Chris Forbes
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6b5f0cebf5
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binds unique voices to units that have them
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2009-12-05 15:36:48 +13:00 |
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Chris Forbes
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3294956c2f
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added VoiceInfo stuff
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2009-12-05 15:17:22 +13:00 |
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Chris Forbes
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49fac7f007
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#90 V2 animations
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2009-12-04 18:43:56 +13:00 |
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Chris Forbes
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2913c3310d
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server stuff
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2009-11-30 21:18:50 +13:00 |
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Chris Forbes
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9860b35030
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unitinfo.InitialFacing etc
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2009-11-29 14:56:09 +13:00 |
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Chris Forbes
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54074de6cf
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priority-based selection
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2009-11-26 21:07:27 +13:00 |
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Bob
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9166029fc8
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So I hear you like Production (to be a trait) :D
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2009-11-26 13:31:57 +13:00 |
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Bob
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ea096361bb
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Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
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2009-11-25 22:55:40 +13:00 |
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Bob
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390fc8f2d1
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Oops, order matters here.
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2009-11-25 19:36:14 +13:00 |
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Bob
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2aea110497
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Facing -> new trait ("Unit")
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2009-11-25 18:11:44 +13:00 |
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Chris Forbes
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7ccb2aa9ee
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heli flight sortof ok
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2009-11-23 21:05:51 +13:00 |
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Chris Forbes
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746ab904e6
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fixed Defense unittype
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2009-11-17 20:43:59 +13:00 |
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Chris Forbes
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2a5ef4e830
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chrome
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2009-11-16 21:29:48 +13:00 |
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Chris Forbes
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7f25733176
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fixes #88
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2009-11-10 21:56:15 +13:00 |
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Chris Forbes
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a60be98721
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v2 works
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2009-11-10 18:25:18 +13:00 |
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Chris Forbes
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bf2a87f73e
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#25 fixed
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2009-11-09 23:46:45 +13:00 |
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Chris Forbes
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df00598d98
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#58 fixed
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2009-11-09 23:20:19 +13:00 |
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Chris Forbes
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0e1e62eacc
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added rally point stuff for barr/tent/kenn
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2009-11-09 19:02:24 +13:00 |
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Chris Forbes
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53db5eb491
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stripped dead code from move; added rally point support
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2009-11-09 18:53:06 +13:00 |
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Chris Forbes
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73429dcbc9
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fixes #82
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2009-11-09 15:51:24 +13:00 |
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Chris Forbes
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66fd532db8
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ore is now in openra.game
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2009-11-04 22:51:17 +13:00 |
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Chris Forbes
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332ba75c85
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fixed precedence of harvester orders. this SUCKS
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2009-11-03 18:33:50 +13:00 |
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Chris Forbes
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2fe3618b23
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removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset
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2009-11-03 18:00:10 +13:00 |
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Bob
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3ada04ac8a
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Planes, kinda. They don't fly.
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2009-11-02 21:47:33 +13:00 |
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Chris Forbes
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e62a0bc717
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#67 fixed: spinners work again
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2009-11-01 22:30:28 +13:00 |
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Chris Forbes
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f9fb04372c
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lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
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2009-11-01 18:51:15 +13:00 |
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Chris Forbes
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5dbc70da02
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water splashes
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2009-11-01 17:56:05 +13:00 |
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Chris Forbes
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783b9e9f5f
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infantry squads; a bit tight at the moment.
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2009-11-01 13:15:23 +13:00 |
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Chris Forbes
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8cd7106e4f
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recoil!
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2009-10-31 18:42:49 +13:00 |
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Chris Forbes
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4201f40f6b
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multiple turrets; turret offsets
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2009-10-31 14:46:04 +13:00 |
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Bob
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6306690730
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Killed that fail TechTree, and added a new one to Rules.
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2009-10-30 09:04:33 +13:00 |
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Chris Forbes
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066ce1a203
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explosions are more or less correct now
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2009-10-29 22:04:04 +13:00 |
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Chris Forbes
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0d62318688
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most of the support for boats
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2009-10-26 21:52:13 +13:00 |
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Bob
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cfa56a791d
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Moved footprint info onto its building.
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2009-10-20 23:55:57 +13:00 |
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Bob
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80bcd23ba7
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Traits is now data-driven. Actor.cs is now SMALL. (win)
- FieldLoader can now handle arrays. This might be useful for Prerequisites, Owner fields.
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2009-10-20 18:17:08 +13:00 |
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Bob
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6dec94d00e
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added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files.
- Rules can now handle map-specific rules changes
- units.ini replaces {buildings,units,infantry}.txt (or will replace; sidebar still uses them)
- Added support for loading map-placed units/structures - try scg11eb.ini
- added FCOM
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2009-10-20 17:16:45 +13:00 |
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