Chris Forbes
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3b1dc39d6d
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removed needless cursor indirection
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2010-02-06 22:07:48 +13:00 |
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Bob
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73c16d5d9d
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smart queries for World.Actors
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2010-01-31 01:27:50 +13:00 |
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Chris Forbes
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7283bc5273
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cleaning some cruft
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2010-01-29 19:54:07 +13:00 |
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Chris Forbes
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045439b666
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remove a use of Game.viewport in actor code
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2010-01-29 19:52:03 +13:00 |
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Chris Forbes
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02ab0f5444
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start on paratroopers; fix bugs in chrono/invuln
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2010-01-28 17:50:30 +13:00 |
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Chris Forbes
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5916cb473c
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allow chrono and iron curtain to work on other players' units
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2010-01-27 20:20:46 +13:00 |
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Bob
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f3f8fdef90
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added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")
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2010-01-26 12:43:42 +13:00 |
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Chris Forbes
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054cfa6862
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#38 more pedantry wrt who hears sounds
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2010-01-25 20:57:52 +13:00 |
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Paul Chote
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86df2cd0d5
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Fix Chronoshift / Demotruck interaction
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2010-01-24 17:34:09 +13:00 |
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Paul Chote
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c44679cc94
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Refactor chronosphere power
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2010-01-24 16:04:36 +13:00 |
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Bob
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67319eac11
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move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order.
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2010-01-24 13:47:06 +13:00 |
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Chris Forbes
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a43787d0cb
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skeleton of SpyPlanePower
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2010-01-24 13:36:21 +13:00 |
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Chris Forbes
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311bb670a2
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fixed up some chronoshift consistency crap
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2010-01-24 12:55:35 +13:00 |
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Chris Forbes
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d7a2691db3
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new support power impl
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2010-01-24 12:25:46 +13:00 |
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