Commit Graph

18 Commits

Author SHA1 Message Date
Chris Forbes
342ef2a498 removed SquishByTank 2010-05-20 17:47:12 +12:00
Chris Forbes
5c7838bafa sub stays uncloaked for 2s; submarine/cloak traits merged, since they do the same thing 2010-05-19 18:39:08 +12:00
Chris Forbes
2f982c7eea #68 Inaccurate weapons (2/2) 2010-04-05 07:56:29 +12:00
Chris Forbes
edb6a5e812 aftermath upgraded to new weaponmodel 2010-04-02 17:48:31 +13:00
Chris Forbes
256e8c09ae LegacyRules is dead. Long live.. yaml? 2010-04-02 17:22:54 +13:00
Paul Chote
f9691ba27f Bugfixes: Airfield on left-map-edge and Phase Tank 2010-03-07 22:36:11 +13:00
Paul Chote
4f2a2cc5d1 Fix aftermath mod (TODO: reenable cloak on phase tank, possibly override ra unit stats with values in aftermath.ini), also fixes bug #71 (ants) 2010-03-07 22:24:28 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00
Bob
c9b1b25ba8 facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c) 2010-02-11 13:41:18 +13:00
Bob
6e80243095 sequences in mods/aftermath. 2010-02-11 13:31:20 +13:00
Bob
60fb25420e wtf? 2010-02-11 13:28:28 +13:00
Paul Chote
c4ffd49add Fix RulesConverter for aftermath 2010-01-24 16:48:45 +13:00
Paul Chote
c44679cc94 Refactor chronosphere power 2010-01-24 16:04:36 +13:00
Chris Forbes
f969ab9bf5 fixed regression in aftermath (ProjectileInfo.Animates -> Trail) 2010-01-23 10:06:06 +13:00
Chris Forbes
bd412fa8ad packed aftermath sounds 2010-01-23 10:02:08 +13:00
Chris Forbes
6194791aab aftermath packages get loaded that way too. 2010-01-20 21:55:15 +13:00
Chris Forbes
a2b6384f70 fix bug in prev 2010-01-20 21:51:14 +13:00
Chris Forbes
19ff382b7f mod manifest loading 2010-01-20 21:48:47 +13:00