Paul Chote
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f10e3a4d2d
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Always update player info on server join
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2010-07-27 21:52:21 +12:00 |
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Paul Chote
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cfd0e045cb
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Add Edge Scroll setting
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2010-07-27 21:28:40 +12:00 |
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Chris Forbes
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4386970bd3
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add standalone PNGs for checkbox & scrollbar use
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2010-07-27 21:19:17 +12:00 |
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Paul Chote
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c6f0b792d3
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Do the right thing when stances change
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2010-07-27 21:19:17 +12:00 |
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Paul Chote
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966f607230
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Only show the diplomacy window if its useful
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2010-07-27 21:19:17 +12:00 |
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Paul Chote
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9a704e69b2
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Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last
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2010-07-27 21:19:16 +12:00 |
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Paul Chote
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a91ebb4eda
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Allies share sight
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2010-07-27 11:34:28 +12:00 |
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Paul Chote
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9fe6671ace
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Fix retarded crash on server create; redirect server console spam into a logfile.
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2010-07-27 10:48:37 +12:00 |
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Paul Chote
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386211df8c
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Update correct download size for deps-v2.
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2010-07-26 22:40:25 +12:00 |
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alzeih
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ce513ed61a
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oops
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2010-07-26 22:23:25 +12:00 |
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alzeih
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3f75e655ce
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Set Allow Cheats on server creation
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2010-07-26 22:23:25 +12:00 |
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alzeih
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d9a423b596
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Smite Indexdebug, tidy up dev mode
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2010-07-26 22:23:24 +12:00 |
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alzeih
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30241ddccc
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Locate devmode code largely in the trait, reduce exploitability.
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2010-07-26 22:23:24 +12:00 |
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alzeih
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10c7674433
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Add to cnc, tidy up ingame menus
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2010-07-26 22:23:24 +12:00 |
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alzeih
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c749fcfce3
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Nearly There
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2010-07-26 22:23:24 +12:00 |
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alzeih
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fe527c1297
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Some of DeveloperMode trait (not working yet)
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2010-07-26 22:23:24 +12:00 |
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alzeih
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3b72af2e9b
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AllowCheats
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2010-07-26 22:23:24 +12:00 |
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alzeih
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2d916e60d9
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Remove Developer Settings from Settings > Debug. Adjust Widget layout in DeveloperMode. In preparation for DeveloperMode trait.
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2010-07-26 22:23:23 +12:00 |
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Paul Chote
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d8d731b321
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Don't draw target line when idle
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2010-07-26 22:18:40 +12:00 |
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Chris Forbes
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4cc021adfe
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fix dumb crash in minimap -- actors outside the map accessed memory that wasnt part of the bitmap.
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2010-07-26 22:16:23 +12:00 |
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Chris Forbes
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56e929014d
|
slightly faster again (map.IsInMap isnt free) -- but be careful
|
2010-07-26 21:42:11 +12:00 |
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Chris Forbes
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e0a5350ed6
|
slightly faster again
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2010-07-26 21:39:23 +12:00 |
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Chris Forbes
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d774817b0e
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remaining dumbness removed.
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2010-07-26 21:35:00 +12:00 |
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Chris Forbes
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3526c05dc8
|
a bit more
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2010-07-26 21:30:23 +12:00 |
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Chris Forbes
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69a74425d9
|
a free 40% or so.
|
2010-07-26 21:23:19 +12:00 |
|
Paul Chote
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eb1e325fe2
|
More caching
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2010-07-26 20:44:47 +12:00 |
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Paul Chote
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ffa0c16ab9
|
Ignore opendiff files
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2010-07-26 20:36:48 +12:00 |
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Paul Chote
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30f16e1a7a
|
Fix cnc
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2010-07-26 20:36:48 +12:00 |
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Chris Forbes
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0d0353f8f3
|
a little faster -- don't look up the Mobile every expand either.
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2010-07-26 20:33:42 +12:00 |
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Paul Chote
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637fae87cd
|
Remove a bunch of unused stuff. May help pathfinder perf a little.
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2010-07-26 20:27:56 +12:00 |
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Paul Chote
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c39116df84
|
DefaultInputController -> WorldInteractionController; Tooltip tweaks.
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2010-07-26 20:14:36 +12:00 |
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Paul Chote
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dcef8770a7
|
Edge scrolling
|
2010-07-26 20:14:36 +12:00 |
|
Paul Chote
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816722256b
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Split viewport scrolling into its own widget
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2010-07-26 20:14:36 +12:00 |
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Chris Forbes
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2b890bdb2f
|
make backspace 'cycle bases' binding more obvious. not all of us know the whole character set, or care to.
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2010-07-26 20:14:36 +12:00 |
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Chris Forbes
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882d94a22a
|
DefaultInputControllerWidget should not ever consume input it doesnt want
|
2010-07-26 20:14:36 +12:00 |
|
Paul Chote
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43a488ed6d
|
Rebase fixes
|
2010-07-26 20:14:35 +12:00 |
|
Paul Chote
|
305fa03355
|
Kill Controller
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2010-07-26 20:14:35 +12:00 |
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Paul Chote
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e677be7908
|
Remove more cruft from Game.controller
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2010-07-26 20:14:35 +12:00 |
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Paul Chote
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eac49ca641
|
Refactor existing hodgepodge of hardcoded mouse/keyboard events into DefaultInputController.
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2010-07-26 20:14:35 +12:00 |
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Paul Chote
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2248320af7
|
Move Game.Controller.HandleInput into a widget; works but is hacky
|
2010-07-26 20:14:35 +12:00 |
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Chris Forbes
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f61421edd0
|
gain ~20% faster pathing perf
|
2010-07-26 19:14:54 +12:00 |
|
Chris Forbes
|
9bb5e49058
|
draw building grid under actors too
|
2010-07-26 18:32:29 +12:00 |
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Chris Forbes
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16c9f2b873
|
render range circle and detection circle under actors
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2010-07-26 18:27:02 +12:00 |
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Chris Forbes
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69d30ac71b
|
RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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2010-07-26 18:19:39 +12:00 |
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Chris Forbes
|
9cf8ac0c3d
|
remove dead IVictoryConditions interface
|
2010-07-26 18:07:48 +12:00 |
|
Chris Forbes
|
f1a5998049
|
remove dead ChooseFreePalette crap
|
2010-07-26 17:54:18 +12:00 |
|
Chris Forbes
|
41b76144da
|
force the socket closed so the client thread will die pretty fast. dirty hack, but teh read timeout is nuts otherwise.
|
2010-07-26 17:49:08 +12:00 |
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Chris Forbes
|
e30e97037f
|
squash warning
|
2010-07-26 17:40:36 +12:00 |
|
Chris Forbes
|
102f1dd858
|
blah
|
2010-07-26 17:33:56 +12:00 |
|
alzeih
|
925ca2bb73
|
SetTargetSilently for DrawLineToTarget
|
2010-07-26 13:57:53 +12:00 |
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