Commit Graph

12 Commits

Author SHA1 Message Date
RoosterDragon
262ab408b5 Speed up checks for IOccupySpace trait.
Eagerly load the trait (if it exists) in Actor, and use this reference to avoid having to perform self.Info.HasTraitInfo<IOccupySpaceInfo>() checks.
2015-10-14 20:46:15 +01:00
Pavel Penev
02be188d14 Add ActorExts.ClosestCell() 2015-09-23 19:13:34 +03:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
Matthias Mailänder
0df8b3ba39 bring back AI search for new resource patches avoiding enemies 2015-09-06 12:56:23 +02:00
Matthias Mailänder
208cfa9542 fix IsAtGroundLevel always being false for immobile actors 2015-08-09 11:45:25 +02:00
Taryn Hill
6fa1f757b0 Add Map.DistanceAboveTerrain(WPos) and Actor.IsAtGroundLevel() extension method 2015-08-01 11:48:47 -05:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
Taryn Hill
0dc65e5cf3 Merge pull request #7301 from abcdefg30/yearnumbers
Updated year numbers in all files.
2015-01-10 17:57:42 -07:00
atimoschenkow
cefd554a5e NotifyBlocker extension method for Actor 2015-01-10 12:02:59 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
penev92
62601491ad Move Enter and Repair Building activities, EngineerRepair trait and ActorExts to Mods.Common and extract IgnoresDisguise trait to its own file 2015-01-03 07:03:41 +02:00