abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Eduardo Cáceres
79f321cb44
.Any(), .Count() -> .Count or .Length
2022-05-18 11:42:36 -05:00
Ivaylo Draganov
24b9482cc1
Add support for transient text notifications matching speech notifications
2022-04-30 12:39:29 +01:00
penev92
2bac492a65
Made all traitInfo fields readonly
...
This came up while working on the new documentation generation and comparing the results to ORAIDE's own code parser.
2022-04-26 22:37:12 +02:00
Matthias Mailänder
0e7ad43425
Remove unused parameters.
2022-04-01 23:30:26 +02:00
penev92
bf332b6619
Fixed fields missing the readonly modifier
2022-01-22 18:47:06 +00:00
Matthias Mailänder
2c5f1f343f
Code style.
2021-12-06 13:19:28 +01:00
Matthias Mailänder
07815143f1
Fix CA1825 warnings on empty array initialisation.
2021-12-06 13:19:28 +01:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
reaperrr
53e6d974f0
Change Crate.Lifetime from 'seconds' to ticks
...
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).
Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
teinarss
8b0a3ea680
Remove our own impl of ReadOnlyList and update usages
2021-04-03 11:33:31 +02:00
teinarss
e12ff2c59d
Remove our own ReadOnlyDictionary and update usages
2021-04-03 11:33:31 +02:00
abcdefg30
6b93f955a4
Fix a crash in LevelUpCrateAction
2021-04-02 11:57:44 +01:00
reaperrr
2473b8763b
Rename methods/activities with Visual in them
...
While they may be only 'visual' in terms of influence/cell grid,
they all do update CenterPosition, which is essentially the
actual world position of the actor.
'Visual' would imply that it only affects the position where the
actor is drawn, which is inaccurate.
Furthermore, using the term 'Visual' here would make
naming future methods/properties related to visual interpolation
unnecessarily complicated, because that's where we might
need a real 'Visual(Only)Position'.
2021-03-08 11:19:11 +01:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
Paul Chote
5e032edd28
Remove redundant BuildingInfluence checks.
...
Buildings are already excluded by the ActorMap checks.
2020-10-26 16:51:12 +01:00
Paul Chote
cd9bf53e1a
Use nameof() to reference image fields.
2020-09-12 17:52:46 +02:00
Paul Chote
7803686aec
Rewrite sequence linting / missing file handling.
...
- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
2020-09-12 17:52:46 +02:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
Paul Chote
b856613194
Add ISingleInstanceInit interface.
...
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.
Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
7c6ec577dc
Rewrite ActorInit queries.
2020-05-28 19:04:53 +02:00
abcdefg30
07c16cee1d
Add TargetTypes to HealActorsCrateAction
2020-05-21 14:08:14 +02:00
abcdefg30
15a2341a91
Rename HealUnitsCrateAction to HealActorsCrateAction
2020-05-21 14:08:14 +02:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
reaperrr
6220d7e62e
Introduce WarheadArgs
...
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00
abcdefg30
15b2d6b9e0
Let all Positionable traits notify visual position changes
2020-01-18 23:07:23 +00:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
abcdefg30
4717e98c48
Add a subCell parameter to IPositionableInfo.CanEnterCell
2019-11-21 14:13:17 +01:00
tovl
4a609bbee8
Allow units to give way when path is blocked by oncoming unit.
2019-09-15 17:51:34 +01:00
tovl
2d394f33b8
Fix units from transports appearing at load point.
2019-08-19 00:33:38 +02:00
teinarss
277906c657
Fixes on blocking logic
2019-08-10 17:34:11 +02:00
teinarss
cc84daacea
Added cache for cell cost and blocking
2019-07-26 15:54:22 +02:00
Mustafa Alperen Seki
ccc68b0272
Make Crate trait public.
2019-06-02 15:34:06 +02:00
Paul Chote
78a70be0d4
Fix and enable SA1133, SA1134 style rules.
2019-05-24 10:47:57 +02:00
Mustafa Alperen Seki
2bb2d6e9c5
Add ability to grant condition multipile times to GrantExternalConditionCrateAction
2019-04-22 20:51:23 +02:00
Paul Chote
3e404f6ac2
Remove HSLColor.
2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
reaperrr
eb86160021
Remove CrateEffect in favor of using updated SpriteEffect
2018-12-05 09:04:29 +13:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Mustafa Alperen Seki
98006d3870
Make CrateAction>Sound to play for everyone
2018-10-26 22:37:00 +01:00
Mustafa Alperen Seki
5f17f0b5b0
Add actual notification support for *CrateAction traits
2018-10-26 22:37:00 +01:00
Mustafa Alperen Seki
f066655bb7
Rename CrateAction>Notification to Sound
2018-10-26 22:37:00 +01:00
Mustafa Alperen Seki
f3cbc5f72b
Make CrateAction conditional.
2018-10-24 15:13:04 +01:00
Andre Mohren
640078a2b1
Refactored Health usage to IHealth.
2018-09-29 18:12:40 +02:00
Chris Forbes
51e000599a
Convert crushclasses to bitset
2018-07-28 21:28:46 +01:00
Paul Chote
c65d6d1484
Suppress negative cash crate action if the collector has no cash.
2018-05-07 19:47:41 +02:00
GSonderling
bf4dbd9b80
Added checks to make sure cash can't be < 0.
2018-05-07 19:47:41 +02:00
reaperrr
81343926b6
Split Locomotor trait from Mobile
...
Add GrantConditionOn*Layer traits
This allows to
- drop some booleans from Locomotor
- drop a good part of the subterranean- and jumpjet-specific code/hacks from Mobile
- grant more than 1 condition per layer type (via multiple traits)
- easily add more traits of this kind for other layers
2018-05-03 10:49:21 +02:00