Chris Forbes
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4c24547c26
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add GiveUnitCrateAction
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2010-07-31 12:23:07 +12:00 |
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Bob
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53b9b63ae5
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change Mobile, Move to use Mobile.toCell instead of Actor.Location
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2010-07-31 12:23:07 +12:00 |
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Chris Forbes
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cd40b27357
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fix bitrot in cnc and ra
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2010-07-31 12:23:06 +12:00 |
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Chris Forbes
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3c10d14f60
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add shok
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2010-07-31 09:27:13 +12:00 |
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Chris Forbes
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035bc96b37
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various bits
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2010-07-31 09:27:09 +12:00 |
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Chris Forbes
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357e74573c
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fix .gitignore, which banned .aud by default for some reason
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2010-07-31 09:25:41 +12:00 |
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Chris Forbes
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668c5c7bdd
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add missing sounds
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2010-07-31 09:25:41 +12:00 |
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Chris Forbes
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7a0d898b1a
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integrate ttnk into ra; also art for shok; all am pieces are now in ra/extras
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2010-07-31 09:25:40 +12:00 |
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alzeih
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33b6f590e9
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move ROT, InitialFacing and Speed to Mobile and Aircraft.
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2010-07-31 02:06:30 +12:00 |
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Paul Chote
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dd7008d7ee
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Make crates collectable; make cnc walls targetable.
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2010-07-31 01:50:14 +12:00 |
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Paul Chote
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9b051a6624
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Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.
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2010-07-31 01:50:09 +12:00 |
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Paul Chote
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62c2c3a1c6
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Fix damage transition sounds
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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8528c5d3a3
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Correct the ordering on DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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4cf0610fd9
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Change DamageState names
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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028c5b5201
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Merge the two DamageState types
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2010-07-30 22:24:43 +12:00 |
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Chris Forbes
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41c0d175bd
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fix paradrop being broken (again!)
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2010-07-30 21:20:13 +12:00 |
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Paul Chote
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9280dd9f2f
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Add some polish
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2010-07-30 21:00:23 +12:00 |
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Paul Chote
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bde16e4e15
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Remove a pile of duplication on mcv undeploy
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2010-07-30 21:00:23 +12:00 |
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Paul Chote
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119f85dbf4
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Unfail mcv deploy
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2010-07-30 21:00:23 +12:00 |
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Bob
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ede160f1b6
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move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
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Bob
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b4c84a11f2
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changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
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2010-07-30 20:15:14 +12:00 |
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Bob
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2dd558a065
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move LastMousePosition et al from Widget to Viewport
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2010-07-30 20:07:39 +12:00 |
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Chris Forbes
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3cd9a1e0e4
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fix player color blocks not showing up in MapPreviewWidget
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2010-07-30 18:54:46 +12:00 |
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Chris Forbes
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ef92e004c0
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set the correct template on destroying long bridges
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2010-07-30 18:48:59 +12:00 |
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Chris Forbes
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290a44440c
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cnc should run 'ralint cnc' after build, not 'ralint ra'. ralint no longer allows exceptions to escape.
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2010-07-30 18:41:09 +12:00 |
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Chris Forbes
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5d1ee145e1
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make (some) RALint errors nonfatal
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2010-07-30 18:41:08 +12:00 |
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Chris Forbes
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aba9942a85
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selling should not cause the building to explode first.
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2010-07-30 18:39:21 +12:00 |
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Chris Forbes
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3aa2bab99f
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crate needs Unit.
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2010-07-30 18:39:03 +12:00 |
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Chris Forbes
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d6b8b327d9
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fix Bridge init
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2010-07-30 18:24:12 +12:00 |
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alzeih
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e1a0d40530
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RA Yaml changes
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2010-07-30 18:14:00 +12:00 |
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Paul Chote
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48c5803198
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Zombie prevention
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2010-07-30 10:21:19 +12:00 |
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Paul Chote
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0580dc4adf
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Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
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2010-07-30 10:11:33 +12:00 |
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Paul Chote
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98ac5a036f
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Add an `Undamaged' damagestate to simplify things related to healing.
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2010-07-30 01:22:41 +12:00 |
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Paul Chote
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87d2071007
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Fix health bar colors. Todo: Merge DamageState & ExtendedDamageState
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2010-07-30 00:46:00 +12:00 |
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Paul Chote
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bce9791b56
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Fix building repair; Kill GlobalDefaults.
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2010-07-30 00:41:55 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Chris Forbes
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1e08dc6301
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fix crate weirdness
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2010-07-29 19:31:05 +12:00 |
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Chris Forbes
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2d4efc7942
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crate should only choose water/land type on landing, not every tick.
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2010-07-29 18:49:41 +12:00 |
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Chris Forbes
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bb0531b80f
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convert Crate to use crushable support again
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2010-07-29 18:48:25 +12:00 |
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Chris Forbes
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e325b5954c
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split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable.
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2010-07-29 18:16:26 +12:00 |
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Paul Chote
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2be6cf35ac
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Add extra spawnpoints to "Middle Mayhem"
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2010-07-28 23:23:39 +12:00 |
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Paul Chote
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7a4fa93ce9
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Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
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2010-07-28 22:57:14 +12:00 |
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Paul Chote
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f9f6720437
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Hook up Building.Capturable and remove unused field
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2010-07-28 22:28:52 +12:00 |
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Paul Chote
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cfee4405c7
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ra too
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2010-07-28 22:26:30 +12:00 |
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Paul Chote
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eaa80fab74
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Shift Sight onto its own trait. Only cnc for now.
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2010-07-28 21:37:43 +12:00 |
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Paul Chote
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8fab45ae39
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Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
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2010-07-28 21:11:50 +12:00 |
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Paul Chote
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6854d9853b
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Kill Crewed and move WaterBound onto building
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2010-07-28 20:48:50 +12:00 |
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Chris Forbes
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5ca7218eb6
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integrate scrollbar and checkbox art. fixes #215.
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2010-07-28 18:16:47 +12:00 |
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Chris Forbes
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72d6a211af
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disable vshost
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2010-07-28 11:26:46 +12:00 |
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