reaperrr
2ae0694385
Merge pull request #9054 from penev92/bleed_aircraft
...
Merge Plane and Helicopter traits
2015-10-03 01:52:30 +02:00
atlimit8
22183fd5c7
Merge pull request #9465 from huwpascoe/CombatOverlay
...
Added warhead visualization to combat debug overlay.
2015-10-01 22:14:18 -05:00
Huw Pascoe
cfd179b0c6
Added warhead visualization to combat debug overlay.
2015-10-02 02:48:21 +01:00
Pavel Penev
c33371226c
Merge pull request #9435 from ABrandau/bleed
...
Create disable movement trait
2015-10-02 04:30:22 +03:00
atlimit8
dc1e48556d
Merge pull request #9464 from clemty/playername
...
TD: Lua replace GDI/Nod player reference variables with player/enemy variables
2015-10-01 17:57:27 -05:00
Oliver Brakmann
07d7df0345
Merge pull request #9485 from clemty/n64gdi01fix
...
Fix crash in cnc64gdi01
2015-10-01 23:38:01 +02:00
clemty
6a3b558227
Fix crash in cnc64gdi01
...
apparently helicopters can't .Hunt()
I introduced the bug late in testing, so it didn't trigger in review
on the plus side, AI will now attack you from a random direction
2015-10-01 23:00:01 +02:00
Oliver Brakmann
77ed5454dd
Merge pull request #9402 from abcdefg30/atreides02a
...
Add atreides02a
2015-10-01 22:43:48 +02:00
abcdefg30
e9c8ab8d6b
Add atreides02a
2015-10-01 21:46:57 +02:00
Oliver Brakmann
3f32730143
Merge pull request #9478 from clemty/pngcrush
...
PNG file size reduction
2015-10-01 20:18:21 +02:00
Pavel Penev
0ee38de4bb
Rename HeliReturn
...
Rename HeliReturn to HeliReturnToBase to keep somewhat with the convention established for Plane- against Heli- oriented traits.
2015-10-01 20:15:50 +03:00
Pavel Penev
15a5bde7e7
Don't stop rearming if ordered to "Stop" while rearming
...
This one actually fixes a bug.
2015-10-01 20:15:47 +03:00
Pavel Penev
1ab2a781f1
Add an upgrade rule for Helicopter removal
2015-10-01 20:15:45 +03:00
Pavel Penev
d55541c5f8
Add an upgrade rule for Plane removal
2015-10-01 20:15:43 +03:00
Pavel Penev
8a44366667
Merge Plane and Helicopter into Aircraft
2015-10-01 20:15:41 +03:00
Pavel Penev
0ee1ad3fa4
Add a default value to ReturnToBase's constructor for non-Lua usages
2015-10-01 20:09:16 +03:00
Pavel Penev
4e3d6bde4f
Split AircraftMoveOrderTargeter to its own file
2015-10-01 20:09:12 +03:00
Pavel Penev
ce52c62639
Merge pull request #9270 from reaperrr/upgradable-blockproj
...
Made BlocksProjectiles upgradable
2015-10-01 01:52:00 +03:00
reaperrr
4cf27fc207
Replace duplicate BlockedByActor with BlocksProjectiles.AnyBlockingActorAt
2015-09-30 23:54:21 +02:00
reaperrr
7e1f29d4c5
Made BlocksProjectiles upgradable
2015-09-30 21:54:35 +02:00
RoosterDragon
1b1e4f1dd2
Merge pull request #9174 from reaperrr/radius-explode
...
Customizable impact victim scan radius
2015-09-30 20:28:17 +01:00
Pavel Penev
0ed3ef0eb8
Merge pull request #9219 from deniz1a/hide-map-crate
...
Adds IncludeAllies option to hide-map crate.
2015-09-30 16:15:26 +03:00
Pavel Penev
a31302116c
Merge pull request #9475 from clemty/yaml-cleanup
...
TD mission yaml fixes
2015-09-30 16:09:44 +03:00
Pavel Penev
356fa9d847
Merge pull request #9457 from Phrohdoh/fix#ai
...
Fix NullReferenceException in HackyAI.BuildUnit
2015-09-30 16:07:57 +03:00
clemty
76de14b6f5
PNG file size reduction
...
run pngcrush -brute on *.png
before:
70 File(s) 3.455.140 bytes
after:
70 File(s) 2.616.088 bytes
2015-09-29 20:47:36 +02:00
reaperrr
17ff3864e8
Merge pull request #9441 from Mailaender/d2k-mouse
...
Removed the included MOUSE.R8
2015-09-29 20:22:14 +02:00
reaperrr
258d2e2222
Merge pull request #9469 from obrakmann/fix-aircraft-husk-crash-velocity
...
Fix aircraft husk crash velocity
2015-09-29 20:05:29 +02:00
Nolt
7994d08702
Create #9435 DisableMovementOnUpgrade, rename DisableUpgrade to DisableOnUpgrade and Fixed not showing the blocked move cursor when movement is disabled.
2015-09-28 21:32:00 -03:00
Oliver Brakmann
8c6872fff0
Merge pull request #9387 from pchote/mission-gamespeed
...
Add game speed dropdown to the mission browser.
2015-09-28 21:05:30 +02:00
clemty
43590e5a67
TD yaml fixes
2015-09-28 20:18:06 +02:00
Taryn Hill
3d7e49655d
Fix NullReferenceException in HackyAI.BuildUnit
...
HackyAIInfo grew a UnitLimits Dictionary that was not null-checked.
Also null-check UnitsToBuild.
2015-09-28 13:17:19 -05:00
Oliver Brakmann
ebfe5a3fd7
Merge pull request #9474 from obrakmann/pr9217
...
Ensure that we have a working OpenGL context.
2015-09-28 18:26:51 +02:00
Guido L
d0447fd97e
Ensure that we have a working OpenGL context.
2015-09-28 18:20:35 +02:00
abcdefg30
7a0a618169
Merge pull request #9309 from reaperrr/missile-airfix
...
Add margin to CreateEffectWarhead air check
2015-09-28 17:33:46 +02:00
Oliver Brakmann
2f66fc98b9
Merge pull request #9118 from clemty/n64-01
...
N64 Special Ops - GDI 1
2015-09-27 23:12:57 +02:00
Oliver Brakmann
05e18fe682
Fix aircraft husk crash velocity
...
This fixes the long glide time aircraft husks had when they were shot down. They are falling down to earth much faster now and the distance covered matches that from release-20150614
2015-09-27 22:53:01 +02:00
clemty
62bad226e5
N64 Special Ops - GDI 1
2015-09-27 22:41:15 +02:00
Oliver Brakmann
8f0ce91f63
Merge pull request #9090 from Mailaender/cloak-reveal
...
Fixed cloaked units getting revealed by tooltips
2015-09-27 21:26:09 +02:00
clemty
6e315a815c
replace GDI/Nod player reference variables with player/enemy
...
fixes unit production in nod02a and nod02b (killed infantry wouldn't get rebuilt)
2015-09-27 21:18:10 +02:00
Pavel Penev
7fa7ebe657
Merge pull request #9384 from Mailaender/lint-player-palettes
...
Added a lint check for player palette references.
2015-09-27 18:44:55 +03:00
atlimit8
8495c1e2a4
Merge pull request #9448 from abcdefg30/oiltip
...
Don't show "Oil Pump" owner in campaign mission tooltips.
2015-09-27 09:39:17 -05:00
atlimit8
30985ff9c9
Merge pull request #9342 from penev92/mapGrid
...
Organize map data in Manifest
2015-09-27 09:18:39 -05:00
Matthias Mailänder
f4bb55113c
fix cloak getting revealed by frozen actor tooltips
2015-09-27 15:05:07 +02:00
Paul Chote
d1f437e944
Adjust the d2k mission browser layout.
2015-09-27 13:58:57 +01:00
Matthias Mailänder
defba7aece
lint check player palette reference
...
and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
Paul Chote
36b5eb651e
Rename Default game speed to Normal.
2015-09-27 10:28:34 +01:00
Paul Chote
3322f34e7b
Add game speed option for missions.
2015-09-27 10:28:34 +01:00
Pavel Penev
642468ce0c
Add MapGrid class
...
MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
2015-09-27 04:14:43 +03:00
atlimit8
699a7f8227
Merge pull request #9302 from RoosterDragon/alloc-tweaks
...
Reduce allocations for shroud checks and lost actors.
2015-09-26 15:31:57 -05:00
RoosterDragon
108f2e9b6e
Tweak some AI methods to avoid allocations.
2015-09-26 21:12:07 +01:00