Oliver Brakmann
4ed7a4ce8a
Merge pull request #8659 from penev92/bleed_playerReference
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Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
Matthias Mailänder
ff7fe2bab5
rename WRange to WDist in the Lua API
2015-07-09 12:36:15 +02:00
penev92
7873a326cd
Upgrade RA maps
2015-07-06 00:05:07 +03:00
reaperrr
450749f388
Fix Fort Lonestar and Monster Tank Madness
2015-06-29 22:18:54 +02:00
abcdefg30
1cbde65a08
Merge pull request #8509 from clemty/strings
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More script string fixes
2015-06-21 16:22:32 +02:00
Paul Chote
a401333316
Fix Monster Tank Madness.
2015-06-21 13:40:25 +01:00
clemty
6b6cf8bb48
More script string fixes
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This fixes spelling, punctuation and grammar in TD and RA missions.
2015-06-20 23:22:59 +02:00
reaperrr
7147ffc812
Replace RenderUnit in RA mod with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
Change MadTank dependency from RenderUnit to WithFacingSpriteBody.
2015-06-04 14:44:19 +02:00
Oliver Brakmann
d8844b5e6f
Merge pull request #8352 from abcdefg30/missionwatch
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Disable EnemyWatcher in all ra missions
2015-06-01 21:50:25 +02:00
abcdefg30
8a5cdfa9fb
Disable EnemyWatcher in all ra missions
2015-06-01 18:21:22 +02:00
Matthias Mailänder
3167ca48ff
check if the neutral player is set up correctly
2015-05-31 09:44:50 +02:00
abcdefg30
5aa9d50551
Use the new lua UserInterface in the missions
2015-05-27 16:51:26 +02:00
abcdefg30
b771b3fd86
Disable hijackers in monster tank madness
2015-05-25 15:38:16 +02:00
penev92
1c44fcbad4
Add upgrade rules to remove DamageWarhead.DeathType
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and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
Paul Chote
89a1bdd4f1
Merge pull request #7475 from abcdefg30/perhealth
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Convert the float health percentage to an int percentage
2015-05-03 08:35:58 +12:00
Matthias Mailänder
7be62f3bbb
Merge pull request #7986 from abcdefg30/mtm
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Updated Monster Tank Madness
2015-05-01 14:30:23 +02:00
abcdefg30
51433e7c64
Updated all maps with the utility
2015-05-01 14:16:21 +02:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
abcdefg30
2a80642c6a
Add a new line at the end of descriptions for better readability
2015-04-25 15:47:18 +02:00
abcdefg30
100a58e12c
Use OnPlayerDiscovered instead of OnEnteredFootprint
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in Monster Tank Madness
2015-04-25 15:47:17 +02:00
Paul Chote
8de497925d
Fix map yaml removals.
2015-04-22 21:24:47 +12:00
Oliver Brakmann
cda7310b25
Convert RGB map preview image files to RGBA
2015-04-18 11:35:01 +02:00
Oliver Brakmann
f5579bc749
Fix tooltips in mission Monster Tank Madness
2015-04-08 15:55:00 +02:00
Paul Chote
4ea55809ca
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 13:04:17 +00:00
abcdefg30
7fe64b14a4
Polished monster-tank-madness
2015-01-17 23:56:31 +01:00
abcdefg30
80195d3fd0
Removed unused actors and reordered the rest
2015-01-11 16:36:49 +01:00
abcdefg30
4be5c03385
Removed Facing: 0 and Health: 1
2015-01-11 16:04:41 +01:00
abcdefg30
d9572d4ca4
Rename Win -> MissionAccomplished and Lose -> MissionFailed
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But keep them in notifications.yaml for backwards compatibility.
2015-01-09 14:14:03 +01:00
Paul Chote
bd2518649a
Upgrade shipped maps to the latest format.
2014-12-23 10:00:19 +13:00
Oliver Brakmann
5a6282d6f9
Adjust missions
2014-12-18 20:24:37 +01:00
Oliver Brakmann
37c5d51f19
Move Utils.Seconds and .Minutes into DateTime global
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Also renames Date.IsHalloween to DateTime.IsHalloween
2014-10-21 22:08:06 +02:00
abcdefg30
3110d6d0a4
fix broken triggers
2014-10-19 15:07:13 +02:00
abcdefg30
fdecc18ddc
Ported monster-tank-madness to lua
2014-10-19 13:30:38 +02:00
ScottNZ
856120f2b2
Remove hardcoded missions
2014-03-08 00:26:09 +13:00
Chicken man
a538914d6c
Updated maps to work with changes.
2014-03-05 17:30:35 -05:00
Curtis Shmyr
f8dca4b834
Replaced references of CrateDrop with CrateSpawner in RA maps
2013-12-26 12:14:51 -07:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Paul Chote
cd2a1cb30f
Upgrade shipped maps to format 6.
2013-12-08 11:33:04 +13:00
Matthias Mailänder
92a09720b0
Fixed Unresolved=InfiltrateForCashInfo Missing=InfiltratableInfo
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closes #3835
2013-09-15 11:38:36 +02:00
Paul Chote
7b42888064
Disable crates option for missions and mini games.
2013-08-17 20:16:01 +12:00
Paul Chote
271ce5275c
Add starting cash option.
2013-08-17 14:43:52 +12:00
Paul Chote
ce41eb2361
Add "Build off Ally ConYards" option. Fixes #2464 .
2013-08-17 14:42:40 +12:00
Paul Chote
d76a8c2950
Allow maps to override options. Closes #3646 .
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Also set sensible defaults for most of the maps and mini games.
2013-08-17 14:41:40 +12:00
Paul Chote
c91f0dfd2f
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00
Scott_NZ
6da0db0035
Redesign Allies 02 base. Fix fail condition in Allies 02. Rename MissionUtils infil trait. Create cameras in missions to let enemy units attack properly
2013-04-28 04:10:35 +12:00
Scott_NZ
493811c0d0
Add Required slot checking in lobby logic. Set up needed player slots as Required for missions
2013-04-19 00:16:13 +12:00
Paul Chote
be250bca76
Rewrite ThrowsParticle using world coordinates.
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The old dynamics were crazy, so this implements
a simpler model using a cubic lerp.
2013-04-01 12:59:49 +13:00
Paul Chote
7c816f75d2
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00