Chris Forbes
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2bc260c833
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move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
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2011-10-06 23:11:58 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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833533b4c3
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fix #1056
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2011-08-09 08:51:35 +12:00 |
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Paul Chote
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7173d193cf
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Pass the sequence name to the Corpse effect instead of an InfDeath number. Only play death animations for standard deaths.
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2011-07-15 20:10:21 +12:00 |
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Chris Forbes
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d86e0ec522
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rename ITraitPrerequisite<T> to Requires<T>
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2011-05-04 18:02:35 +12:00 |
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Paul Chote
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1c2574f4f4
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Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
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2011-04-16 10:58:35 +12:00 |
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Paul Chote
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18d73aef53
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Split out RenderInfantryPanic.
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2011-02-17 21:38:04 +13:00 |
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Paul Chote
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06bf38b526
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Split out RenderInfantryProne
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2011-02-17 21:10:44 +13:00 |
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Paul Chote
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6b80cfc9d4
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Refactoring
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2011-02-17 20:52:47 +13:00 |
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Paul Chote
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9a04a7fa9f
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Move IdleAnimation into RenderInfantry
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2011-02-17 20:15:20 +13:00 |
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Paul Chote
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4a3d254c0c
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Start RenderInfantry rework. TODO: fix ra sequences, split Prone/Panicked into RenderInfantry* overrides, integrate idle anims.
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2011-02-17 19:53:58 +13:00 |
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Paul Chote
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b6328b356c
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ScaredyCat trait for civilians.
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2011-02-15 22:38:13 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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f58f460355
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Fix copypasta bogosity that mono accepts as valid code.
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2010-12-01 13:19:09 +13:00 |
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Paul Chote
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2e7b5e8712
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Fix moonwalking infantry
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2010-11-30 14:17:39 +13:00 |
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Paul Chote
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2d224a207c
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Fix idle animations / prone.
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2010-11-30 12:51:25 +13:00 |
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Paul Chote
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da74c6ad23
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Add some logging to see what is going on.
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2010-11-29 13:43:00 +13:00 |
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Paul Chote
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c7f1d08748
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Some thoughts towards improving our bogus idle handling. Untested.
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2010-11-29 13:15:44 +13:00 |
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Bob
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e7a07ea9c3
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Add target param to INotifyAttack. Remove target field from AttackOmni
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2010-11-14 16:03:01 +13:00 |
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Bob
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0d9cf63dd2
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move Mobile et al into Mods/
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2010-10-22 11:31:13 +13:00 |
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Bob
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8e589e3c16
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fix infantry anims
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2010-09-22 13:32:58 +12:00 |
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Paul Chote
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ff0c66e38c
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Idle animations for infantry. Enabled for cnc e3.
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2010-09-07 23:30:49 +12:00 |
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alzeih
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7a10ae3dea
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Some of fixing #36
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2010-08-15 00:07:27 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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711378d352
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Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).
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2010-08-02 23:35:35 +12:00 |
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Paul Chote
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d29e3f3f0e
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Split facing into its own interface; fix husks
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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028c5b5201
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Merge the two DamageState types
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2010-07-30 22:24:43 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
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