Chris Forbes
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342ef2a498
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removed SquishByTank
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2010-05-20 17:47:12 +12:00 |
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Chris Forbes
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5c7838bafa
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sub stays uncloaked for 2s; submarine/cloak traits merged, since they do the same thing
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2010-05-19 18:39:08 +12:00 |
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Chris Forbes
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2f982c7eea
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#68 Inaccurate weapons (2/2)
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2010-04-05 07:56:29 +12:00 |
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Chris Forbes
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edb6a5e812
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aftermath upgraded to new weaponmodel
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2010-04-02 17:48:31 +13:00 |
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Chris Forbes
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256e8c09ae
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LegacyRules is dead. Long live.. yaml?
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2010-04-02 17:22:54 +13:00 |
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Paul Chote
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f9691ba27f
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Bugfixes: Airfield on left-map-edge and Phase Tank
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2010-03-07 22:36:11 +13:00 |
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Paul Chote
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4f2a2cc5d1
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Fix aftermath mod (TODO: reenable cloak on phase tank, possibly override ra unit stats with values in aftermath.ini), also fixes bug #71 (ants)
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2010-03-07 22:24:28 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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Bob
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c9b1b25ba8
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facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c)
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2010-02-11 13:41:18 +13:00 |
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Bob
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6e80243095
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sequences in mods/aftermath.
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2010-02-11 13:31:20 +13:00 |
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Bob
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60fb25420e
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wtf?
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2010-02-11 13:28:28 +13:00 |
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Paul Chote
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c4ffd49add
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Fix RulesConverter for aftermath
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2010-01-24 16:48:45 +13:00 |
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Paul Chote
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c44679cc94
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Refactor chronosphere power
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2010-01-24 16:04:36 +13:00 |
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Chris Forbes
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f969ab9bf5
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fixed regression in aftermath (ProjectileInfo.Animates -> Trail)
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2010-01-23 10:06:06 +13:00 |
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Chris Forbes
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bd412fa8ad
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packed aftermath sounds
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2010-01-23 10:02:08 +13:00 |
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Chris Forbes
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6194791aab
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aftermath packages get loaded that way too.
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2010-01-20 21:55:15 +13:00 |
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Chris Forbes
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a2b6384f70
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fix bug in prev
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2010-01-20 21:51:14 +13:00 |
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Chris Forbes
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19ff382b7f
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mod manifest loading
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2010-01-20 21:48:47 +13:00 |
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