Chris Forbes
|
2ac261c15b
|
remove other param spam from CheckFire
|
2010-07-31 21:34:22 +12:00 |
|
Chris Forbes
|
2bd9cd32f6
|
remove WeaponInfo param from CheckFire
|
2010-07-31 21:34:21 +12:00 |
|
Chris Forbes
|
693c8d96b1
|
introduce a Barrel object, unhacking the local offsets.
|
2010-07-31 21:34:21 +12:00 |
|
Chris Forbes
|
42683f5966
|
start refactoring AttackBase
|
2010-07-31 21:34:20 +12:00 |
|
Chris Forbes
|
2478b26a05
|
GetOrDefault can die.
|
2010-07-31 12:41:11 +12:00 |
|
Chris Forbes
|
2608ab3bf6
|
fix crash on building ttnk
|
2010-07-31 12:23:09 +12:00 |
|
Chris Forbes
|
9fc8b81362
|
disable speed/armor/firepower crates in favour of levelup crate
|
2010-07-31 12:23:09 +12:00 |
|
Chris Forbes
|
5093d531bc
|
tweak unit crate shares
|
2010-07-31 12:23:08 +12:00 |
|
Chris Forbes
|
08d75cb55c
|
add GiveMcvCrateAction, and wire unit crates / mcv crates / etc
|
2010-07-31 12:23:08 +12:00 |
|
Chris Forbes
|
4c24547c26
|
add GiveUnitCrateAction
|
2010-07-31 12:23:07 +12:00 |
|
Bob
|
53b9b63ae5
|
change Mobile, Move to use Mobile.toCell instead of Actor.Location
|
2010-07-31 12:23:07 +12:00 |
|
Chris Forbes
|
cd40b27357
|
fix bitrot in cnc and ra
|
2010-07-31 12:23:06 +12:00 |
|
Chris Forbes
|
3c10d14f60
|
add shok
|
2010-07-31 09:27:13 +12:00 |
|
Chris Forbes
|
035bc96b37
|
various bits
|
2010-07-31 09:27:09 +12:00 |
|
Chris Forbes
|
357e74573c
|
fix .gitignore, which banned .aud by default for some reason
|
2010-07-31 09:25:41 +12:00 |
|
Chris Forbes
|
668c5c7bdd
|
add missing sounds
|
2010-07-31 09:25:41 +12:00 |
|
Chris Forbes
|
7a0d898b1a
|
integrate ttnk into ra; also art for shok; all am pieces are now in ra/extras
|
2010-07-31 09:25:40 +12:00 |
|
alzeih
|
33b6f590e9
|
move ROT, InitialFacing and Speed to Mobile and Aircraft.
|
2010-07-31 02:06:30 +12:00 |
|
Paul Chote
|
dd7008d7ee
|
Make crates collectable; make cnc walls targetable.
|
2010-07-31 01:50:14 +12:00 |
|
Paul Chote
|
9b051a6624
|
Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.
|
2010-07-31 01:50:09 +12:00 |
|
Paul Chote
|
62c2c3a1c6
|
Fix damage transition sounds
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
8528c5d3a3
|
Correct the ordering on DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
4cf0610fd9
|
Change DamageState names
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
1459ec483c
|
Rename ExtendedDamageState -> DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
028c5b5201
|
Merge the two DamageState types
|
2010-07-30 22:24:43 +12:00 |
|
Chris Forbes
|
41c0d175bd
|
fix paradrop being broken (again!)
|
2010-07-30 21:20:13 +12:00 |
|
Paul Chote
|
9280dd9f2f
|
Add some polish
|
2010-07-30 21:00:23 +12:00 |
|
Paul Chote
|
bde16e4e15
|
Remove a pile of duplication on mcv undeploy
|
2010-07-30 21:00:23 +12:00 |
|
Paul Chote
|
119f85dbf4
|
Unfail mcv deploy
|
2010-07-30 21:00:23 +12:00 |
|
Bob
|
ede160f1b6
|
move some more (gameplay related) widgets into mods/
|
2010-07-30 20:55:03 +12:00 |
|
Bob
|
b4c84a11f2
|
changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
|
2010-07-30 20:15:14 +12:00 |
|
Bob
|
2dd558a065
|
move LastMousePosition et al from Widget to Viewport
|
2010-07-30 20:07:39 +12:00 |
|
Chris Forbes
|
3cd9a1e0e4
|
fix player color blocks not showing up in MapPreviewWidget
|
2010-07-30 18:54:46 +12:00 |
|
Chris Forbes
|
ef92e004c0
|
set the correct template on destroying long bridges
|
2010-07-30 18:48:59 +12:00 |
|
Chris Forbes
|
290a44440c
|
cnc should run 'ralint cnc' after build, not 'ralint ra'. ralint no longer allows exceptions to escape.
|
2010-07-30 18:41:09 +12:00 |
|
Chris Forbes
|
5d1ee145e1
|
make (some) RALint errors nonfatal
|
2010-07-30 18:41:08 +12:00 |
|
Chris Forbes
|
aba9942a85
|
selling should not cause the building to explode first.
|
2010-07-30 18:39:21 +12:00 |
|
Chris Forbes
|
3aa2bab99f
|
crate needs Unit.
|
2010-07-30 18:39:03 +12:00 |
|
Chris Forbes
|
d6b8b327d9
|
fix Bridge init
|
2010-07-30 18:24:12 +12:00 |
|
alzeih
|
e1a0d40530
|
RA Yaml changes
|
2010-07-30 18:14:00 +12:00 |
|
Paul Chote
|
48c5803198
|
Zombie prevention
|
2010-07-30 10:21:19 +12:00 |
|
Paul Chote
|
0580dc4adf
|
Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
|
2010-07-30 10:11:33 +12:00 |
|
Paul Chote
|
98ac5a036f
|
Add an `Undamaged' damagestate to simplify things related to healing.
|
2010-07-30 01:22:41 +12:00 |
|
Paul Chote
|
87d2071007
|
Fix health bar colors. Todo: Merge DamageState & ExtendedDamageState
|
2010-07-30 00:46:00 +12:00 |
|
Paul Chote
|
bce9791b56
|
Fix building repair; Kill GlobalDefaults.
|
2010-07-30 00:41:55 +12:00 |
|
Paul Chote
|
6fba888d45
|
Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
|
2010-07-30 00:33:44 +12:00 |
|
Chris Forbes
|
1e08dc6301
|
fix crate weirdness
|
2010-07-29 19:31:05 +12:00 |
|
Chris Forbes
|
2d4efc7942
|
crate should only choose water/land type on landing, not every tick.
|
2010-07-29 18:49:41 +12:00 |
|
Chris Forbes
|
bb0531b80f
|
convert Crate to use crushable support again
|
2010-07-29 18:48:25 +12:00 |
|
Chris Forbes
|
e325b5954c
|
split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable.
|
2010-07-29 18:16:26 +12:00 |
|