Commit Graph

32 Commits

Author SHA1 Message Date
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
teinarss
19b02875c7 Use Tuple syntax 2020-08-15 10:37:10 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
3ac42e1643 Generalise and combine cancel/confirm prompts. 2016-06-16 18:28:02 +01:00
Paul Chote
b5c2703eba Pass random to ChooseInitialMap. 2016-03-29 23:46:12 +01:00
Paul Chote
2150a5e865 Move ChooseInitialMap to MapCache. 2016-03-29 23:46:11 +01:00
Paul Chote
96eda08677 Replace map type with a category list. 2016-03-27 12:16:55 +01:00
Paul Chote
be52c1cb72 Properly use the virtual filesystem for map loading and saving. 2016-02-28 19:27:33 +00:00
Paul Chote
84b470017f Remove static Game.ModData references from widget logic. 2016-02-23 23:34:34 +00:00
Oliver Brakmann
4f1fa3acec Merge pull request #10786 from pchote/mappreview-packages
Remove internal use of map paths.
2016-02-23 22:52:54 +01:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
d492c23a6d Store map packages in MapPreview. 2016-02-21 16:11:36 +00:00
Oliver Brakmann
6fa4b2bbda Fix missing 'Cancel' buttons on some confirmation prompts 2016-02-12 16:48:59 +01:00
Paul Chote
d5e3fbf452 Store map path in MapPreview. 2016-02-06 22:30:49 +00:00
Paul Chote
7a5678ec39 Move MapVisibility to MapPreview. 2016-02-06 22:28:35 +00:00
Whinis
9059e3e2c8 Changes to the RestartGame function to make it more streamlined
Removal of PromptAbortAction and inclusion into PromptConfirmAction
Changes to prevent a restart button being required for all mods
ConfirmAction
Addtion of named parameters to PromptConfirmAction
Moved StartGame from MissionBrowserLogic.cs to Game.cs
2016-01-15 15:34:00 -05:00
Paul Chote
bb66957bad Truncate long map name / author in map chooser. 2015-11-08 14:59:58 +00:00
Paul Chote
b6f463729b Add a ChromeLogic base class for chrome logic. 2015-10-21 19:35:35 +01:00
abcdefg30
e989ce2ef2 Fix possible crashes in the MapChooserLogic 2015-09-24 16:57:03 +02:00
Visa Varjus
b9f7fb4ebc adds map filtering by PlayerCount 2015-09-20 22:06:46 +03:00
Oliver Brakmann
331ad217c2 Fix inability to delete unpacked maps 2015-05-24 14:32:46 +02:00
Oliver Brakmann
dc08b7a90a Add buttons for map file management to map chooser 2015-05-24 01:49:30 +02:00
Oliver Brakmann
1854d994fd Split map chooser in system- and user-installed map lists 2015-05-24 01:28:22 +02:00
Oliver Brakmann
72c0f9b8dc Allow non-hosts to open the map chooser 2015-05-23 23:38:30 +02:00
RoosterDragon
1515ac54f6 Enforce a line length limit. 2015-03-19 17:20:34 +00:00
RoosterDragon
82bea961ba Checked LINQ queries and collections for inefficiencies.
- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
  - Collection queried often via Contains use ToHashSet to speed up lookups.
  - Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
  - Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
Matthias Mailänder
5aeb6eda06 move connection UI to commons 2015-01-17 15:17:54 +01:00