Curtis Shmyr
f0e9b85ccc
I before E except after C
2015-11-14 22:32:37 -07:00
Pavel Penev
4c7e6db4da
Merge pull request #9599 from ChaoticMind/lua_debug
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Add a Lua wrapper to display debug messages (shows if setting enabled)
2015-11-14 20:00:38 +02:00
Oliver Brakmann
f2bad4331d
Skip mod directories without a mod manifest file
2015-11-12 22:13:38 +01:00
Oliver Brakmann
e05098400a
Merge pull request #9968 from Phrohdoh/miniyaml-cleanups
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MiniYaml.cs cleanups
2015-11-11 22:19:37 +01:00
Pavel Penev
a4b54aacbb
Merge pull request #9933 from pchote/shroud-cursor-bug
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Prevent frozen actors leaking through shroud.
2015-11-11 22:28:12 +02:00
Taryn Hill
a8600ffbe7
Replace instance of 4 spaces with a single tab in MiniYaml.cs
2015-11-11 13:03:22 -06:00
Taryn Hill
44e03c094b
Add newlines in MiniYaml.cs for readability
2015-11-11 12:47:30 -06:00
Taryn Hill
9b568f53a1
Rename some variables in MiniYaml.cs for readability
2015-11-11 12:44:04 -06:00
Paul Chote
9ae811e0c0
Prevent frozen actors leaking through shroud.
2015-11-08 20:53:47 +00:00
Paul Chote
6673c882ee
Add helpers for truncating long labels.
2015-11-08 14:59:53 +00:00
Pavel Penev
5df01b2137
Merge pull request #9916 from pchote/news-from-the-future
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Fetch battlefield news once per game launch.
2015-11-07 14:12:03 +02:00
Paul Chote
b235e244a4
Fetch battlefield news once per game launch.
2015-11-07 11:29:34 +00:00
Paul Chote
d49e2cc84b
Add Tick method to ChromeLogic.
2015-11-07 10:52:30 +00:00
Oliver Brakmann
e609abf445
Merge pull request #9852 from RoosterDragon/event-handler-removals
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Detach some event handlers
2015-11-05 22:46:42 +01:00
Oliver Brakmann
3c09ec3de7
Merge pull request #9855 from RoosterDragon/irc-disconnect-hack
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Work around a hang on shutdown caused by IRC
2015-11-05 20:39:20 +01:00
RoosterDragon
9f728b287b
Remove event handlers to CellEntryChanged when done.
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Several classes would attach event handlers to the Map which would live longer then they did. Detaching them when no longer needed allows the GC to reclaim them.
2015-11-04 23:09:32 +00:00
RoosterDragon
c562b8c51e
Detach event handlers on dispose in TerrainSpriteLayer.
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The WorldRenderer outlives the TerrainSpriteLayer and thus keeps it alive longer than expected via the event handler. We detach it to allow the GC to reclaim it.
2015-11-04 23:09:30 +00:00
Oliver Brakmann
177d983728
Merge pull request #9759 from atlimit8/ActorsHavingTrait
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Add ActorsHavingTrait<TTrait>()
2015-11-04 22:26:10 +01:00
Oliver Brakmann
214945a61f
Merge pull request #9324 from atlimit8/ColorSpacePrefixes
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Hex Color Parsing
2015-11-02 20:28:04 +01:00
RoosterDragon
8106ecbf4e
Work around a hang on shutdown caused by IRC.
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Our IRC client doesn't shut down properly - but we only need to shut it down when we're about to close the game anyway, so we just don't bother since it won't hurt anybody.
2015-11-01 22:31:46 +00:00
Taryn Hill
aa594c8532
Merge pull request #9463 from penev92/modDependencies
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Add support for inter-mod dependencies
2015-11-01 15:08:43 -06:00
Pavel Penev
9748b556dc
Add RequiresMods tag to the mod Manifest
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List required mods and their versions to enable mod dependencies on another mods.
Also used for identifying the engine version by `modchooser`'s version.
2015-11-01 22:22:03 +02:00
Oliver Brakmann
88c20a6654
Merge pull request #9414 from atlimit8/TurretFacingsInit
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Support loading multiple turret facings
2015-11-01 13:18:17 +01:00
Matthias Mailänder
281cd95be4
Merge pull request #9627 from RoosterDragon/mix-on-filesystem
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Avoid redundant copies of mix files in memory
2015-11-01 08:54:24 +01:00
Paul Chote
64498b1ea7
Fix singleplayer game latency.
2015-10-31 11:36:32 +00:00
atlimit8
b6f17df260
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
2015-10-28 16:36:45 -05:00
atlimit8
dac15edce5
Load rgb[a] hex colors from MiniYaml (+ Lua)
2015-10-27 16:09:48 -05:00
reaperrr
f166fd9525
Merge pull request #9526 from penev92/tileShapes
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Rename TileShape to fit its role better
2015-10-26 15:41:09 +01:00
abcdefg30
91fda29f84
Merge pull request #9769 from RoosterDragon/fix-replay-2-the-fixining
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Fix replay freeze 2
2015-10-26 12:19:38 +01:00
abcdefg30
86df9f66e8
Merge pull request #9718 from penev92/hvaException
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Check HVA files validity at load time
2015-10-26 12:14:28 +01:00
Pavel Penev
905d46bd99
Merge pull request #9723 from evgeniysergeev/fix_sprite
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flip or mirror sprites with negative width and height
2015-10-26 01:31:15 +02:00
Pavel Penev
b16ebd480b
Rename MapGridType.Diamond to MapGridType.RectangularIsometric
2015-10-26 00:42:30 +02:00
Pavel Penev
0e417a3cf3
Rename MapGridType.Rectangle to MapGridType.Rectangular
2015-10-26 00:41:26 +02:00
Pavel Penev
bb3aea338a
Rename enum TileShape to MapGridType
2015-10-26 00:41:21 +02:00
Pavel Penev
84db36d3e8
Check HVA files validity at load time
2015-10-26 00:25:28 +02:00
RoosterDragon
36a1715e5c
Ensure replays end when the recorder disconnects.
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When ReplayConnection fixes up disconnection packets, this allows the game to continue past the point of a player disconnecting. Unfortunately this also applies to the player who actually disconnected which means the replay continues in an invalid manner. To fix this - we now explicitly don't replace their packet in order to ensure such replays end at the correct time.
2015-10-25 21:22:44 +00:00
RoosterDragon
0ca1805ea7
Merge pull request #9389 from Herve-M/fix-replay
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Fix replay freeze
2015-10-25 21:20:11 +00:00
RoosterDragon
7c889c5ef0
Fix TOCTOU issues when calling Game.RunAfterDelay.
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Since the action runs after a delay, the state of the game may no longer be the same and it may no longer be valid to run the action. Anything that references the world now calls IsCurrentWorld to ensure the world hasn't changed or been disposed.
2015-10-25 19:44:21 +00:00
Paul Chote
be37717e6d
Account for cross-mod tile shapes in map previews.
2015-10-24 22:02:46 +01:00
Oliver Brakmann
c62d1a395b
Merge pull request #9748 from pchote/map-metadata-lint
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Add a lint pass for map format/author/title.
2015-10-24 22:13:49 +02:00
Paul Chote
347eb6410c
Add a lint pass for map metadata.
2015-10-24 20:36:38 +01:00
Oliver Brakmann
206f644949
Merge pull request #9672 from penev92/fixAutoTarget
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Fix a series of visibility/targeting bugs
2015-10-23 20:53:03 +02:00
atlimit8
7de98ad6d8
Merge pull request #9635 from RoosterDragon/occupy-space-perf
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Speed up checks for IOccupySpace trait
2015-10-22 18:28:57 -05:00
Pavel Penev
a69f26b705
Fix players being able to manually attack invisible structures
2015-10-23 00:27:46 +03:00
evgeniysergeev
907df4800a
flip or/and mirror sprites with negative width and heigth
2015-10-22 20:53:15 +03:00
Paul Chote
b6f463729b
Add a ChromeLogic base class for chrome logic.
2015-10-21 19:35:35 +01:00
atlimit8
1e890a921f
Merge pull request #9709 from reaperrr/unitsat-actorsat
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Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-21 09:56:41 -05:00
Pavel Penev
8c32f7ff9f
Merge pull request #9697 from RoosterDragon/irc-no-force-copy
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Don't force SmarIrc4net to be copied to output
2015-10-21 07:58:57 +03:00
RoosterDragon
983032205f
Merge pull request #9593 from huwpascoe/HealthTrait
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Moved Health to OpenRA.Mods.Common
2015-10-20 20:59:04 +01:00
RoosterDragon
557731bc6b
Don't force SmarIrc4net to be copied to output.
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Instead, it will be implicitly included since it is a reference. This avoids pulling in the documentary .xml file.
2015-10-20 20:06:44 +01:00