RoosterDragon
360f24f609
Fix IDE0055
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This rule no longer appears to be buggy, so enforce it. Some of the automated fixes are adjusted in order to improve the result. #pragma directives have no option to control indentation, so remove them where possible.
2023-11-16 08:45:10 +02:00
RoosterDragon
60e86f563c
Fix RCS1084
2023-10-30 23:31:33 +02:00
Paul Chote
59d40c8b4e
Replace ChronoshiftPaletteEffect with a post-processing shader.
2023-10-22 19:34:05 +03:00
RoosterDragon
3275875ae5
Fix CA1851
2023-08-20 20:41:27 +02:00
Matthias Mailänder
1899eed839
Add localisation support to transient lines.
2023-08-19 20:46:04 +03:00
Gustas
4cd4e1f8ea
Move PlayerExperience from Infiltrates to InfiltrateFor
2023-07-25 21:15:14 +02:00
michaeldgg2
5ab3276a2d
Moved Minelaying related traits and activity to Common
2023-07-04 23:52:25 +02:00
RoosterDragon
f4af5c1764
Fix CA1852
2023-06-06 11:51:47 +03:00
RoosterDragon
bd2b3d9793
Fix IDE0074
2023-04-08 16:51:51 +03:00
Gustas
049d0283f9
Remove TiberianSunRefinery
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Also add IDockClientBody interface,
move WithDockingOverlay cnc -> common,
remove HarvesterDockSequence implementing classes
2023-02-18 16:35:15 +01:00
Gustas
f5aa2f153a
Use Refinery reference in HarvesterDockSequence
2023-01-31 23:49:10 +01:00
Gustas
f56b0ea0d0
Moved HarvesterDockSequence notifications to the base class
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And fix a minor oversight in VoxelHarvesterDockSequence.cs
2023-01-31 23:49:10 +01:00
Gustas
dca07d240c
Add INotifyDockHost and INotifyDockClient interfaces
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Rename INotifyDocking to INotifyDockHost and extract INotifyDockClient from INotifyHarvesterAction
2023-01-20 10:43:18 +02:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
Gustas
858d782af1
Simplify 'default' expression (IDE0034)
2022-10-11 17:40:05 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Eduardo Cáceres
8ced155ca3
Simplify 'always true' expressions
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Co-authored-by: atlimit8 <atlimit8-vcs@gmx.com >
2022-05-18 11:42:36 -05:00
Ivaylo Draganov
24b9482cc1
Add support for transient text notifications matching speech notifications
2022-04-30 12:39:29 +01:00
Matthias Mailänder
0e7ad43425
Remove unused parameters.
2022-04-01 23:30:26 +02:00
penev92
bf332b6619
Fixed fields missing the readonly modifier
2022-01-22 18:47:06 +00:00
Matthias Mailänder
9d905d8291
Remove unused parameters and variables.
2021-12-06 13:19:28 +01:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
tjk-ws
a893cf9cb6
Unhardcode weapon ammo consumption
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fix gh actions
2021-06-11 10:21:24 -05:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
teinarss
6b74093c04
Add readonly to structs
2021-03-14 15:17:57 +01:00
reaperrr
2473b8763b
Rename methods/activities with Visual in them
...
While they may be only 'visual' in terms of influence/cell grid,
they all do update CenterPosition, which is essentially the
actual world position of the actor.
'Visual' would imply that it only affects the position where the
actor is drawn, which is inaccurate.
Furthermore, using the term 'Visual' here would make
naming future methods/properties related to visual interpolation
unnecessarily complicated, because that's where we might
need a real 'Visual(Only)Position'.
2021-03-08 11:19:11 +01:00
reaperrr
05cb9b1fbf
Fix dock sequence dock/undock notifications
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- move Refinery dock/undock notifications to OnStateDock/-Undock
and only call Undock if Dock was also called.
- Add INotifyHarvesterAction support to VoxelHarvesterDockSequence.
2020-11-15 16:56:28 +01:00
reaperrr
6bba35c330
Fix TS harvesters getting stuck in unload graphics
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when refinery is destroyed while unloading.
2020-11-15 16:56:28 +01:00
reaperrr
996029ee38
Fix undock anim playing even if docking was cancelled
...
...before dock anim could run.
The undock animation would play even if the dock anim
hadn't run (meaning the sequence cancelled before the docking
completed, for example due to refinery death).
2020-11-15 16:56:28 +01:00
tovl
84eb3c54ef
Expose targetline colors to yaml.
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All targetlines can now be set to a custom color in yaml or set to be invisible.
All automated behaviours including scripted activities now have no visible target lines.
2020-11-14 12:04:19 +00:00
abcdefg30
10f645bf77
Replace usage of the Stances dict by a method call
2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27
Rename Stance to PlayerRelationship
2020-11-14 11:04:41 +00:00
teinarss
13581c030d
Use in parameter for Target
2020-11-06 22:02:24 +01:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Paul Chote
6adf45bcb4
Convert IFacing.Facing and TurnSpeed to WAngle.
2020-06-12 18:35:41 +02:00
abcdefg30
4e548291ce
Treat transit-only tiles as invalid locations for minelayers
2020-04-18 13:35:06 +01:00
Paul Chote
f0a243ca10
Fix mine layer desync.
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World.FogObscures depends on the local RenderPlayer and should not
be used from simulation code!
2020-04-12 23:06:55 +02:00
Paul Chote
d35b5070fb
Fix minelayers leaking enemy mine positions through the fog.
2020-03-28 18:49:07 +01:00
tovl
c18857f15d
Let immovable actors block individual minefield cells.
2020-02-06 22:26:15 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
abcdefg30
1e138a9774
Drop invisible invalid targets immediately when changing stance
2019-12-14 17:17:36 +01:00
tovl
3236499fb7
Increase IMove.MoveTo call flexibility.
2019-12-13 23:51:03 +01:00
reaperrr
ee00954f2e
Replace AmmoPool lookup methods with properties
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And gave the more suitable names while at it.
This is more in line with how we do things in
other places.
2019-11-20 15:45:41 +01:00
Paul Chote
7e4da8ea2c
Don't reload after finishing a field.
2019-08-20 19:51:12 +02:00
Paul Chote
7311ae889f
Clear placed mines queued fields too.
2019-08-20 19:51:12 +02:00
Paul Chote
9aec48aec3
Lay mines in order from start to end.
2019-08-20 19:51:12 +02:00
Hedog
2a6f2bbe0e
Update movement inside leap to show attack animation
2019-08-17 12:42:06 +02:00