Forbes
102f1dd858 blah 2010-07-26 17:33:56 +12:00
alzeih
925ca2bb73 SetTargetSilently for DrawLineToTarget 2010-07-26 13:57:53 +12:00