Paul Chote
115da5c770
Make bridges repairable.
2013-04-15 23:11:21 +12:00
Paul Chote
e545865599
Add Selectable field to Selectable.
...
There are a bunch of bogus assumptions about
targetable actors being selectable. These aren't
easily fixed, so this add a Selectable field that
can be diabled for things we want to target, but
not select.
2013-04-15 08:06:52 +12:00
Chris Forbes
73483877af
fix bogus shroud disable
...
This code runs everywhere -- and so was clobbering every client's
RenderedPlayer to the player who was setting their cheat.
2013-04-13 19:35:33 +12:00
Paul Chote
400ad49de0
Allow maps/mods to properly disable fog or shroud (or both).
2013-04-11 22:36:56 +12:00
Paul Chote
707c86fbbb
Fix selection decorations being drawn behind fog.
2013-04-10 22:12:51 +12:00
Paul Chote
248e815d99
More shroud refactoring.
...
This introduces a hash on Shroud which ShroudRenderer
can observe, removing the need to explicitly twiddle
a dirty flag between objects.
Shroud disabling is now done via RenderPlayer, so
enabling the cheat or winning/losing will now give
vis equivalent to an observer.
2013-04-10 21:08:22 +12:00
Paul Chote
ca8dbce0ef
Display selection decorations to allies & observers.
2013-04-10 19:37:04 +12:00
Paul Chote
c428cad70c
Refactor per-player shrouds & fix shellmap shroud.
2013-04-10 19:36:03 +12:00
Scott_NZ
67fcdb5b91
Remove Shroud.Jank() and make all references to it call Shroud.Dirty() instead
2013-04-09 00:18:08 +12:00
Paul Chote
a5ec473a59
[Sync] the world pause state.
2013-04-07 23:40:34 +12:00
Matthias Mailänder
b25e29173a
Merge pull request #2968 from pchote/map-chooser
...
Map chooser polish & refactoring
2013-04-06 01:08:21 -07:00
Paul Chote
fe091487cc
Fix C&C options menu fade effect.
2013-04-06 16:41:13 +13:00
Matthias Mailänder
819e48334e
fixed #2540 AI orders misinterpreted as an exploit on dedicated
2013-04-05 18:49:15 +02:00
Chris Forbes
c62a7572a7
fix #2528 - crashy race in DemoTruck destruction
2013-04-02 19:39:15 +13:00
Paul Chote
2f80cd5f92
Pass WorldRenderer to AnimationWithOffset.OffsetFunc.
2013-03-31 19:56:11 +13:00
Paul Chote
7c21459b48
Convert contrails to world coords.
2013-03-31 19:32:51 +13:00
Paul Chote
0cff8b5b12
Add a debug visualization for muzzle positions.
2013-03-29 20:42:56 +13:00
Paul Chote
9e4bab07e5
Add conversions and helpers for world coordinates.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
0a82bfe552
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Matthias Mailänder
a682670b97
update developer commentary
...
for weapon traits, crates and palettes
clarify that you don't need to update the wiki page manually
2013-03-27 09:22:23 +01:00
Matthias Mailänder
813faee4aa
avoid unneccessary float calculations and conversions
2013-03-25 12:38:57 +01:00
Matthias Mailänder
c731a7960e
embed the previously manually edited outdated documentation
...
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Chris Forbes
b39f540e4b
Merge pull request #2736 from Mailaender/better-bots
...
Better AI Bots
2013-03-09 21:11:29 -08:00
Chris Forbes
3f273674f7
Merge pull request #2737 from Mailaender/shroud-sync
...
add Shroud, CreatesShroud and RevealsShroud to syncreport.log
2013-03-09 21:09:31 -08:00
Chris Forbes
70e823f526
Merge pull request #2739 from Mailaender/shroud-dev-cheats
...
Additional Developer Shroud Cheats
2013-03-09 21:07:41 -08:00
Matthias Mailänder
49cfa21ddb
separate spy disguise and infiltrate
...
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
de30f0a917
make fog of war rendering optional for classic mods
2013-03-08 09:40:12 +01:00
Matthias Mailänder
58c3b52a1a
add reset exploration developer cheat
2013-03-07 20:32:00 +01:00
Matthias Mailänder
72841a51e6
add shroud, creates shroud and reveals shroud to syncreport
2013-03-06 16:05:31 +01:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
Matthias Mailänder
3d8d116106
fix NullReferenceException in UnHideActor
2013-03-01 10:07:33 +01:00
Chris Forbes
7e1ee0e2e5
fix #2661 : desyncs with shroud/exploration cheats
2013-03-01 09:29:03 +13:00
Chris Forbes
3ab4112631
Merge remote-tracking branch 'pchote/cleanup'
2013-02-28 08:45:47 +13:00
Paul Chote
3a11aeb434
Cache PaletteReference in RenderSimple.
2013-02-26 09:35:41 +13:00
Paul Chote
dddec1ec61
Add INotifyOwnerChanged interface
2013-02-26 09:35:41 +13:00
Paul Chote
e9665cf9f3
Remove WorldRenderer.GetPaletteIndex.
2013-02-26 09:35:41 +13:00
Paul Chote
9bc743068a
Remove WorldRenderer.GetPalette.
2013-02-26 09:35:41 +13:00
Paul Chote
f890ea010e
Pass WorldRenderer to RenderAsTerrain for palette lookup.
2013-02-26 09:24:43 +13:00
Paul Chote
55efd53ef7
Make RenderSimple.Palette protected.
2013-02-26 09:24:43 +13:00
Paul Chote
3380817865
Pass WorldRenderer to Render().
2013-02-25 21:11:33 +13:00
Paul Chote
0703f3f164
Extract auto-selection-size into its own interface.
2013-02-25 21:10:08 +13:00
Paul Chote
000a5eaa56
Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
2013-02-24 15:45:03 +13:00
Paul Chote
48d713aafd
Pass a PaletteReference to RenderPreview.
2013-02-24 15:43:20 +13:00
Paul Chote
f0ba0ce2e8
Wrap palette references with a PaletteRef object.
2013-02-24 15:43:15 +13:00
Paul Chote
db7887687b
Remove hardcoded list of palette mod exclusions.
2013-02-22 15:04:41 +13:00
Kenny
4f670d516d
Shroud creators now only temporarily block explored shroud.
...
On powerdown or removal from the game, any previously explored terrain will become visible once again.
2013-01-31 16:57:04 +13:00
Scott_NZ
9753808936
Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min.
2013-01-08 22:42:43 +13:00
Scott_NZ
d7f3b81e4c
Add Map Control statistic
2013-01-08 22:42:42 +13:00
Scott_NZ
36f349ecba
Add Order counter for rough APM estimation. Rename Support to Production and move the production icons there
2013-01-08 22:42:42 +13:00
Scott_NZ
30a374b9e9
Add total earned/spent tracking
2013-01-08 22:42:42 +13:00