Commit Graph

1510 Commits

Author SHA1 Message Date
reaperrr
2ae0694385 Merge pull request #9054 from penev92/bleed_aircraft
Merge Plane and Helicopter traits
2015-10-03 01:52:30 +02:00
Huw Pascoe
cfd179b0c6 Added warhead visualization to combat debug overlay. 2015-10-02 02:48:21 +01:00
Pavel Penev
c33371226c Merge pull request #9435 from ABrandau/bleed
Create disable movement trait
2015-10-02 04:30:22 +03:00
Pavel Penev
0ee38de4bb Rename HeliReturn
Rename HeliReturn to HeliReturnToBase to keep somewhat with the convention established for Plane- against Heli- oriented traits.
2015-10-01 20:15:50 +03:00
Pavel Penev
15a5bde7e7 Don't stop rearming if ordered to "Stop" while rearming
This one actually fixes a bug.
2015-10-01 20:15:47 +03:00
Pavel Penev
1ab2a781f1 Add an upgrade rule for Helicopter removal 2015-10-01 20:15:45 +03:00
Pavel Penev
d55541c5f8 Add an upgrade rule for Plane removal 2015-10-01 20:15:43 +03:00
Pavel Penev
8a44366667 Merge Plane and Helicopter into Aircraft 2015-10-01 20:15:41 +03:00
Pavel Penev
0ee1ad3fa4 Add a default value to ReturnToBase's constructor for non-Lua usages 2015-10-01 20:09:16 +03:00
Pavel Penev
4e3d6bde4f Split AircraftMoveOrderTargeter to its own file 2015-10-01 20:09:12 +03:00
reaperrr
4cf27fc207 Replace duplicate BlockedByActor with BlocksProjectiles.AnyBlockingActorAt 2015-09-30 23:54:21 +02:00
reaperrr
7e1f29d4c5 Made BlocksProjectiles upgradable 2015-09-30 21:54:35 +02:00
RoosterDragon
1b1e4f1dd2 Merge pull request #9174 from reaperrr/radius-explode
Customizable impact victim scan radius
2015-09-30 20:28:17 +01:00
Pavel Penev
0ed3ef0eb8 Merge pull request #9219 from deniz1a/hide-map-crate
Adds IncludeAllies option to hide-map crate.
2015-09-30 16:15:26 +03:00
Pavel Penev
356fa9d847 Merge pull request #9457 from Phrohdoh/fix#ai
Fix NullReferenceException in HackyAI.BuildUnit
2015-09-30 16:07:57 +03:00
Nolt
7994d08702 Create #9435 DisableMovementOnUpgrade, rename DisableUpgrade to DisableOnUpgrade and Fixed not showing the blocked move cursor when movement is disabled. 2015-09-28 21:32:00 -03:00
Oliver Brakmann
8c6872fff0 Merge pull request #9387 from pchote/mission-gamespeed
Add game speed dropdown to the mission browser.
2015-09-28 21:05:30 +02:00
Taryn Hill
3d7e49655d Fix NullReferenceException in HackyAI.BuildUnit
HackyAIInfo grew a UnitLimits Dictionary that was not null-checked.
Also null-check UnitsToBuild.
2015-09-28 13:17:19 -05:00
abcdefg30
7a0a618169 Merge pull request #9309 from reaperrr/missile-airfix
Add margin to CreateEffectWarhead air check
2015-09-28 17:33:46 +02:00
Oliver Brakmann
8f0ce91f63 Merge pull request #9090 from Mailaender/cloak-reveal
Fixed cloaked units getting revealed by tooltips
2015-09-27 21:26:09 +02:00
Pavel Penev
7fa7ebe657 Merge pull request #9384 from Mailaender/lint-player-palettes
Added a lint check for player palette references.
2015-09-27 18:44:55 +03:00
Matthias Mailänder
f4bb55113c fix cloak getting revealed by frozen actor tooltips 2015-09-27 15:05:07 +02:00
Matthias Mailänder
defba7aece lint check player palette reference
and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
Paul Chote
3322f34e7b Add game speed option for missions. 2015-09-27 10:28:34 +01:00
Pavel Penev
642468ce0c Add MapGrid class
MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
2015-09-27 04:14:43 +03:00
RoosterDragon
108f2e9b6e Tweak some AI methods to avoid allocations. 2015-09-26 21:12:07 +01:00
RoosterDragon
d70eea5adc Refactor occupied cells visibility checks.
Provide some common extension methods to reduce code duplication, and also use loops instead of LINQ to reduce allocations and provide a minor speedup.
2015-09-26 21:12:05 +01:00
RoosterDragon
e016227ddf Merge pull request #9327 from Mailaender/bridge-render-sizes
Fixed bridge rendering glitches
2015-09-26 19:54:43 +01:00
Oliver Brakmann
d667271ab7 Merge pull request #9262 from RoosterDragon/frozen-unify-dict
Speed up FrozenUnderFog.Tick
2015-09-26 20:45:58 +02:00
reaperrr
4c41f8f656 Lint check for SpreadDamageWarhead victim scan radius bonus 2015-09-26 17:46:28 +02:00
reaperrr
33dc50d29c Fix Bullet to consider DistanceAboveTerrain 2015-09-26 17:46:27 +02:00
RoosterDragon
285a3eab2e Merge pull request #8760 from atlimit8/RangeMultiplier
Added [I]RangeMultiplier & made UpgradeMultiplierTraitInfo implement ITraitInfo
2015-09-26 16:24:17 +01:00
Paul Chote
9aa5828155 Merge pull request #9307 from obrakmann/fix6174_beacon-key-in-replays
Make some navigation keys available to spectators
2015-09-26 11:30:50 +01:00
Paul Chote
7ceb283034 Merge pull request #9263 from penev92/assetInstallation
Move asset installation to the ModChooser
2015-09-26 10:40:04 +01:00
abcdefg30
4c52d10aaf Fix an oversight in ConvertFloatToIntPercentage 2015-09-25 17:00:08 +02:00
abcdefg30
ccf184413e Add an upgrade rule for the float to int percentage change 2015-09-25 17:00:07 +02:00
abcdefg30
589e673aa9 Replace the float WaterChance by an integer percentage 2015-09-25 17:00:06 +02:00
abcdefg30
e7c62b070b Add an upgrade rule for the seconds -> ticks change
and update the default mods
2015-09-25 17:00:06 +02:00
abcdefg30
277f9acb89 Replace seconds by ticks 2015-09-25 16:53:45 +02:00
abcdefg30
10c2a897f4 Small code cleanup 2015-09-25 16:53:44 +02:00
abcdefg30
a2af88da21 Add a InitialSpawnDelay to CrateSpawner 2015-09-25 16:53:43 +02:00
Oliver Brakmann
0e9257abcf Merge pull request #9239 from penev92/clearFootprint
Move actors outside of the desired footprint when placing a building
2015-09-25 15:34:38 +02:00
reaperrr
74da2a2c72 Add TargetExtraSearchRadius to SpreadDamageWarhead
Allows to customize the victim scan radius. Necessary to ensure that actors where health radius is close enough, but CenterPosition isn't, properly receive damage.
2015-09-25 15:11:06 +02:00
reaperrr
010d8e8147 Upgrade rule 2015-09-25 14:30:15 +02:00
reaperrr
59a96ab0ef Make sure silo animation is properly updated on owner change 2015-09-25 14:26:22 +02:00
reaperrr
522e7d5d04 Add custom sequence support to WithSiloAnimation
Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00
Pavel Penev
e67bd7cffe Merge pull request #9425 from abcdefg30/chosecrash
Fix possible crashes in the MapChooserLogic
2015-09-25 12:38:57 +03:00
atlimit8
74a9dc6793 Added IRangeMultiplier 2015-09-24 16:37:43 -05:00
atlimit8
a8106a9999 Made UpgradeMultiplierTraitInfo implement ITraitInfo 2015-09-24 16:17:06 -05:00
atlimit8
527675db8d Attack activities use armaments directly through constructor 2015-09-24 16:17:06 -05:00